Expeditions/Fleet Mechanics: Difference between revisions
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* '''Fleet catalog value''' drives resource and ship-recovery budgets (~'''15%''' of sent fleet value before difficulty/depth/variance). | * '''Fleet catalog value''' drives resource and ship-recovery budgets (~'''15%''' of sent fleet value before difficulty/depth/variance). | ||
* [[Probe|Probes]] and specialist hulls affect discovery odds; [[Science Vessel|Science Vessels]] | * [[Probe|Probes]] and specialist hulls affect discovery odds; [[Science Vessel|Science Vessels]] improve expedition quality and count lightly toward loss weight. | ||
* [[Player Classes|Explorer]] class boosts loot, success, and anomaly odds; Warlord is weaker on expedition loot. | * [[Player Classes|Explorer]] class boosts loot, success, and anomaly odds; Warlord is weaker on expedition loot. | ||
* Combat ships can appear in discovery pools; loss events scale with depth. | * Combat ships can appear in discovery pools; loss events scale with depth. | ||
Full guide: [[Expeditions]] ยท [[Expeditions/Rewards]] ยท [[Expeditions/Depth System]] | Full guide: [[Expeditions]] ยท [[Expeditions/Rewards]] ยท [[Expeditions/Depth System]] | ||
Revision as of 05:10, 10 October 2026
Expeditions/Fleet Mechanics
Expedition outcomes depend heavily on the fleet you send.
Composition notes
- Fleet catalog value drives resource and ship-recovery budgets (~15% of sent fleet value before difficulty/depth/variance).
- Probes and specialist hulls affect discovery odds; Science Vessels improve expedition quality and count lightly toward loss weight.
- Explorer class boosts loot, success, and anomaly odds; Warlord is weaker on expedition loot.
- Combat ships can appear in discovery pools; loss events scale with depth.
Full guide: Expeditions ยท Expeditions/Rewards ยท Expeditions/Depth System