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Version 1.4.0: Difference between revisions

From Per Regna
Created page with " A galactic-events-and-empire-scale release: alliances fight the weekly '''Riftwake Incursion''', empires align with the new '''Astrophysics planet cap''', and Realm 4+ shipyards get a '''build-floor and hull tuning''' pass.<blockquote>Riftwake rules are in Riftwake Incursion. Planet slots follow Astrophysics in the Research tree. Or open '''Settings โ†’ Quick Guides''' in-game.</blockquote> == New Features == === Riftwake Incursion === * A recurring '''weekly allianc..."
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Local CI auto-sync from 1.4.0.wikitext
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= Patch Notes โ€” 1.4.0 =


A galactic-events-and-empire-scale release: alliances fight the weekly '''Riftwake Incursion''', empires align with the new '''Astrophysics planet cap''', and Realm 4+ shipyards get a '''build-floor and hull tuning''' pass.<blockquote>Riftwake rules are in Riftwake Incursion. Planet slots follow Astrophysics in the Research tree. Or open '''Settings โ†’ Quick Guides''' in-game.</blockquote>
A galactic-events-and-empire-scale release: alliances fight the weekly '''Riftwake Incursion''', empires align with the new '''Astrophysics planet cap''', and Realm 4+ shipyards get a '''build-floor and hull tuning''' pass.
ย 
<blockquote>Riftwake rules are in [[Riftwake Incursion]]. Planet slots follow Astrophysics in the Research tree. Or open '''Settings โ†’ Quick Guides''' in-game.</blockquote>


== New Features ==
== New Features ==
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* '''Phase 2 โ€” Wakeheart hold:''' Once all spines fall, attack the '''Wakeheart''' at the system center. The alliance that '''holds it continuously''' long enough wins.
* '''Phase 2 โ€” Wakeheart hold:''' Once all spines fall, attack the '''Wakeheart''' at the system center. The alliance that '''holds it continuously''' long enough wins.
* The victor becomes '''Realmwarden''' for seven days and receives the '''Mandate of Regna''': leadership can gift '''Mandate Caches''' to fighters and assign up to eight server-wide '''Regnal Honors''' (prestige buff titles).
* The victor becomes '''Realmwarden''' for seven days and receives the '''Mandate of Regna''': leadership can gift '''Mandate Caches''' to fighters and assign up to eight server-wide '''Regnal Honors''' (prestige buff titles).
* Realmwarden members gain '''+5% resource production''' while the Mandate lasts. Winning again next week applies '''Mandate fatigue''' on battle stats (stacks up to โˆ’15%) until another alliance takes the crown.
* Realmwarden members gain '''+5% resource production''' while the Mandate lasts. Winning again next week applies '''Mandate fatigue''' on '''Riftwake''' battle stats (Siphon Spines / Wakeheart only; stacks up to โˆ’15%) until another alliance takes the crown.
* '''Rift Contagion''' marks the scar and neighboring systems as unconquerable โ€” travel and staging still work, but permanent territory claims do not.
* '''Rift Contagion''' marks the scar and neighboring systems as unconquerable โ€” travel and staging still work, but permanent territory claims do not.
* Launch Riftwake strikes from your own, alliance, or '''diplomatic ally''' colonies within '''two hexes''' of the Contagion belt. Alliances may run up to '''two''' concurrent Riftwake FCS rallies.
* Launch Riftwake strikes from your own, alliance, or '''diplomatic ally''' colonies within '''two hexes''' of the Contagion belt. Alliances may run up to '''two''' concurrent Riftwake FCS rallies.
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* Astrophysics now grants '''one additional planet slot per three levels''' (limit = homeworld + floor(level รท 3)). Research costs and your current level are unchanged โ€” only the capacity formula updates.
* Astrophysics now grants '''one additional planet slot per three levels''' (limit = homeworld + floor(level รท 3)). Research costs and your current level are unchanged โ€” only the capacity formula updates.
* '''Realm 3+ timeline''' (after announcement):
* '''Realm 3+ timeline''' (after announcement):
** '''Day 7:''' Excess planets (most recently colonized beyond your cap) become '''access-restricted''', including their moons. Restricted colonies cannot produce, build, research, or be fleet targets โ€” but you can still dispatch fleets from them.
ย  - '''Day 7:''' Excess planets (most recently colonized beyond your cap) become '''access-restricted''', including their moons. Restricted colonies cannot produce, build, research, or be fleet targets โ€” but you can still dispatch fleets from them.
** '''Day 14 / Day 21:''' Reminder mail with refund and Building Nano Boost estimates.
ย  - '''Day 14 / Day 21:''' Reminder mail with refund and Building Nano Boost estimates.
** '''Day 28:''' Remaining excess colonies retire automatically with the same compensation as a voluntary abandon.
ย  - '''Day 28:''' Remaining excess colonies retire automatically with the same compensation as a voluntary abandon.
* '''Voluntary abandon:''' From Colony Settings on a restricted planet, '''Abandon Excess Colony''' moves warehouse resources and hangar ships to your homeworld, refunds '''100%''' of building investment (planet + moons), and grants '''Building Nano Boosts''' from major infrastructure levels.
* '''Voluntary abandon:''' From Colony Settings on a restricted planet, '''Abandon Excess Colony''' moves warehouse resources and hangar ships to your homeworld, refunds '''100%''' of building investment (planet + moons), and grants '''Building Nano Boosts''' from major infrastructure levels.
* '''Realm 1โ€“2:''' No access restrictions or auto-retirements. New colonization beyond the cap is blocked once live.
* '''Realm 1โ€“2:''' No access restrictions or auto-retirements. New colonization beyond the cap is blocked once live.

