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| | = Expeditions/Fleet Mechanics = |
| | Expedition outcomes depend heavily on the fleet you send. |
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| = Expedition Fleet Composition & Support Mechanics = | | == Composition notes == |
| This page explains how fleet composition affects Expedition results.ย Formulas below are simplified to help players estimate maximum potential.
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| All bonuses use diminishing returns and have maximum caps.
| | * '''Fleet catalog value''' drives resource and ship-recovery budgets (~'''15%''' of sent fleet value before difficulty/depth/variance). |
| | * [[Probe|Probes]] and specialist hulls affect discovery odds; [[Science Vessel|Science Vessels]] (Explorer ships) improve expedition quality and count lightly toward loss weight. |
| | * [[Player Classes|Explorer]] class boosts loot, success, and anomaly odds; Warlord is weaker on expedition loot. |
| | * Combat ships can appear in discovery pools; loss events scale with depth. |
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| == 1. Return Type Specialist Ships (Max +10%) ==
| | Full guide: [[Expeditions]] ยท [[Expeditions/Rewards]] ยท [[Expeditions/Depth System]] |
| Certain ships increase the chance of specific reward types.
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| {| class="wikitable"
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| !Reward Type
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| !Specialist Ship
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| !Max Bonus
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| |-
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| |Relics
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| |Orbital Refinery
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| | +10%
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| |-
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| |Monuments
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| |Advanced Recycler
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| | +10%
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| |-
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| |Nano
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| |Support Vessel
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| | +10%
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| |-
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| |Tech Boosts
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| |Frigate
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| | +10%
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| |}
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| '''Rules:'''
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| * Only one specialist ship type applies per reward roll. Order of priority if multiple specialist sent together is:
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| <pre>
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| relic > monument > nano > tech
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| </pre>
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| * More ships = higher bonus.
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| * Gains slow down at higher ship counts.
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| * Maximum possible bonus is +10%.
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| '''Approximate scaling formula:'''
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| bonus โ 10% ร ( specialistShips / (specialistShips + 150~200) )
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| This means:
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| * ~150โ200 ships โ about +5%
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| * ~500 ships โ about +7โ8%
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| * 1000 ships โ about +8โ9%
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| * The bonus never exceeds +10%
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| This helps estimate how close you are to the cap.
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| == 2. Probe โ Find Chance Bonus (Max +10%) ==
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| Probes increase the overall chance of finding anything.
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| * Affects whether something is found.
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| * Does not affect reward type.
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| * Maximum bonus: +10%.
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| '''Approximate scaling formula:'''
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| bonus โ 10% ร ( probes / (probes + 150) )
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| Examples:
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| * 50 probes โ ~2โ3%
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| * 150 probes โ ~5%
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| * 500 probes โ ~7โ8%
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| * 1000 probes โ ~9%
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| == 3. Science Vessel โ Quantity & Quality Bonus (Max +100%) ==
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| [[Science Vessel]] ship improve: | |
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| * Amount of resources or ships found
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| * Reward quality tier
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| This bonus grows logarithmically.
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| '''Formula (exact):'''
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| bonus = MIN(100%, logโ(scienceVesselCount + 1) ร 10%)
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| This means:
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| * 1 ship โ ~10%
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| * 3 ships โ ~20%
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| * 7 ships โ ~30%
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| * 31 ships โ ~50%
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| * 127 ships โ ~70%
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| * 511 ships โ ~90%
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| * 1023 ships โ 100% (cap)
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| Each doubling of ships adds roughly +10%.
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| == 4. Combat Ship Discovery Logic ==
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| Combat ships influence which ships can be discovered.
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| * Sending low-tier ships โ low-tier discoveries
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| * Sending high-tier ships โ unlocks higher-tier discovery pools
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| Examples:
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| * Kamikaze โ Kamikaze / Fighter-class discoveries
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| * Battleship โ Destroyer / Frigate-class discoveries
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| == 5. Overall Fleet Size ==
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| Larger fleets:
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| * Increase total resource volume
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| * Increase number of ships recovered
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| Fleet size affects volume, not probability caps.
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| == 6. Cargo Requirement ==
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| Cargo ships determine how much you can bring back.
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| Insufficient cargo capacity results in:
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| * Lost resources
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| * Lost recovered ships
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| == 7. How Bonuses Stack ==
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| The following stack together:
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| * Probe bonus (find chance)
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| * Specialist ship bonus (specific reward type)
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| * Exploration Ship bonus (quantity & quality)
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| All caps still apply.
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| == Strategy Insight ==
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| Because of diminishing returns:
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| * The first 100โ200 specialist ships give the biggest impact.
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| * Extremely large stacks give smaller additional gains.
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| * Exploration Ships benefit strongly from doubling counts.
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| Balanced fleets are usually more efficient than extreme stacking.
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