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= Riftwake Incursion = | = Riftwake Incursion = | ||
'''Riftwake Incursion''' is a recurring | '''Riftwake Incursion''' is a recurring Alliance-versus-Alliance event in '''Per Regna'''. Five ancient '''Riftwake Scars''' mark the galaxy; each Riftwake week one flares. The combat window runs for a fixed number of hours, and '''if nobody claims the Mandate it reopens at the same hour the next day''', up to three times, until an alliance wins. Alliances destroy '''Siphon Spines''' (PvE), then fight over the '''Wakeheart''' (PvP). Wakeheart hold time '''accumulates per alliance''' β being displaced pauses your clock rather than resetting it β and the alliance with the '''most total hold time when the window closes''' becomes '''Realmwarden''', holding the '''Mandate of Regna''': discretionary '''Mandate Caches''' and server-wide '''Regnal Honors''' (buff titles only). | ||
<blockquote>Eligible galaxies: '''Realm 4+''' only β younger realms lack enough alliance density for Contagion-range AvA.</blockquote> | <blockquote>Eligible galaxies: '''Realm 4+''' only β younger realms lack enough alliance density for Contagion-range AvA.</blockquote> | ||
| Line 15: | Line 15: | ||
* Phase 1 β Siphon Spines | * Phase 1 β Siphon Spines | ||
* Phase 2 β Wakeheart hold | * Phase 2 β Wakeheart hold | ||
* War Guild levy | |||
* Astral Siphon (galaxy drain) | * Astral Siphon (galaxy drain) | ||
* Realmwarden & Mandate of Regna | * Realmwarden & Mandate of Regna | ||
| Line 54: | Line 55: | ||
|'''Wakeheart''' | |'''Wakeheart''' | ||
|PvP hold target at the scarβs system center | |PvP hold target at the scarβs system center | ||
|- | |||
|'''War Guild levy''' | |||
|Vault contribution the '''War Guild''' requires before Wakeheart attacks (alien scar bounty gate); scales by [[Alliance Power]] title | |||
|- | |||
|'''War Guild''' | |||
|War-coordination counterpart to the Trade Union; posts the Active Scar bounty gate and may later escrow other AvA / bounty pools | |||
|- | |||
|'''Alliance Power''' | |||
|Shared investment score (alliance buildings + research); fleet titles and War Guild levy band | |||
|- | |- | ||
|'''Rift Contagion''' | |'''Rift Contagion''' | ||
| Line 96: | Line 106: | ||
|Layout (Active Scar) | |Layout (Active Scar) | ||
|'''1 Wakeheart''' (center colony) + '''4 Siphon Spines''' (orbital colonies) in the same system β nebula-style, not a normal colonizable system | |'''1 Wakeheart''' (center colony) + '''4 Siphon Spines''' (orbital colonies) in the same system β nebula-style, not a normal colonizable system | ||
|- | |||
|Mode | |||
|Scars '''1, 3 and 5''' are '''Alliance only'''; Scars '''2 and 4''' are '''Ally collaboration'''. The mode follows the Scar, so it changes with the weekly rotation (wrapping from Scar 5 to Scar 1 gives two alliance-only weeks in a row). Riftwake Command shows it as a badge. See [[#Allies, NAP & FCS coalitions|Allies, NAP & FCS coalitions]] | |||
|} | |} | ||
| Line 140: | Line 153: | ||
|- | |- | ||
|Colonizable | |Colonizable | ||
|'''false''' β no player colonies on scar centers | |'''false''' β no player colonies on scar centers. New arrivals (ascension) and colony relocate skip scar centers the same way they skip nebulas; Contagion neighbors stay normal habitable systems | ||
|- | |- | ||
|Owner | |Owner | ||
| Line 146: | Line 159: | ||
|- | |- | ||
|Attack flow | |Attack flow | ||
|Target a '''Siphon Spine colony''' with FCS β clear all 4 β Wakeheart shield drops β target '''Wakeheart colony''' to occupy/hold. '''Scout''' spines and Wakeheart first (solo probes allowed) to estimate garrisons before committing an FCS. | |Target a '''Siphon Spine colony''' with FCS β clear all 4 β Wakeheart shield drops β target '''Wakeheart colony''' to occupy/hold. Only alliances that took part in clearing at least one spine '''this window''' may attack the Wakeheart β see [[#wakeheart entry|Wakeheart entry]]. '''Scout''' spines and Wakeheart first (solo probes allowed) to estimate garrisons before committing an FCS. | ||
|- | |- | ||
|Contagion neighbors | |Contagion neighbors | ||
| Line 152: | Line 165: | ||
|- | |- | ||
|UI | |UI | ||
|System view like nebula: show Wakeheart + 4 spines only, hide normal planet strip. '''Cleared Siphon Spines''' appear dimmed with a muted status ring (same idea as cleared pirate sites). Tapping a spine opens its details with ''' | |System view like nebula: show Wakeheart + 4 spines only, hide normal planet strip. '''Cleared Siphon Spines''' appear dimmed with a muted status ring (same idea as cleared pirate sites). Tapping a spine opens its details with '''Active / Cleared''' status and which alliance last cleared it. '''Riftwake Command''' opens with the current objective and a '''Road to Realmwarden''' checklist (clear a spine β pay the War Guild levy β hold the Wakeheart; the spine step stays open until your own alliance has Wakeheart entry), shows a tile per Siphon Spine (tap to jump to it) in one of four states β '''Active''', '''Cleared''', '''Respawning''' (with a time range) or '''Respawned''' β and can navigate the galaxy map to the Scar center. The navigate button reads '''Navigate to Active Scar''' only while a combat window is open; before that it reads '''Navigate to Upcoming Scar''', or '''Navigate to Next Week's Scar''' when the next window opens a new Riftwake week. The top panel shows the Scar's mode badge ('''Alliance only''' / '''Ally collaboration'''), and once a window is won it shows the winning alliance's tag and name with the time left on its Mandate. The '''Mandate effects''' panel only appears while a Siphon drain, the Realmwarden bonus, your Regnal Honor or Mandate fatigue is active, and lists your Honor's full effects | ||
|} | |} | ||
| Line 185: | Line 198: | ||
== Event flow == | == Event flow == | ||
Riftwake-week rotation picks Active Scar (realmLevel β₯ 4 galaxies) | |||
Β Β Β Β βΒ Window announced in Riftwake Command + on the Scar hex ~6h before it opens | |||
Β Β Β Β Β β | Β Β Β Β Β β | ||
Β Β Β Β Β βΌ | Β Β Β Β Β βΌ | ||
Launch from Contagion-range origin (own / alliance | Launch from Contagion-range origin (own / alliance station; diplomatic-ally station on Ally collaboration Scars only), or warp-hop via an alliance Warp Gate exit in range | ||
Β Β Β Β Β βΒ Probes may scout Active Scar structures from anywhere (no Contagion-range gate) | Β Β Β Β Β βΒ Probes may scout Active Scar structures from anywhere (no Contagion-range gate) | ||
Β Β Β Β Β β | Β Β Β Β Β β | ||
| Line 195: | Line 209: | ||
Β Β Β Β Β βΒ Wakeheart invulnerable while any spine stands | Β Β Β Β Β βΒ Wakeheart invulnerable while any spine stands | ||
Β Β Β Β Β βΒ Each clear: β1% Astral Siphon + hold bonus for clearing alliance | Β Β Β Β Β βΒ Each clear: β1% Astral Siphon + hold bonus for clearing alliance | ||
Β Β Β Β βΒ Taking part in a clear gives your alliance Wakeheart entry for this window | |||
Β Β Β Β Β βΌ | Β Β Β Β Β βΌ | ||
Phase 2 β Occupy Wakeheart; hold | Phase 2 β Occupy Wakeheart; hold time accumulates (spine bonus makes it accrue faster) | ||
Β Β Β Β Β βΒ Displacement | Β Β Β Β βΒ Only alliances with Wakeheart entry may attack it or be crowned | ||
Β Β Β Β Β βΒ | Β Β Β Β Β βΒ Displacement pauses that alliance's clock β banked time is kept | ||
Β Β Β Β Β βΒ Spines | Β Β Β Β Β βΒ Ally collaboration Scars: diplomatic allies cannot displace each other (NAP still can) | ||
Β Β Β Β βΒ Alliance only Scars: no joint ops with allies; they can back you by hitting hostile alliances | |||
Β Β Β Β Β βΒ Spines respawn (Β±jitter) β clear one to earn entry late or restore a bonus | |||
Β Β Β Β Β βΌ | Β Β Β Β Β βΌ | ||
Winner β Realmwarden (7 days) | Window end β longest accumulated holder (min 30m) becomes Realmwarden | ||
Β Β Β Β Β Mandate Caches + Regnal Honors | Β Β Β Β βΒ Nobody qualified β window reopens same hour next day (up to 3 per Riftwake week) | ||
Β Β Β Β Β Auto participation packs for 2nd / 3rd / spine-clear fighters | Β Β Β Β βΌ | ||
Winner β Realmwarden until the next Riftwake week opens (up to 7 days) | |||
Β Β Β Β Β Mandate Caches + Regnal Honors; a back-to-back win adds Mandate fatigue for the next week's fights | |||
Β Β Β Β Spinebreaker Caches delivered straight to the commanders who cleared spines (any alliance) | |||
Β Β Β Β Β Auto participation packs for 2nd / 3rd / spine-clear fighters, per window | |||
== Access & launch == | == Access & launch == | ||
| Line 210: | Line 231: | ||
!Rule | !Rule | ||
!Detail | !Detail | ||
|- | |||
