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Version 1.4.7

From Per Regna
Revision as of 14:52, 1 October 2026 by Admin (talk | contribs) (Local CI auto-sync from 1.4.7.wikitext)
(diff) ← Older revision | Latest revision (diff) | Newer revision β†’ (diff)

A Riftwake patch on top of Version 1.4.6: the Wakeheart now belongs to the alliances that fought for it. Only alliances that took part in clearing a Siphon Spine that window may attack the Wakeheart or be crowned Realmwarden, and Spinebreaker Caches now go straight to the commanders who cleared spines β€” whichever alliance wins.

Full rules: Riftwake Incursion. Or open Settings β†’ Quick Guides in-game.

Riftwake Incursion

Wakeheart entry

  • To attack the Wakeheart, your alliance must have taken part in a battle that cleared a Siphon Spine this window β€” as the rally lead or as an allied joiner. This comes on top of the existing War Guild levy.
  • Joining an ally's spine rally is enough: every alliance with a fleet in the clearing battle earns its own entry. An ally clearing a spine without your fleets does not.
  • Entry lasts the whole window and cannot be taken away, even if a rival later re-clears that spine. Each daily window starts fresh.
  • Missed the opening? Clear a respawned spine to earn entry.
  • An alliance without entry cannot become Realmwarden, whatever its hold time.
  • Stationing to reinforce your own or an ally's hold needs no entry.

Spinebreaker Caches go to spine clearers

  • When a window crowns a Realmwarden, all Spinebreaker Caches (Γ—8 by default) are delivered automatically to the commanders who took part in spine clears that window β€” from any alliance, not only the winner.
  • The pool is split by the number of clears each commander took part in, counted once per clear however many fleets they sent. Each recipient gets a mail.
  • The Realmwarden vault now holds Prime and Accord caches for leadership to gift.
  • A window that ends with no Realmwarden pays no Spinebreaker Caches; spine clearers still receive the spine-clear participation pack.

Siphon Spine status in Riftwake Command

  • Spine tiles now show four states: Active, Cleared (stays down until the Wakeheart opens), Respawning (with a time range) and Respawned.
  • Spines respawn 90 Β± 15 minutes after their own clear, and only once the Wakeheart is open, at 50% garrison strength.
  • The Road to Realmwarden checklist keeps the spine step open until your own alliance has Wakeheart entry, and the Wakeheart panel tells you when entry is what's missing.

Balance

  • Spine-clear contribution now counts once per commander per clear instead of once per fleet. Contribution scores from spine clears are lower, which can change 2nd / 3rd place participation rewards.

See also