Revision as of 12:21, 14 September 2026

Patch Notes โ€” 1.4.0

A galactic-events-and-empire-scale release: alliances fight the weekly Riftwake Incursion, empires align with the new Astrophysics planet cap, and Realm 4+ shipyards get a build-floor and hull tuning pass.

Riftwake rules are in Riftwake Incursion. Planet slots follow Astrophysics in the Research tree. Or open Settings โ†’ Quick Guides in-game.

New Features

Riftwake Incursion

  • A recurring weekly alliance event on Realm 4+ galaxies. Five fixed Riftwake Scars rotate; one flares each week as the Active Scar.
  • Phase 1 โ€” Siphon Spines: Clear four PvE Siphon Spine targets in the scar system. Each clear eases the galaxy-wide Astral Siphon (production drain) and grants your alliance a Wakeheart hold bonus.
  • Phase 2 โ€” Wakeheart hold: Once all spines fall, attack the Wakeheart at the system center. The alliance that holds it continuously long enough wins.
  • The victor becomes Realmwarden for seven days and receives the Mandate of Regna: leadership can gift Mandate Caches to fighters and assign up to eight server-wide Regnal Honors (prestige buff titles).
  • Realmwarden members gain +5% resource production while the Mandate lasts. Winning again next week applies Mandate fatigue on Riftwake battle stats (Siphon Spines / Wakeheart only; stacks up to โˆ’15%) until another alliance takes the crown.
  • Rift Contagion marks the scar and neighboring systems as unconquerable โ€” travel and staging still work, but permanent territory claims do not.
  • Launch Riftwake strikes from your own, alliance, or diplomatic ally colonies within two hexes of the Contagion belt. Alliances may run up to two concurrent Riftwake FCS rallies.
  • Spine respawns during the Wakeheart phase offer late alliances a chance to steal hold-bonus credit. 2nd / 3rd place alliances and spine-clear contributors receive automatic participation packs at window end.
  • Diplomatic allies cannot displace each other on the Wakeheart (break ally first). NAP partners can still contest the hold.

Astrophysics planet cap

  • Astrophysics now grants one additional planet slot per three levels (limit = homeworld + floor(level รท 3)). Research costs and your current level are unchanged โ€” only the capacity formula updates.
  • Realm 3+ timeline (after announcement):
 - Day 7: Excess planets (most recently colonized beyond your cap) become access-restricted, including their moons. Restricted colonies cannot produce, build, research, or be fleet targets โ€” but you can still dispatch fleets from them.
 - Day 14 / Day 21: Reminder mail with refund and Building Nano Boost estimates.
 - Day 28: Remaining excess colonies retire automatically with the same compensation as a voluntary abandon.
  • Voluntary abandon: From Colony Settings on a restricted planet, Abandon Excess Colony moves warehouse resources and hangar ships to your homeworld, refunds 100% of building investment (planet + moons), and grants Building Nano Boosts from major infrastructure levels.
  • Realm 1โ€“2: No access restrictions or auto-retirements. New colonization beyond the cap is blocked once live.
  • The Research screen shows progress toward your next planet slot.

Balance

  • Ship build-time floors (Realm 4+): Early-tier hull floors are lower so short queues finish faster โ€” Realm I 10 ms, Realm II 25 ms, Realm III 50 ms (Realm IV stays 200 ms).
  • Dreadnought: +20% attack, hull, and shield. Rapid fire now also covers Prism Tower (ร—3) and Planetary Dome (ร—2). Minimum build time 60 ms at Realm 4+.
  • Colossus: Minimum build time cut to 2.5 s (was 5 s). Carrier and Megahauler roles unchanged โ€” Carrier remains a screen ship; Megahauler stays a pure hauler.

Improvements

  • Alliance building lists show the correct options for HQ, Division, and Bastion roles โ€” including doctrine-gated signatures once a doctrine is chosen.
  • Riftwake map overlay, contribution board, and Mandate tools live under Alliance โ†’ Riftwake for the Realmwarden alliance.

Bug Fixes

  • Very large building upgrade queues no longer show invalid completion dates.
  • Alliance doctrine building availability stays consistent between the build menu and empty slot prompts.