|Alliance territory | |||
|Your alliance must hold '''at least one''' controlled system. No territory β no vault β '''no Riftwake attacks''' (spines or Wakeheart). See [[Alliance Power]]. | |||
|- | |- | ||
|Eligibility | |Eligibility | ||
| Line 215: | Line 239: | ||
|- | |- | ||
|Origin ownership | |Origin ownership | ||
|Own colony, same-alliance colony, or '''diplomatic ally''' station | |Own colony, same-alliance colony, or β on an '''Ally collaboration''' Scar only β a '''diplomatic ally''' station | ||
|- | |- | ||
|Warp hop | |Warp hop | ||
|Warp exit must still be an '''own-alliance''' hop target (unchanged warp rules). Ally stations help as '''launch/station origins''', not as free warp exits for other alliances. | |Warp exit must still be an '''own-alliance''' hop target (unchanged warp rules). Ally stations help as '''launch/station origins''', not as free warp exits for other alliances. '''Embassy Bastions''' with Logistics Center + Warp Gate may be founded on Contagion approach systems (within access range) without an Ally / NAP neighbor β see [[Alliance Territory]]. | ||
|- | |- | ||
|Solo | |Solo | ||
| Line 233: | Line 257: | ||
Diplomatic treaties do '''not''' merge alliances for Riftwake scoring or win conditions. Each alliance remains a separate competitor. | Diplomatic treaties do '''not''' merge alliances for Riftwake scoring or win conditions. Each alliance remains a separate competitor. | ||
'''Scar mode.''' Each Scar is either '''Alliance only''' (Scars 1, 3, 5) or '''Ally collaboration''' (Scars 2, 4). The ally rules below apply only on an Ally collaboration Scar. On an Alliance only Scar each alliance takes the Wakeheart with its own fleets: a diplomatic ally cannot join your rallies, launch from your stations or station at your Wakeheart, and any allied fleet stationed at the Wakeheart is sent home when you capture it. The ally rules do not apply there, so an ally ''can'' attack your hold, but this does not make allies rivals: alliances can still help one ally take the throne by putting pressure on hostile alliances, attacking their territories and players during the incursion. In the client, allies get no '''Station''' button on that Wakeheart, and rallies against that Scar hide the '''Allow inter-alliance participation''' toggle. The mail that announces an open window states the mode, and the badge sits at the top of Riftwake Command. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 239: | Line 265: | ||
|- | |- | ||
|Scoring / win | |Scoring / win | ||
| | |Hold-bonus credit, hold ownership, and Realmwarden are always '''one alliance id''' β never shared across allies. Wakeheart entry is also per alliance, but every alliance with a fleet in the clearing battle earns its own (see next rows) | ||
|- | |- | ||
|Inter-alliance FCS | |Inter-alliance FCS | ||
| | |Ally collaboration Scars only, and only when the rally lead opts in ('''Allow inter-alliance participation'''). On an Alliance only Scar allied rallies are hidden and cannot be joined. NAP-only / strangers cannot join | ||
|- | |- | ||
|Credit on joint FCS | |Credit on joint FCS | ||
|'''Leadβs alliance''' gets spine clear / Wakeheart occupy / hold. Allied joiners help damage and share '''spine loot''', but do '''not''' share hold-bonus ownership or Realmwarden | |'''Leadβs alliance''' gets spine clear (hold bonus) / Wakeheart occupy / hold. Allied joiners help damage and share '''spine loot''', but do '''not''' share hold-bonus ownership or Realmwarden | ||
|- | |||
|Wakeheart entry on joint FCS | |||
|Every alliance that had a fleet in the battle that cleared a spine '''earns its own Wakeheart entry''' for that window. Joining an ally's spine rally is enough β your alliance does not need to lead one | |||
|- | |||
|Entry is not shared | |||
|An ally clearing a spine '''without''' your fleets does '''not''' give your alliance entry. Diplomatic status never grants entry by itself | |||
|- | |||
|Spinebreaker share on joint FCS | |||
|Allied joiners in a clearing battle count as spine clearers and share the '''Spinebreaker Caches''' when the Mandate is claimed | |||
|- | |- | ||
|Own rallies | |Own rallies | ||
| Line 251: | Line 286: | ||
|- | |- | ||
|Wakeheart displace | |Wakeheart displace | ||
|''' | |On an Ally collaboration Scar a '''diplomatic <code>ally</code>''' cannot kick / replace the occupying partner (must break ally first). On an Alliance only Scar allies may contest it | ||
|- | |- | ||
|NAP on Wakeheart | |NAP on Wakeheart | ||
| Line 257: | Line 292: | ||
|- | |- | ||
|Allied launch | |Allied launch | ||
| | |Ally collaboration Scars only: may launch Riftwake attacks from an ally station '''in Contagion range'''; does not grant map-wide unlock | ||
|- | |||
|Allied reinforce (station) | |||
|Members of the '''occupying alliance''' and, on an Ally collaboration Scar, '''diplomatic allies''' may '''station''' at the Wakeheart to help keep the hold timer ticking β stationing needs no Wakeheart entry. Allies still cannot attack / displace the holder. NAP does '''not''' unlock reinforce | |||
|- | |||
|Allied Wakeheart FCS | |||
|An allied joiner in a '''Wakeheart''' attack rally needs '''its own''' alliance's Wakeheart entry and War Guild levy, like any attacker | |||
|} | |} | ||
| Line 276: | Line 317: | ||
|Clear credit | |Clear credit | ||
|Alliance that destroys the spine gets credit | |Alliance that destroys the spine gets credit | ||
|- | |||
|Wakeheart entry | |||
|Taking part in clearing '''any''' spine this window lets your alliance attack the Wakeheart. Entry lasts the whole window and cannot be taken away, even if a rival later re-clears that spine. Each daily window starts fresh | |||
|- | |- | ||
|Hold bonus | |Hold bonus | ||
| Line 292: | Line 336: | ||
|Softer PvE (~15% debris / graveyard split) on spine PvE losses | |Softer PvE (~15% debris / graveyard split) on spine PvE losses | ||
|} | |} | ||
=== Wakeheart entry === | |||
Only alliances that did some of the PvE work may fight for the heart. To launch a Wakeheart attack, '''all''' of these must be true: | |||
# Every Siphon Spine has fallen at least once this window (the shield is down). | |||
# Your alliance has '''Wakeheart entry''': a fleet from your alliance took part in a battle that cleared a spine '''this window''' β as the rally lead or as an allied joiner. Clearing a '''respawned''' spine counts. | |||
# Your alliance has paid the [[#war guild levy|War Guild levy]] for this Riftwake week. | |||
# The Wakeheart is not held by one of your '''diplomatic allies'''. | |||
{| class="wikitable" | |||
!Situation | |||
!Can your alliance attack the Wakeheart? | |||
|- | |||
|Your alliance led a rally that cleared a spine | |||
|'''Yes''' | |||
|- | |||
|Your players joined an '''ally's''' rally that cleared a spine | |||
|'''Yes''' β your alliance earns its own entry | |||
|- | |||
|An ally cleared a spine without your fleets | |||
|'''No''' β clear or join a clear yourselves | |||
|- | |||
|Your alliance cleared a spine and a rival later re-cleared it | |||
|'''Yes''' β entry is never taken away within the window | |||
|- | |||
|You cleared spines in yesterday's window | |||
|'''No''' β each daily window starts fresh | |||
|- | |||
|You only want to '''station''' fleets to help an alliance or ally that already holds the heart | |||
|No entry needed β stationing is a reinforce, not an attack | |||
|} | |||
Entry also matters at the finish: an alliance without entry cannot become Realmwarden, whatever its hold time. | |||
=== Spine respawn (Wakeheart phase) === | === Spine respawn (Wakeheart phase) === | ||
Spines never respawn while any spine still stands. Once all four have fallen and the Wakeheart is vulnerable: | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 302: | Line 380: | ||
|- | |- | ||
|Respawn | |Respawn | ||
| | |Each cleared spine returns '''90 Β± 15 minutes after its own clear''' at '''50% HP''' (jitter anti-timer-snipe) | ||
|- | |||
|Early clears | |||
|A spine cleared more than ~90 minutes before the Wakeheart opened comes back '''within about a minute''' of it opening | |||
|- | |||
|Late alliances | |||
|Clearing a respawned spine is how an alliance that missed Phase 1 '''earns Wakeheart entry'''. If all four spines fell within minutes of each other, expect to wait '''75β105 minutes''' for the first respawn | |||
|- | |||
|Riftwake Command | |||
|A down spine shows '''Respawning''' with its time range (the exact time stays hidden); a returned one shows '''Respawned''' | |||
