Version 1.4.8: Difference between revisions
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* Realm 4 members still split the rest of the pool as before. | * Realm 4 members still split the rest of the pool as before. | ||
* See [[Alliances#Alliance tribute (Realm 1–3)|Alliance tribute]]. | * See [[Alliances#Alliance tribute (Realm 1–3)|Alliance tribute]]. | ||
== Ships == | == Ships == | ||
=== Faster minimum build times (Realm 4+) === | === Faster minimum build times (Realm 4+) === | ||
* [[Megahauler]]: '''100 ms''' per ship (was 200 ms). | * [[Megahauler]]: '''100 ms''' per ship (was 200 ms). | ||
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== Fixes == | == Fixes == | ||
* Translocator prices fixed around 100T Steel for player version, and 200T for Alliance version. See [[Colonization]] and [[Alliance Archive]]. | |||
* Ships warped through a '''Warp Gate''' can be sent from the destination right away. Before, the destination could show an empty hangar and refuse to launch them for up to five minutes. | * Ships warped through a '''Warp Gate''' can be sent from the destination right away. Before, the destination could show an empty hangar and refuse to launch them for up to five minutes. | ||
* Many views now update right away after an action instead of minutes later: colonies, your profile and research, fleet status, alliance membership, members, research, buildings, Warp Gates and territory bonuses, system owners and sieges on the galaxy map, score, tonnage and inventory badges. | * Many views now update right away after an action instead of minutes later: colonies, your profile and research, fleet status, alliance membership, members, research, buildings, Warp Gates and territory bonuses, system owners and sieges on the galaxy map, score, tonnage and inventory badges. | ||
Latest revision as of 16:05, 8 October 2026
New commanders start with a survivor fleet and a Commander's Path to follow, every mail row now has its actions one tap away, expedition reports show what they brought home right in the mail list, arriving in a new Realm gets a welcome screen, and alliances that hold star systems pay a daily tribute to their Realm 1–3 members.
Commander's Path
- A survivor fleet. A few of your father's ships escaped the fall. New commanders now start with 5 Probes, 10 Cargo Ships, 40 Fighters and 5 Recyclers docked at the homeworld.
- The top of the Onboarding tab now shows one current goal at a time, in two acts:
- Act I: The Survivor Fleet: Scout a Pirate, First Strike, Salvage the Wreckage, Chart a Nebula.
- Act II: A Fleet of Our Own: Growing Economy, Into the Unknown, A Second World.
- Each goal lists its steps. Tap a step to jump to its quest, and claim the goal's reward once every step is done. Act I goals have a button that takes you to the galaxy map, your latest scout report or the nearest nebula.
- An onboarding bar under the goal opens reward chests at 10, 20, 30 and 40 completed quests. Goal and chest rewards come on top of quest rewards and Category Bonuses.
- Some onboarding quests now count only after the research that equips them, and a locked card names the missing research. Research Weapon Systems is renamed Research Weapon Systems II to tell it apart from level 1.
See Quest System.
Tutorial
- Tutorial highlights now outline the button or panel instead of tinting it blue, and tutorial and prologue text is brighter.
- During the prologue pirate raid, an arrow on the galaxy map points at the pirate stronghold.
Mail row actions
- Each mail row now has a ⋮ button next to the delete button. Tap it to slide the row aside and show that mail's actions with labels; tap ⋮ or the row again to close them.
- Scout reports: Scout (again), Attack, Simulate, Debris (when the report shows a debris field) and Navigate, the same as the buttons in the report. Tap and long-press work as they do there, including One-Click Scout and One-Click Recycler. From an alliance system only Navigate is offered, and a report on a target in another realm has no launch actions.
- Recall when one of your fleets can still be recalled from a fresh scout report (several fleets still show their list under the row).
- Explore on expedition reports, the same as Explore again in the report.
- Star / Unstar on every mail. A starred mail still shows its star on the row; tap it to unstar.
- Delete stays on the row. Only one row's actions are open at a time, and scrolling the list closes them.
Two-line mail previews
- Mail rows now show up to two lines of the mail's text instead of one, and the text no longer runs under the star, delete and ⋮ buttons.
Expedition results in the mail list
- Expedition report rows now show what the expedition brought home: the resources found, the number of ships recovered and the names of items found. Open the report for the full depth-by-depth breakdown.
Explore again from expedition return reports
- When an expedition fleet docks, its return report now has an Explore again button, in the report and in the mail row's ⋮ actions. It works like the one on the expedition report.
