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Expeditions/Fleet Mechanics: Difference between revisions

From Per Regna
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* '''Fleet catalog value''' drives resource and ship-recovery budgets (~'''15%''' of sent fleet value before difficulty/depth/variance).
* '''Fleet catalog value''' drives resource and ship-recovery budgets (~'''15%''' of sent fleet value before difficulty/depth/variance).
* [[Probe|Probes]] and specialist hulls affect discovery odds; [[Science Vessel|Science Vessels]] (Explorer ships) improve expedition quality and count lightly toward loss weight.
* [[Probe|Probes]] and specialist hulls affect discovery odds; [[Science Vessel|Science Vessels]] improve expedition quality and count lightly toward loss weight.
* [[Player Classes|Explorer]] class boosts loot, success, and anomaly odds; Warlord is weaker on expedition loot.
* [[Player Classes|Explorer]] class boosts loot, success, and anomaly odds; Warlord is weaker on expedition loot.
* Combat ships can appear in discovery pools; loss events scale with depth.
* Combat ships can appear in discovery pools; loss events scale with depth.


Full guide: [[Expeditions]] ยท [[Expeditions/Rewards]] ยท [[Expeditions/Depth System]]
Full guide: [[Expeditions]] ยท [[Expeditions/Rewards]] ยท [[Expeditions/Depth System]]

Revision as of 05:10, 10 October 2026

Expeditions/Fleet Mechanics

Expedition outcomes depend heavily on the fleet you send.

Composition notes

  • Fleet catalog value drives resource and ship-recovery budgets (~15% of sent fleet value before difficulty/depth/variance).
  • Probes and specialist hulls affect discovery odds; Science Vessels improve expedition quality and count lightly toward loss weight.
  • Explorer class boosts loot, success, and anomaly odds; Warlord is weaker on expedition loot.
  • Combat ships can appear in discovery pools; loss events scale with depth.

Full guide: Expeditions ยท Expeditions/Rewards ยท Expeditions/Depth System

Contents