|- | |- | ||
|Shield | |Shield | ||
| Line 330: | Line 417: | ||
|- | |- | ||
|Win condition | |Win condition | ||
| | |'''Most accumulated hold time''' when the window closes, with a '''30 minute''' minimum | ||
|- | |- | ||
| | |Hold clock | ||
|''' | |Accumulates per alliance while you hold the core. Banked time is '''never lost''' | ||
|- | |- | ||
|Hold | |Hold rate | ||
| | |Each credited spine adds '''+5% hold rate''' (max '''+20%'''). Higher rate means your clock '''accrues faster''' than wall-clock (see table below). | ||
|- | |- | ||
|Displacement | |Displacement | ||
|Rival FCS victory vs occupying fleets β | |Rival FCS victory vs occupying fleets β your clock '''pauses''' (banked time kept); winners auto-station and start their own clock. '''Diplomatic allies cannot displace each other''' (must break ally first). NAP remains contestable. | ||
|- | |- | ||
|Neutral Wakeheart | |Neutral Wakeheart | ||
|No alliance left stationed β | |No occupying alliance (or diplomatic-ally) fleets left stationed β no clock ticks | ||
|- | |- | ||
|Gating | |Gating | ||
|Wakeheart attacks '''refused''' while any Siphon Spine still has NPC ships | |Wakeheart attacks '''refused''' while any Siphon Spine still has NPC ships, until the alliance has '''Wakeheart entry''' (took part in clearing a spine this window), and until it has paid the '''War Guild levy''' for this Riftwake week. '''One payment covers every daily window that week''' β a window closing unclaimed does not make you pay again | ||
|- | |||
|Reinforce | |||
|Occupying alliance members and '''diplomatic allies''' may station fleets at the Wakeheart to help maintain the hold | |||
|- | |- | ||
|Loot on kick/win | |Loot on kick/win | ||
| Line 351: | Line 441: | ||
|- | |- | ||
|Window | |Window | ||
|Default '''8 hour''' | |Default '''8 hour''' combat window, repeating daily (up to '''3''' per Riftwake week) until someone wins | ||
|- | |||
|Garrison duration | |||
|Fleets stationed at the Wakeheart hold until the '''window closes''', not for a fixed hold length | |||
|} | |} | ||
Each credited Siphon Spine makes your hold clock run faster ('''+5%''' each, capped at '''+20%'''). | |||
Β | |||
'''Example:''' with all four spines credited, 60 minutes of real occupation banks '''72 minutes''' of hold time. In a close contest that margin decides the Mandate. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Spines credited | !Spines credited | ||
!Hold bonus | !Hold rate bonus | ||
! | !Hold banked per hour held | ||
|- | |- | ||
|0 | |0 | ||
|+0% | | +0% | ||
| | |'''60m''' | ||
|- | |- | ||
|1 | |1 | ||
|+5% | | +5% | ||
| | |'''63m''' | ||
|- | |- | ||
|2 | |2 | ||
|+10% | | +10% | ||
| | |'''66m''' | ||
|- | |- | ||
|3 | |3 | ||
|+15% | | +15% | ||
| | |'''69m''' | ||
|- | |- | ||
|4 | |4 | ||
|+20% | | +20% | ||
| | |'''72m''' | ||
|} | |} | ||
=== | Displacement pauses your clock rather than resetting it, so banked time survives a kick β but while you are off the core your rivals are banking instead. Spine bonuses speed your accrual; they do not protect against being displaced. | ||
Β | |||
=== War Guild levy === | |||
The '''War Guild''' β Per Regnaβs war-coordination counterpart to the '''Trade Union''' β posts an '''alien bounty gate''' on the Active Scar. Before Wakeheart FCS attacks, territory alliances must contribute a one-time '''War Guild levy''' from the vault. The Guildβs stated purpose: only fleets prepared to face alien garrisons may contest the heart β so unready alliances are not thrown alone into the Riftwake. (The same Guild framing can later cover other AvA / bounty escrows.) | |||
# | Β | ||
# | Before an alliance can launch Wakeheart FCS attacks, its '''Leader or Deputy''' must pay this levy from the '''alliance vault''' for the current Incursion. The cost follows your [[Alliance Power]] '''fleet title''' β invested buildings and research, not vault balance. | ||
Β | |||
{| class="wikitable" | |||
!Rule | |||
!Detail | |||
|- | |||
|When | |||
|During the active Incursion (Siphon Spine phase or Wakeheart phase). Can be paid early β attacks still wait for spines to fall. | |||
|- | |||
|Who pays | |||
|Alliance '''Leader''' or '''Deputy''' only (once per alliance per Incursion) | |||
|- | |||
|Where | |||
|Riftwake Command hub, or the Wakeheart structure panel | |||
|- | |||
|What it unlocks | |||
|All Wakeheart attacks for that alliance for the rest of the Incursion (including re-entries after displacement) | |||
|- | |||
|Siphon Spines | |||
|'''Free''' for territory alliances β no levy required to clear spines or earn hold-bonus credit | |||
|- | |||
|Basket | |||
|'''Steel, quartz, iridium, silicium, elerium''' β '''no gas''' (gas stays free for Contagion staging and warp hops) | |||
|- | |||
|Refund | |||
|'''None''' for now β the levy is spent even if the alliance never wins Realmwarden | |||
|- | |||
|Scaling | |||
|Matches [[Alliance Power]] fleet title. Higher titles pay a larger vault basket. | |||
|} | |||
Β | |||
==== Levy by fleet title ==== | |||
Β | |||
{| class="wikitable" | |||
!Title | |||
!Alliance Power | |||
!Steel | |||
!Quartz | |||
!Iridium | |||
!Silicium | |||
!Elerium | |||
|- | |||
|'''Flotilla''' | |||
|Below 1T | |||
|2B | |||
|1.2B | |||
|400M | |||
|250M | |||
|50B | |||
|- | |||
|'''Squadron''' | |||
|1T+ | |||
|10T | |||
|6T | |||
|1.5T | |||
|800B | |||
|400B | |||
|- | |||
|'''Fleet''' | |||
|2T+ | |||
|50T | |||
|30T | |||
|8T | |||
|4T | |||
|1.5T | |||
|- | |||
|'''Armada''' | |||
|4T+ | |||
|75T | |||
|45T | |||
|12T | |||
|6T | |||
|2.5T | |||
|- | |||
|'''Grand Fleet''' | |||
|7T+ | |||
|100T | |||
|60T | |||
|15T | |||
|8T | |||
|4T | |||
|- | |||
|'''Hegemony''' | |||
|11T+ | |||
|150T | |||
|90T | |||
|22T | |||
|12T | |||
|5T | |||
|- | |||
|'''Astral Imperium''' | |||
|16T+ | |||
|200T | |||
|120T | |||
|30T | |||
|16T | |||
|6T | |||
|} | |||
Β | |||
'''Example.''' A '''Fleet'''-title alliance (~2T power) pays a War Guild levy of '''50T steel''' and '''1.5T elerium''' (plus quartz / iridium / silicium) '''once per Riftwake week'''. A '''Grand Fleet''' pays '''100T steel''' and '''4T elerium'''. The levy is '''per week, not per window''': if Saturday's window ends with no Realmwarden, your alliance may contest Sunday's and Monday's windows on the same payment. Leadership should top up the vault before the crown fight β emptying the vault does not lower the levy. | |||
Β | |||
=== Window end === | |||
Β | |||
When the combat window closes: | |||
Β | |||
# The alliance with the '''most accumulated Wakeheart hold time''' becomes Realmwarden, provided it banked at least '''30 minutes''' and has '''Wakeheart entry''' for this window. Ties go to whichever alliance established a hold first. | |||
# Otherwise '''no Realmwarden''' this window β the Incursion '''reopens at the same hour the next day''', up to 3 windows per Riftwake week. | |||
# If the whole Riftwake week passes with no winner, the next win pays '''+10%''' Mandate Caches, rounded up per tier (Prime 3 β '''4''', Accord 15 β '''17''', Spinebreaker 8 β '''9'''). Set by <code>riftwake.mandateCacheRolloverPct</code>. | |||
Β | |||
Standings are live in '''Riftwake Command''' during the window and remain visible as '''final standings''' after it closes, so alliances can see exactly how close they came. | |||
Β | |||
Spine clears alone never crown Realmwarden. Clearing spines gives your alliance Wakeheart entry, speeds your hold clock and pays Spinebreaker Caches β the Mandate itself requires holding the heart. | |||
Β | |||
=== Schedule and announcements === | |||
Β | |||
{| class="wikitable" | |||
!Setting | |||
!Default | |||
!Notes | |||
|- | |||
|Window length | |||
|'''8 hours''' | |||
|<code>riftwake.eventWindowHours</code> | |||
|- | |||
|Windows per Riftwake week | |||
|'''3''' | |||
|One per day at the same hour, stopping as soon as an alliance wins (<code>riftwake.maxDailyWindows</code>) | |||
|- | |||
|Minimum hold to win | |||
|'''30 minutes''' | |||
|<code>riftwake.minHoldSecondsToWin</code> | |||
|- | |||
|Advance notice | |||
|'''6 hours''' | |||
|<code>riftwake.preAnnounceHours</code> β in-client only, no mail | |||
|- | |||
|Week start | |||
|Saturday '''16:00 UTC''' | |||
|<code>riftwake.windowStartOffsetHours</code>. Riftwake runs on its own 7-day period, independent of the weekly league rollover | |||
|} | |||
Β | |||
During the pre-window hours the Scar is '''visible but read-only''': attacks, probes and stationing on Siphon Spines and the Wakeheart are all refused until the combat window begins. The structure panel shows the countdown instead of the action buttons. | |||