- With Imperial Access, expedition report and return report rows show a fleet icon while one of your fleets is already heading to or exploring that zone, like scout reports.
- Return reports now name the explored zone, show your colony's coordinates and list the items the fleet brought home.
Welcome back briefing
- The Welcome back, Commander screen is now for new commanders (first 7 days), and has a new look: how long you were away (in days after 2 days), the mail that arrived grouped into tiles (battles, scout reports, expeditions, harvests, fleet reports, trade, rewards) with a shortcut to your mail, your next objectives with progress bars, and today's open daily quests. Tap any objective to jump to it on the Quest Board.
- Fixed the away time showing a raw placeholder instead of the number of hours, and the mail list showing raw text.
Notifications
- The game asks for notification permission after you queue a building once the tutorial is done, instead of while it loads. If you choose Maybe Later, it asks again a few days later.
- Notification Settings shows a Turn On Notifications button while notifications are off on your device.
- Return reminders come after about two days away and again after about five, and tell you if your colonies were attacked or your alliance needs you.
- See FAQ.
Quests
- While your onboarding is unfinished, the daily completion bonus needs all 3 of your easy dailies. See Quest System.
Realms
Welcome to a new Realm
- After you ascend to Realm 2, 3 or 4, the first time you open the game in the new Realm a Welcome to Realm screen greets you. It lists what is new in that Realm and a Heads-up on what gets harder, the same as the ascension mail.
- It shows once per Realm, and only within 7 days of arriving. The full ascension report stays in your mail.
Alliances
Alliance tribute for Realms 1–3
- Alliances that hold star systems now share part of their daily harvest with members in Realms 1–3. They are marked Tribute in the alliance list.
- Your daily tribute grows with your score up to a cap for your Realm: 1M in Realm 1, 300M in Realm 2 and 10B in Realm 3. You get the full cap once your score reaches the next Realm gate, and never less than a quarter of it. It only includes resources your Realm has.
- Your first tribute comes 2 days after you join. Collect it each day from the alliance Harvest tab; a Trade Union convoy brings it to your capital.
- Realm 4 members still split the rest of the pool as before.
- See Alliance tribute.
Ships
Faster minimum build times (Realm 4+)
- Megahauler: 100 ms per ship (was 200 ms).
- Probe, Kamikaze, Cargo Ship, Recycler and Colony Ship: 5 ms per ship (was 10 ms).
- Fighter stays at 10 ms, Support Vessel at 200 ms. Before Realm 4 nothing changes.
- See Minimum build time for every ship.
Fixes
- Translocator prices fixed around 100T Steel for player version, and 200T for Alliance version. See Colonization and Alliance Archive.
- Ships warped through a Warp Gate can be sent from the destination right away. Before, the destination could show an empty hangar and refuse to launch them for up to five minutes.
- Many views now update right away after an action instead of minutes later: colonies, your profile and research, fleet status, alliance membership, members, research, buildings, Warp Gates and territory bonuses, system owners and sieges on the galaxy map, score, tonnage and inventory badges.
- Alliance ranks are now enforced: you can only promote, demote or remove members ranked below you. Only the Leader can appoint or demote Deputies. Refused alliance actions now show the reason. See Alliances.
- The game reconnects by itself after a long session or a lost connection, and chat keeps updating afterwards. If loading fails at launch, or a brief server problem hits while refreshing your login, a Retry button appears instead of an endless loading screen or a sign-out.
- A purchase the store confirms late now shows as still processing and is delivered automatically. Upgrading an iOS subscription to another plan is now granted.
- Commander's Path rewards are no longer lost: the Onboarding tab stays open while a goal or chest is waiting to be claimed. Raids, salvage and nebula scans done before the Path arrived count toward Act I; Scout a Pirate and First Strike need a pirate target.
- The return briefing and the realm welcome no longer open on top of each other at launch.
- Mail rows and reports show the real names of relics, monument pieces, surfaces and building skins brought home, and crowded mail row actions switch to icons on narrow screens.
- The galaxy map no longer leaves empty systems at the edges of large screens.
- The Tribute quick guide only appears when tribute is active and shows the current values.
- The moon construction cancel dialog shows the real refund.
- Fixed many screens and alerts that showed placeholder text (for example "errors:building.upgradeFailed") instead of a message.
- Fixed several exploits.
- Smoother planet view on iOS while buildings upgrade or produce.