Β | |||
About '''6 hours''' before a window opens, the Active Scar and its Contagion belt light up on the galaxy map, the Scar hex shows a '''Riftwake inbound''' countdown, and '''Riftwake Command''' switches to an inbound state with the Scar coordinates and a navigate button. Use that lead to move fleets into Contagion range β no mail is sent, so watch the map and the hub. | |||
Β | |||
While dormant, Riftwake Command still shows when the next Incursion opens, which Scar will flare, which attempt of the Riftwake week it is, and whether it is an Alliance only or Ally collaboration Scar. | |||
== Astral Siphon (galaxy drain) == | == Astral Siphon (galaxy drain) == | ||
| Line 434: | Line 676: | ||
|- | |- | ||
|Mandate fatigue | |Mandate fatigue | ||
|'''β5%''' | |From the '''second''' back-to-back win: '''β5%''' attack, hull and shields per extra consecutive win (cap '''β15%''') in the '''following''' week's Siphon Spine and Wakeheart battles; resets after a week the alliance does not win | ||
|} | |} | ||
'''Mandate fatigue example.''' An alliance wins weeks 1 and 2: it fights week 3's Incursion at '''β5%'''. Winning week 3 as well makes week 4 '''β10%''', then '''β15%''' at most. If any week passes without its win, the next week is back to full strength. Fatigue only applies against Siphon Spines and the Wakeheart, never in other battles. The Realmwarden mail announces it, and '''Riftwake Command''' and ship info show it while it applies. | |||
'''Contribution board''' (Riftwake Command β Command) tracks this weekβs fighters as soon as the Incursion opens β spine damage, Wakeheart PvP damage, hold time, and spine clears all count (top 5 shown, expand for the full list). It is '''not''' locked behind winning the Wakeheart. | |||
'''Mandate''' management lives under '''Riftwake Command β Mandate'''. Realmwarden Leader and Deputy use that tab to gift Mandate Caches and assign Regnal Honors during the '''7-day''' Mandate week after a win. | |||
'''Caches''' may be gifted to your own members or '''diplomatic allies'''. '''Regnal Honors''' may be assigned to any player on the server (allies and Incursion contributors are listed first; search finds everyone else) β intended for rewarding coalition fighters and diplomacy. | |||
== Rewards == | == Rewards == | ||
| Line 441: | Line 691: | ||
=== Mandate Caches (manual) === | === Mandate Caches (manual) === | ||
Each win grants '''Prime Γ3''' and '''Accord Γ15''' by default (plus any rollover bonus) to the Realmwarden alliance leadership vault. Leader / Deputy gift them to players. Seeing several caches with the same name is expected: each line is one gift you can send to one member. Contents use existing quest / weekly-event item types (realm-scaled resource packs). | |||
Β | |||
'''Spinebreaker Γ8''' is not a vault tier β see below. | |||
==== Prime Mandate Cache Γ **3** (high) ==== | ==== Prime Mandate Cache Γ **3** (high) ==== | ||
| Line 472: | Line 724: | ||
==== Spinebreaker Cache Γ **8** (medium) ==== | ==== Spinebreaker Cache Γ **8** (medium) ==== | ||
Delivered '''automatically''' when a window crowns a Realmwarden, straight to the commanders who took part in Siphon Spine clears that window β '''from any alliance''', not only the winner. The pool is split by the number of clears each commander took part in (one per clear, however many fleets they sent), and each recipient gets a mail. A window that ends '''without''' a Realmwarden pays no Spinebreaker Caches; its spine clearers still get the spine-clear participation pack. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 572: | Line 826: | ||
|Supreme Marshal | |Supreme Marshal | ||
|Military lead | |Military lead | ||
|<code>fleetAttackPct +12%</code>, <code>unitRepairCostPct β15%</code> | |<code>fleetAttackPct +12%</code>, <code>unitRepairCostPct β15%</code> β [[Tonnage#ship graveyard|Ship Graveyard]] buyback cost | ||
|- | |- | ||
|<code>arch_architect</code> | |<code>arch_architect</code> | ||
|Arch-Architect | |Arch-Architect | ||
|Build / infra | |Build / infra | ||
|<code>constructionSpeedPct +20%</code>, <code>monumentUpgradeCostPct β10%</code> | |<code>constructionSpeedPct +20%</code>, <code>monumentUpgradeCostPct β10%</code> β always at least 1 copy less (never below 1) | ||
|- | |- | ||
|<code>master_of_trade</code> | |<code>master_of_trade</code> | ||
|Master of Trade | |Master of Trade | ||
|Economy / diplomacy | |Economy / diplomacy | ||
|<code>resourceProductionPct +25%</code>, <code>marketplaceTaxPct β15%</code> | |<code>resourceProductionPct +25%</code>, <code>marketplaceTaxPct β15%</code> β market tax on '''every''' trade, after any ally discount | ||
|- | |- | ||
|<code>high_inquisitor</code> | |<code>high_inquisitor</code> | ||
|High Inquisitor | |High Inquisitor | ||
|Ops / PvE | |Ops / PvE | ||
|<code>fleetSpeedPct +15%</code>, <code>pveBossDamagePct +10%</code> | |<code>fleetSpeedPct +15%</code> (no extra fuel), <code>pveBossDamagePct +10%</code> β fleet attack against '''any''' pirate target and Siphon Spines | ||
|- | |- | ||
|<code>veilwarden</code> | |<code>veilwarden</code> | ||
|Veilwarden | |Veilwarden | ||
|Defense / hold | |Defense / hold | ||
|<code>fleetDefensePct +12%</code>, <code>stationedRepairPct +10%</code> | |<code>fleetDefensePct +12%</code> (fleet hull and shields), <code>stationedRepairPct +10%</code> β [[Support Vessel]] field repair in every battle | ||
|- | |- | ||
|<code>rift_cartographer</code> | |<code>rift_cartographer</code> | ||
|Rift Cartographer | |Rift Cartographer | ||
|Travel / logistics | |Travel / logistics | ||
|<code>fleetSpeedPct +10%</code>, <code>warpFuelCostPct β10%</code> | |<code>fleetSpeedPct +10%</code> (no extra fuel), <code>warpFuelCostPct β10%</code> β fuel for every fleet launch | ||
|- | |- | ||
|<code>mandate_quartermaster</code> | |<code>mandate_quartermaster</code> | ||
| Line 609: | Line 863: | ||
|<code>resourceProductionPct +5%</code> (visible prestige badge on profile and listings) | |<code>resourceProductionPct +5%</code> (visible prestige badge on profile and listings) | ||
|} | |} | ||
Honor fleet speed is free: fuel is charged for the speed the fleet would have without it, so High Inquisitor and Rift Cartographer never raise fuel cost. The holder sees their Honor's effects in '''Riftwake Command''' (Mandate effects), in ship info (the Other column and an Honor line under Effects), in fleet travel time and fuel before launch, in build times, monument upgrade costs, Ship Graveyard buyback costs, the Trading Center tax rate and a '''Regnal Honor Discount''' line when accepting an offer. | |||
=== Honors as reward management === | === Honors as reward management === | ||
| Line 689: | Line 945: | ||
|- | |- | ||
|Spine respawn | |Spine respawn | ||
|Late alliances can steal bonuses | |Late alliances can earn Wakeheart entry and steal bonuses | ||
|- | |||
|Wakeheart entry | |||
|Rivals cannot let others pay the PvE cost and walk into the heart | |||
|- | |- | ||
|Coalitions | |Coalitions | ||
| Line 709: | Line 968: | ||
!Resolution | !Resolution | ||
|- | |- | ||
|Four alliances clear four spines; fifth | |Four alliances clear four spines; fifth arrives for the Wakeheart | ||
| | |Refused β the fifth has no Wakeheart entry until it clears a respawned spine | ||
|- | |||
|Joined an ally's spine FCS | |||
|Your alliance earns its own Wakeheart entry and your joiners share Spinebreaker Caches; hold bonus stays with the lead's alliance | |||
|- | |||
|Alliance with no entry holds the Wakeheart at window end (e.g. changed alliance mid-flight) | |||
|Its hold time is ignored when choosing Realmwarden | |||
|- | |- | ||
|Same tick damage on a spine | |Same tick damage on a spine | ||
|Higher total damage alliance gets clear credit | |Higher total damage alliance gets clear credit | ||
|- | |- | ||
|Occupier | |Occupier with 2h59m banked is kicked | ||
| | |Banked time is kept and their clock pauses. Retaking the Wakeheart resumes from 2h59m | ||
|- | |- | ||
|Alliance disbands mid-hold | |Alliance disbands mid-hold | ||
| Line 722: | Line 987: | ||
|- | |- | ||
|Event ends with no full hold | |Event ends with no full hold | ||
| | |Longest recent Wakeheart hold wins; else no Realmwarden, Mandate Cache pool rolls over (spine clears alone do not crown) | ||
|- | |- | ||
|Caches undistributed | |Caches undistributed | ||
| Line 752: | Line 1,017: | ||
|8 hours | |8 hours | ||
|- | |- | ||
| | |Minimum hold to win | ||
|3 hours | |30 minutes (longest accumulated holder takes the Mandate) | ||
|- | |||
|Windows per Riftwake week | |||
|3 (daily, same hour, until an alliance wins) | |||
|- | |||
|Advance notice | |||
|6 hours (in-client: Riftwake Command + Scar hex) | |||
|- | |||
|Riftwake week start | |||
|Saturday 16:00 UTC | |||
|- | |- | ||
|Hold bonus per spine | |Hold bonus per spine | ||
|+5% (max +20%) | | +5% (max +20%) | ||
|- | |- | ||
|Spine respawn | |Spine respawn | ||
|90 Β± 15 min @ 50% HP (Wakeheart phase) | |90 Β± 15 min after each clear @ 50% HP (Wakeheart phase only) | ||
|- | |- | ||
|Spine debris | |Spine debris | ||
|15% | |15% | ||
|- | |||
|War Guild levy | |||
|By [[Alliance Power]] title β see [[#war guild levy|levy table]] (no gas) | |||
|- | |- | ||
|Astral Siphon | |Astral Siphon | ||
| Line 781: | Line 1,058: | ||
|Min galaxy realmLevel | |Min galaxy realmLevel | ||
|'''4''' (Realm 4+ only) | |'''4''' (Realm 4+ only) | ||
|- | |||
|Territory required | |||
|Yes β no territory β no Riftwake attacks | |||
|- | |- | ||
|Realmwarden production perk | |Realmwarden production perk | ||
|+5% | | +5% | ||
|- | |- | ||
|Mandate fatigue | |Mandate fatigue | ||
|β5% | |β5% per back-to-back win after the first, max β15%, next week's Riftwake targets only | ||
|- | |||
|Cache rollover after a week with no winner | |||
| +10%, rounded up per tier (<code>riftwake.mandateCacheRolloverPct</code>) | |||
|} | |} | ||
== Related systems == | == Related systems == | ||
* Alliance Territory | * [[Alliance Power]] | ||
* Territory Siege | * [[Alliance Territory]] | ||
* Pirate Bosses | * [[Territory Siege]] | ||
* Fleet Combat | * [[Pirate Bosses]] | ||
* Alliances | * [[Fleet Combat]] | ||
* [[Alliances]] | |||
Latest revision as of 04:15, 12 October 2026
Riftwake Incursion
Riftwake Incursion is a recurring Alliance-versus-Alliance event in Per Regna. Five ancient Riftwake Scars mark the galaxy; each Riftwake week one flares. The combat window runs for a fixed number of hours, and if nobody claims the Mandate it reopens at the same hour the next day, up to three times, until an alliance wins. Alliances destroy Siphon Spines (PvE), then fight over the Wakeheart (PvP). Wakeheart hold time accumulates per alliance β being displaced pauses your clock rather than resetting it β and the alliance with the most total hold time when the window closes becomes Realmwarden, holding the Mandate of Regna: discretionary Mandate Caches and server-wide Regnal Honors (buff titles only).
Eligible galaxies: Realm 4+ only β younger realms lack enough alliance density for Contagion-range AvA.
Contents
- Why it exists
- Lore glossary
- Map: scars & contagion
- Event flow
- Access & launch
- Allies, NAP & FCS coalitions
- Phase 1 β Siphon Spines
- Phase 2 β Wakeheart hold
- War Guild levy
- Astral Siphon (galaxy drain)
- Realmwarden & Mandate of Regna
- Rewards
- Regnal Honors (buffs only)
- Fleet losses
- FCS limits
- Anti-domination
- Edge cases
- Tunables
- Related systems
Why it exists
Uncoordinated moon raids and border scrapes do not create a shared server story. Riftwake Incursion channels conflict into:
- Spatial pressure β expand or ally toward this weekβs Active Scar
- Hybrid combat β PvE spine clears plus open PvP at the Wakeheart
- Governance β the Realmwarden manually distributes Mandate Caches and Regnal Honors, driving diplomacy and counter-coalitions
Lore glossary
| Term | Meaning |
|---|---|
| Riftwake | Alien puncture of local space; drains productivity until silenced |
| Riftwake Scar | One of five fixed systems where a Riftwake can flare |
| Active Scar | This weekβs flared scar (the only attackable site) |
| Siphon Spine | PvE alien node shielding the Wakeheart (Γ4 per Active Scar) |
| Wakeheart | PvP hold target at the scarβs system center |
| War Guild levy | Vault contribution the War Guild requires before Wakeheart attacks (alien scar bounty gate); scales by Alliance Power title |
| War Guild | War-coordination counterpart to the Trade Union; posts the Active Scar bounty gate and may later escrow other AvA / bounty pools |
| Alliance Power | Shared investment score (alliance buildings + research); fleet titles and War Guild levy band |
| Rift Contagion | Unconquerable blight on the scar + adjacent hexes |
| Astral Siphon | Galaxy-wide production drain while Riftwake structures live |
| Realmwarden | Alliance that silenced the Active Scar; rules for 7 days |
| Mandate of Regna | Realmwarden privileges: caches + title assignment |
| Mandate Caches | Sealed reward packages distributed by leadership |
| Regnal Honors | Positive player titles (buffs) assigned by the Realmwarden |
| Regnal Marks | (Removed from v1 β buffs only; no personal debuff titles) |
Map: scars & contagion
Five rotating Riftwake Scars
| Rule | Detail |
|---|---|
| Scars | 5 fixed systems on a ring (not galaxy center) |
| Active | 1 scar per week (published rotation) |
| Dormant | Other 4 visible on the map, not attackable that week |
| Layout (Active Scar) | 1 Wakeheart (center colony) + 4 Siphon Spines (orbital colonies) in the same system β nebula-style, not a normal colonizable system |
| Mode | Scars 1, 3 and 5 are Alliance only; Scars 2 and 4 are Ally collaboration. The mode follows the Scar, so it changes with the weekly rotation (wrapping from Scar 5 to Scar 1 gives two alliance-only weeks in a row). Riftwake Command shows it as a badge. See Allies, NAP & FCS coalitions |
Scar center layout (nebula pattern)
Scar centers are special systems (not normal habitable colony rings). Structure mirrors nebulas: one center body + orbital targets players attack by planet/colony id.
| Slot | Position | Entity | Role |
|---|---|---|---|
| Center | 0 | Wakeheart colony | Final PvP hold target (FCS / station at system center) |
| Orbit | 1β4 | Siphon Spine colonies | PvE raid targets; must all be cleared before Wakeheart is attackable |
| β | 5+ | None | No extra planets, asteroids, or player colonies on scar centers |
[Spine 2] [Spine 3]
\ /
\ /
[Wakeheart] β position 0 (system center)
/ \
/ \
[Spine 1] [Spine 4]
| Rule | Detail |
|---|---|
| Planet types | New types e.g. wakeheart / siphonSpine (or reuse systemCenter + tagged NPC colonies)
|
| Colonizable | false β no player colonies on scar centers. New arrivals (ascension) and colony relocate skip scar centers the same way they skip nebulas; Contagion neighbors stay normal habitable systems |
| Owner | Shared Riftwake NPC player (like system protector / pirate NPC) |
| Attack flow | Target a Siphon Spine colony with FCS β clear all 4 β Wakeheart shield drops β target Wakeheart colony to occupy/hold. Only alliances that took part in clearing at least one spine this window may attack the Wakeheart β see Wakeheart entry. Scout spines and Wakeheart first (solo probes allowed) to estimate garrisons before committing an FCS. |
| Contagion neighbors | Stay normal habitable systems (planets OK); only scar centers use this layout |
| UI | System view like nebula: show Wakeheart + 4 spines only, hide normal planet strip. Cleared Siphon Spines appear dimmed with a muted status ring (same idea as cleared pirate sites). Tapping a spine opens its details with Active / Cleared status and which alliance last cleared it. Riftwake Command opens with the current objective and a Road to Realmwarden checklist (clear a spine β pay the War Guild levy β hold the Wakeheart; the spine step stays open until your own alliance has Wakeheart entry), shows a tile per Siphon Spine (tap to jump to it) in one of four states β Active, Cleared, Respawning (with a time range) or Respawned β and can navigate the galaxy map to the Scar center. The navigate button reads Navigate to Active Scar only while a combat window is open; before that it reads Navigate to Upcoming Scar, or Navigate to Next Week's Scar when the next window opens a new Riftwake week. The top panel shows the Scar's mode badge (Alliance only / Ally collaboration), and once a window is won it shows the winning alliance's tag and name with the time left on its Mandate. The Mandate effects panel only appears while a Siphon drain, the Realmwarden bonus, your Regnal Honor or Mandate fatigue is active, and lists your Honor's full effects |
Conversion (existing maps): for each riftwake_scars.systemId, strip/hide colonizable planets + pirates/asteroids at the scar; ensure position 0 = Wakeheart colony and positions 1β4 = Siphon Spine colonies; wire riftwake_spines rows to those colony/planet ids.
Rift Contagion (unconquerable belt)
Alien influence bleeds into neighboring stars. Empires cannot permanently claim those systems.
| Scope | Count |
|---|---|
| Per scar | Scar + 6 adjacent hexes = 7 systems |
| All scars | 5 Γ 7 = 35 systems |
| Rules | No system conquering, no alliance territory nodes; Contagion neighbors also block attack and scout launches (scar center keeps Riftwake structure combat and scouting) |
| Allowed | Travel, station for the event, harvest/PvE as configured on non-Contagion approaches |
| Lore | Rift Contagion has spread; those stars reject permanent control |
~35 locked systems out of ~11β―250 is negligible for colonization. Outer approaches stay conquerable β wrapping creates AvA conflict rather than a permanent freeze.
Event flow
Riftwake-week rotation picks Active Scar (realmLevel β₯ 4 galaxies)
β Window announced in Riftwake Command + on the Scar hex ~6h before it opens
β
βΌ
Launch from Contagion-range origin (own / alliance station; diplomatic-ally station on Ally collaboration Scars only), or warp-hop via an alliance Warp Gate exit in range
β Probes may scout Active Scar structures from anywhere (no Contagion-range gate)
β
βΌ
Phase 1 β Destroy all 4 Siphon Spines (PvE + PvP perimeter)
β Wakeheart invulnerable while any spine stands
β Each clear: β1% Astral Siphon + hold bonus for clearing alliance
β Taking part in a clear gives your alliance Wakeheart entry for this window
βΌ
Phase 2 β Occupy Wakeheart; hold time accumulates (spine bonus makes it accrue faster)
β Only alliances with Wakeheart entry may attack it or be crowned
β Displacement pauses that alliance's clock β banked time is kept
β Ally collaboration Scars: diplomatic allies cannot displace each other (NAP still can)
β Alliance only Scars: no joint ops with allies; they can back you by hitting hostile alliances
β Spines respawn (Β±jitter) β clear one to earn entry late or restore a bonus
βΌ
Window end β longest accumulated holder (min 30m) becomes Realmwarden
β Nobody qualified β window reopens same hour next day (up to 3 per Riftwake week)
βΌ
Winner β Realmwarden until the next Riftwake week opens (up to 7 days)
Mandate Caches + Regnal Honors; a back-to-back win adds Mandate fatigue for the next week's fights
Spinebreaker Caches delivered straight to the commanders who cleared spines (any alliance)
Auto participation packs for 2nd / 3rd / spine-clear fighters, per window
Access & launch
| Rule | Detail |
|---|---|
| Alliance territory | Your alliance must hold at least one controlled system. No territory β no vault β no Riftwake attacks (spines or Wakeheart). See Alliance Power. |
| Eligibility | Launch origin (from-colony or warp-hop exit) must sit within 2 hexes of the active Contagion belt. Distant ally presence does not unlock global launches. |
| Origin ownership | Own colony, same-alliance colony, or β on an Ally collaboration Scar only β a diplomatic ally station |
| Warp hop | Warp exit must still be an own-alliance hop target (unchanged warp rules). Ally stations help as launch/station origins, not as free warp exits for other alliances. Embassy Bastions with Logistics Center + Warp Gate may be founded on Contagion approach systems (within access range) without an Ally / NAP neighbor β see Alliance Territory. |
| Solo | No Realmwarden path without an alliance |
| Launch | FCS / station missions from eligible origins |
| Ownership | Active Scar system is never permanently conquered |
Allies, NAP & FCS coalitions
Diplomatic treaties do not merge alliances for Riftwake scoring or win conditions. Each alliance remains a separate competitor.
Scar mode. Each Scar is either Alliance only (Scars 1, 3, 5) or Ally collaboration (Scars 2, 4). The ally rules below apply only on an Ally collaboration Scar. On an Alliance only Scar each alliance takes the Wakeheart with its own fleets: a diplomatic ally cannot join your rallies, launch from your stations or station at your Wakeheart, and any allied fleet stationed at the Wakeheart is sent home when you capture it. The ally rules do not apply there, so an ally can attack your hold, but this does not make allies rivals: alliances can still help one ally take the throne by putting pressure on hostile alliances, attacking their territories and players during the incursion. In the client, allies get no Station button on that Wakeheart, and rallies against that Scar hide the Allow inter-alliance participation toggle. The mail that announces an open window states the mode, and the badge sits at the top of Riftwake Command.
| Topic | Locked rule |
|---|---|
| Scoring / win | Hold-bonus credit, hold ownership, and Realmwarden are always one alliance id β never shared across allies. Wakeheart entry is also per alliance, but every alliance with a fleet in the clearing battle earns its own (see next rows) |
| Inter-alliance FCS | Ally collaboration Scars only, and only when the rally lead opts in (Allow inter-alliance participation). On an Alliance only Scar allied rallies are hidden and cannot be joined. NAP-only / strangers cannot join |
| Credit on joint FCS | Leadβs alliance gets spine clear (hold bonus) / Wakeheart occupy / hold. Allied joiners help damage and share spine loot, but do not share hold-bonus ownership or Realmwarden |
| Wakeheart entry on joint FCS | Every alliance that had a fleet in the battle that cleared a spine earns its own Wakeheart entry for that window. Joining an ally's spine rally is enough β your alliance does not need to lead one |
| Entry is not shared | An ally clearing a spine without your fleets does not give your alliance entry. Diplomatic status never grants entry by itself |
| Spinebreaker share on joint FCS | Allied joiners in a clearing battle count as spine clearers and share the Spinebreaker Caches when the Mandate is claimed |
| Own rallies | Allies may still run their own FCS and compete against each other |
| Wakeheart displace | On an Ally collaboration Scar a diplomatic ally cannot kick / replace the occupying partner (must break ally first). On an Alliance only Scar allies may contest it
|
| NAP on Wakeheart | Still contestable β NAP does not protect the holder |
| Allied launch | Ally collaboration Scars only: may launch Riftwake attacks from an ally station in Contagion range; does not grant map-wide unlock |
| Allied reinforce (station) | Members of the occupying alliance and, on an Ally collaboration Scar, diplomatic allies may station at the Wakeheart to help keep the hold timer ticking β stationing needs no Wakeheart entry. Allies still cannot attack / displace the holder. NAP does not unlock reinforce |
| Allied Wakeheart FCS | An allied joiner in a Wakeheart attack rally needs its own alliance's Wakeheart entry and War Guild levy, like any attacker |
Phase 1 β Siphon Spines
Four high-tier Siphon Spines protect the Wakeheart.
| Mechanic | Detail |
|---|---|
| Wakeheart shield | Invulnerable while any spine is alive |
| Combat | Hybrid: damage the spine (PvE) while rival fleets contest the system (PvP) |
| Clear credit | Alliance that destroys the spine gets credit |
| Wakeheart entry | Taking part in clearing any spine this window lets your alliance attack the Wakeheart. Entry lasts the whole window and cannot be taken away, even if a rival later re-clears that spine. Each daily window starts fresh |
| Hold bonus | +5% Wakeheart hold rate per credited spine (max +20%) |
| Concurrent FCS | Max 2 active Riftwake FCS rallies per alliance |
| Fleet / loot | Combat garrison β 1.7Γ Mid-Boss (single-alliance FCS scale); loot pool stays 1.5Γ high Boss resources/items; FCS-only; loot share uses the same boss participation curves (more joiners β more pool access) |
| Target | Players pick one Siphon Spine colony (positions 1β4) as mission target |
| Debris | Softer PvE (~15% debris / graveyard split) on spine PvE losses |
Wakeheart entry
Only alliances that did some of the PvE work may fight for the heart. To launch a Wakeheart attack, all of these must be true:
- Every Siphon Spine has fallen at least once this window (the shield is down).
- Your alliance has Wakeheart entry: a fleet from your alliance took part in a battle that cleared a spine this window β as the rally lead or as an allied joiner. Clearing a respawned spine counts.
- Your alliance has paid the War Guild levy for this Riftwake week.
- The Wakeheart is not held by one of your diplomatic allies.
| Situation | Can your alliance attack the Wakeheart? |
|---|---|
| Your alliance led a rally that cleared a spine | Yes |
| Your players joined an ally's rally that cleared a spine | Yes β your alliance earns its own entry |
| An ally cleared a spine without your fleets | No β clear or join a clear yourselves |
| Your alliance cleared a spine and a rival later re-cleared it | Yes β entry is never taken away within the window |
| You cleared spines in yesterday's window | No β each daily window starts fresh |
| You only want to station fleets to help an alliance or ally that already holds the heart | No entry needed β stationing is a reinforce, not an attack |
Entry also matters at the finish: an alliance without entry cannot become Realmwarden, whatever its hold time.
Spine respawn (Wakeheart phase)
Spines never respawn while any spine still stands. Once all four have fallen and the Wakeheart is vulnerable:
| Rule | Detail |
|---|---|
| Respawn | Each cleared spine returns 90 Β± 15 minutes after its own clear at 50% HP (jitter anti-timer-snipe) |
| Early clears | A spine cleared more than ~90 minutes before the Wakeheart opened comes back within about a minute of it opening |
| Late alliances | Clearing a respawned spine is how an alliance that missed Phase 1 earns Wakeheart entry. If all four spines fell within minutes of each other, expect to wait 75β105 minutes for the first respawn |
| Riftwake Command | A down spine shows Respawning with its time range (the exact time stays hidden); a returned one shows Respawned |
| Shield | Does not re-lock the Wakeheart |
| Credit | Re-clear can grant or steal hold-bonus credit for that spine slot |
| Cap | Hold bonus still capped at +20% |
Phase 2 β Wakeheart hold
| Mechanic | Detail |
|---|---|
| Mission | FCS attack (no new mission type). On attacker victory, survivors auto-station and occupation starts |
| Initial NPC garrison | β 2.1Γ Mid-Boss fleet β no resource stockpile / no combat loot (fight is for the hold only; sized so one end-game alliance can open the Wakeheart, unlike high Boss which needs multi-alliance pressure) |
| Capture | Win at Wakeheart colony (pos 0) β your alliance occupies |
| Win condition | Most accumulated hold time when the window closes, with a 30 minute minimum |
| Hold clock | Accumulates per alliance while you hold the core. Banked time is never lost |
| Hold rate | Each credited spine adds +5% hold rate (max +20%). Higher rate means your clock accrues faster than wall-clock (see table below). |
| Displacement | Rival FCS victory vs occupying fleets β your clock pauses (banked time kept); winners auto-station and start their own clock. Diplomatic allies cannot displace each other (must break ally first). NAP remains contestable. |
| Neutral Wakeheart | No occupying alliance (or diplomatic-ally) fleets left stationed β no clock ticks |
| Gating | Wakeheart attacks refused while any Siphon Spine still has NPC ships, until the alliance has Wakeheart entry (took part in clearing a spine this window), and until it has paid the War Guild levy for this Riftwake week. One payment covers every daily window that week β a window closing unclaimed does not make you pay again |
| Reinforce | Occupying alliance members and diplomatic allies may station fleets at the Wakeheart to help maintain the hold |
| Loot on kick/win | None β no RSS moved to the next winner; spine loot + Mandate Caches are the payouts |
| Window | Default 8 hour combat window, repeating daily (up to 3 per Riftwake week) until someone wins |
| Garrison duration | Fleets stationed at the Wakeheart hold until the window closes, not for a fixed hold length |
Each credited Siphon Spine makes your hold clock run faster (+5% each, capped at +20%).
Example: with all four spines credited, 60 minutes of real occupation banks 72 minutes of hold time. In a close contest that margin decides the Mandate.
| Spines credited | Hold rate bonus | Hold banked per hour held |
|---|---|---|
| 0 | +0% | 60m |
| 1 | +5% | 63m |
| 2 | +10% | 66m |
| 3 | +15% | 69m |
| 4 | +20% | 72m |
Displacement pauses your clock rather than resetting it, so banked time survives a kick β but while you are off the core your rivals are banking instead. Spine bonuses speed your accrual; they do not protect against being displaced.
War Guild levy
The War Guild β Per Regnaβs war-coordination counterpart to the Trade Union β posts an alien bounty gate on the Active Scar. Before Wakeheart FCS attacks, territory alliances must contribute a one-time War Guild levy from the vault. The Guildβs stated purpose: only fleets prepared to face alien garrisons may contest the heart β so unready alliances are not thrown alone into the Riftwake. (The same Guild framing can later cover other AvA / bounty escrows.)
Before an alliance can launch Wakeheart FCS attacks, its Leader or Deputy must pay this levy from the alliance vault for the current Incursion. The cost follows your Alliance Power fleet title β invested buildings and research, not vault balance.
| Rule | Detail |
|---|---|
| When | During the active Incursion (Siphon Spine phase or Wakeheart phase). Can be paid early β attacks still wait for spines to fall. |
| Who pays | Alliance Leader or Deputy only (once per alliance per Incursion) |
| Where | Riftwake Command hub, or the Wakeheart structure panel |
| What it unlocks | All Wakeheart attacks for that alliance for the rest of the Incursion (including re-entries after displacement) |
| Siphon Spines | Free for territory alliances β no levy required to clear spines or earn hold-bonus credit |
| Basket | Steel, quartz, iridium, silicium, elerium β no gas (gas stays free for Contagion staging and warp hops) |
| Refund | None for now β the levy is spent even if the alliance never wins Realmwarden |
| Scaling | Matches Alliance Power fleet title. Higher titles pay a larger vault basket. |
Levy by fleet title
| Title | Alliance Power | Steel | Quartz | Iridium | Silicium | Elerium |
|---|---|---|---|---|---|---|
| Flotilla | Below 1T | 2B | 1.2B | 400M | 250M | 50B |
| Squadron | 1T+ | 10T | 6T | 1.5T | 800B | 400B |
| Fleet | 2T+ | 50T | 30T | 8T | 4T | 1.5T |
| Armada | 4T+ | 75T | 45T | 12T | 6T | 2.5T |
| Grand Fleet | 7T+ | 100T | 60T | 15T | 8T | 4T |
| Hegemony | 11T+ | 150T | 90T | 22T | 12T | 5T |
| Astral Imperium | 16T+ | 200T | 120T | 30T | 16T | 6T |
Example. A Fleet-title alliance (~2T power) pays a War Guild levy of 50T steel and 1.5T elerium (plus quartz / iridium / silicium) once per Riftwake week. A Grand Fleet pays 100T steel and 4T elerium. The levy is per week, not per window: if Saturday's window ends with no Realmwarden, your alliance may contest Sunday's and Monday's windows on the same payment. Leadership should top up the vault before the crown fight β emptying the vault does not lower the levy.
Window end
When the combat window closes:
- The alliance with the most accumulated Wakeheart hold time becomes Realmwarden, provided it banked at least 30 minutes and has Wakeheart entry for this window. Ties go to whichever alliance established a hold first.
- Otherwise no Realmwarden this window β the Incursion reopens at the same hour the next day, up to 3 windows per Riftwake week.
- If the whole Riftwake week passes with no winner, the next win pays +10% Mandate Caches, rounded up per tier (Prime 3 β 4, Accord 15 β 17, Spinebreaker 8 β 9). Set by
riftwake.mandateCacheRolloverPct.
Standings are live in Riftwake Command during the window and remain visible as final standings after it closes, so alliances can see exactly how close they came.
Spine clears alone never crown Realmwarden. Clearing spines gives your alliance Wakeheart entry, speeds your hold clock and pays Spinebreaker Caches β the Mandate itself requires holding the heart.
Schedule and announcements
| Setting | Default | Notes |
|---|---|---|
| Window length | 8 hours | riftwake.eventWindowHours
|
| Windows per Riftwake week | 3 | One per day at the same hour, stopping as soon as an alliance wins (riftwake.maxDailyWindows)
|
| Minimum hold to win | 30 minutes | riftwake.minHoldSecondsToWin
|
| Advance notice | 6 hours | riftwake.preAnnounceHours β in-client only, no mail
|
| Week start | Saturday 16:00 UTC | riftwake.windowStartOffsetHours. Riftwake runs on its own 7-day period, independent of the weekly league rollover
|
During the pre-window hours the Scar is visible but read-only: attacks, probes and stationing on Siphon Spines and the Wakeheart are all refused until the combat window begins. The structure panel shows the countdown instead of the action buttons.
About 6 hours before a window opens, the Active Scar and its Contagion belt light up on the galaxy map, the Scar hex shows a Riftwake inbound countdown, and Riftwake Command switches to an inbound state with the Scar coordinates and a navigate button. Use that lead to move fleets into Contagion range β no mail is sent, so watch the map and the hub.
While dormant, Riftwake Command still shows when the next Incursion opens, which Scar will flare, which attempt of the Riftwake week it is, and whether it is an Alliance only or Ally collaboration Scar.
Astral Siphon (galaxy drain)
While Riftwake structures remain, they drain galaxy productivity.
drain = 5% base + (1% Γ remaining alive spines/Wakeheart)
With 1 Wakeheart + 4 Siphon Spines (5 structures):
| State | Approx. drain |
|---|---|
| Event start (all alive) | 10% |
| Each spine cleared | β1% |
| All spines cleared, Wakeheart still contested | 6% (Wakeheart) |
| Realmwarden claimed / Wakeheart silenced | 0% |
Applies to production income, not warehouse stock. Global UI should show current Astral Siphon and recent clear attribution.
Realmwarden & Mandate of Regna
| Privilege | Duration |
|---|---|
| Realmwarden status | 7 days (until next Incursion) |
| Mandate Caches | Manual distribution by leadership |
| Regnal Honors | Up to 8 buff titles, any player on the server |
| Alliance perk | +5% resource production for Realmwarden members while Mandate lasts |
| Mandate fatigue | From the second back-to-back win: β5% attack, hull and shields per extra consecutive win (cap β15%) in the following week's Siphon Spine and Wakeheart battles; resets after a week the alliance does not win |
Mandate fatigue example. An alliance wins weeks 1 and 2: it fights week 3's Incursion at β5%. Winning week 3 as well makes week 4 β10%, then β15% at most. If any week passes without its win, the next week is back to full strength. Fatigue only applies against Siphon Spines and the Wakeheart, never in other battles. The Realmwarden mail announces it, and Riftwake Command and ship info show it while it applies.
Contribution board (Riftwake Command β Command) tracks this weekβs fighters as soon as the Incursion opens β spine damage, Wakeheart PvP damage, hold time, and spine clears all count (top 5 shown, expand for the full list). It is not locked behind winning the Wakeheart.
Mandate management lives under Riftwake Command β Mandate. Realmwarden Leader and Deputy use that tab to gift Mandate Caches and assign Regnal Honors during the 7-day Mandate week after a win.
Caches may be gifted to your own members or diplomatic allies. Regnal Honors may be assigned to any player on the server (allies and Incursion contributors are listed first; search finds everyone else) β intended for rewarding coalition fighters and diplomacy.
Rewards
Mandate Caches (manual)
Each win grants Prime Γ3 and Accord Γ15 by default (plus any rollover bonus) to the Realmwarden alliance leadership vault. Leader / Deputy gift them to players. Seeing several caches with the same name is expected: each line is one gift you can send to one member. Contents use existing quest / weekly-event item types (realm-scaled resource packs).
Spinebreaker Γ8 is not a vault tier β see below.
Prime Mandate Cache Γ **3** (high)
| Content | Spec |
|---|---|
| Resources | resourcePack: large Γ 1
|
| Monument | monument_piece / monument_mythical Γ 3
|
| Relic | relic_piece / relic_piece_mythical Γ 2
|
| Speed | nano_boost / nano_boost_building_epic Γ 5
|
| Combat prep | boost_box / boost_box_epic Γ 3
|
| Tech | tech_boost / tech_boost_mythical Γ 3
|
| Flex | artifact_box / artifact_box_standard Γ 2
|
Spinebreaker Cache Γ **8** (medium)
Delivered automatically when a window crowns a Realmwarden, straight to the commanders who took part in Siphon Spine clears that window β from any alliance, not only the winner. The pool is split by the number of clears each commander took part in (one per clear, however many fleets they sent), and each recipient gets a mail. A window that ends without a Realmwarden pays no Spinebreaker Caches; its spine clearers still get the spine-clear participation pack.
| Content | Spec |
|---|---|
| Resources | resourcePack: medium Γ 1
|
| Monument | monument_piece / monument_mythical Γ 1
|
| Relic | relic_piece / relic_piece_legendary Γ 2
|
| Speed | nano_boost / nano_boost_building_epic Γ 3
|
| Combat prep | boost_box / boost_box_epic Γ 2
|
| Tech | tech_boost / tech_boost_epic Γ 2
|
Accord Cache Γ **15** (standard)
| Content | Spec |
|---|---|
| Resources | resourcePack: small Γ 1
|
| Combat prep | boost_box / boost_box_rare Γ 2
|
| Speed | nano_boost / nano_boost_building_epic Γ 1
|
| Tech | tech_boost / tech_boost_epic Γ 1
|
Vault rules
| Rule | Value |
|---|---|
| Who can send | Leader + Deputy |
| Audit | Alliance-visible gift log |
| Expiry | End of Realmwarden week |
| Undistributed | 50% auto-split by contribution score among members who fought; 50% void |
| Stockpile | Current weekβs grant only |
Participation (non-winners)
Automatic at window end (not manual):
| Place | Reward |
|---|---|
| 2nd by contribution | Per active fighter: resourcePack: medium + boost_box_epic Γ 1
|
| 3rd | Per active fighter: resourcePack: small + boost_box_rare Γ 1
|
| Spine clear (β₯1 credited) | Fighters with spine-clear contribution: resourcePack: tiny + boost_box_common Γ 1
|
Contribution score (board + place ranking) β spine damage + Wakeheart PvP damage + hold seconds + spines cleared Γ heavy weight.
Regnal Honors (buffs only)
No personal debuff titles in v1. Soft power is buffing allies / diplomats and distributing Mandate Caches β not nerfing rivals.
Realmwarden leadership assigns up to 8 unique Honors to any player on the server. Effects last while assigned (up to 7 days). 24h cooldown per slot after reassignment. One player may hold at most one Honor at a time. Active Honors appear as a badge on the holder's player profile and next to their name on leaderboards, alliance member lists, and related player listings.
| ID | Honor | Intent | Modifiers |
|---|---|---|---|
supreme_marshal
|
Supreme Marshal | Military lead | fleetAttackPct +12%, unitRepairCostPct β15% β Ship Graveyard buyback cost
|
arch_architect
|
Arch-Architect | Build / infra | constructionSpeedPct +20%, monumentUpgradeCostPct β10% β always at least 1 copy less (never below 1)
|
master_of_trade
|
Master of Trade | Economy / diplomacy | resourceProductionPct +25%, marketplaceTaxPct β15% β market tax on every trade, after any ally discount
|
high_inquisitor
|
High Inquisitor | Ops / PvE | fleetSpeedPct +15% (no extra fuel), pveBossDamagePct +10% β fleet attack against any pirate target and Siphon Spines
|
veilwarden
|
Veilwarden | Defense / hold | fleetDefensePct +12% (fleet hull and shields), stationedRepairPct +10% β Support Vessel field repair in every battle
|
rift_cartographer
|
Rift Cartographer | Travel / logistics | fleetSpeedPct +10% (no extra fuel), warpFuelCostPct β10% β fuel for every fleet launch
|
mandate_quartermaster
|
Mandate Quartermaster | Industry | shipBuildSpeedPct +15%, defenseBuildSpeedPct +15%
|
first_speaker
|
First Speaker | Prestige / diplomacy | resourceProductionPct +5% (visible prestige badge on profile and listings)
|
Honor fleet speed is free: fuel is charged for the speed the fleet would have without it, so High Inquisitor and Rift Cartographer never raise fuel cost. The holder sees their Honor's effects in Riftwake Command (Mandate effects), in ship info (the Other column and an Honor line under Effects), in fleet travel time and fuel before launch, in build times, monument upgrade costs, Ship Graveyard buyback costs, the Trading Center tax rate and a Regnal Honor Discount line when accepting an offer.
Honors as reward management
Honors are a prestige + performance lever alongside caches:
- Caches = loot (fungible, many recipients)
- Honors = scarce status + a real buff (8 slots server-wide)
That can create healthy in-alliance competition (βI want Marshal next weekβ) and unhealthy drama if leadership is opaque. Mitigations:
| Practice | Detail |
|---|---|
| Contribution board | Public Riftwake score per member (spine / hold / PvP) so awards feel earned |
| Role diversity | Eight different buffs β not one βbestβ title; Marshal β Architect β Trade |
| Split policy | Recommend: ~half Honors to own fighters, rest for diplomacy / NAP partners |
| Rotation norm | Soft expectation to rotate Marshal / Inquisitor across top contributors week to week |
| Reassign cost | 24h slot cooldown + server announcement reduces silent favoritism flips |
| One Honor / player | Stops stacking all best buffs on one whale |
Some rivalry for Marshal / Inquisitor is intended β same as officer roles and FCS lead prestige. Keep it productive by making criteria visible and buffs specialized, not one god-tier title.
Fleet losses
| Combat | Loss profile |
|---|---|
| Siphon Spine (PvE) | Softer (~15% debris); combat β 1.7Γ Mid-Boss; loot = 1.5Γ high Boss pool + boss share curves |
| Wakeheart (NPC then PvP) | β 2.1Γ Mid-Boss initial garrison, 0 loot; then standard PvP (~30% debris) vs occupying players |
| Home colony stun | No colony hangar stun from Riftwake battles |
| Attacker immunity | Riftwake PvP does not strip personal immunity shields |
FCS limits
| Limit | Value |
|---|---|
| Concurrent Riftwake FCS rallies per alliance | 2 |
| Participants per rally | Boss-tier caps (reuse pirate boss style: high participant / per-alliance soft caps) |
| Loot / credit curve | Prefer 10β12 participants for strong share access |
Anti-domination
| Lever | Effect |
|---|---|
| Hold bonus from spines | Skill / timing can beat pure blob size |
| Spine respawn | Late alliances can earn Wakeheart entry and steal bonuses |
| Wakeheart entry | Rivals cannot let others pay the PvE cost and walk into the heart |
| Coalitions | NAP + allied launch stations |
| Mandate fatigue | Each consecutive week the same alliance retains Realmwarden: β5% Riftwake battle stats (cap β15%; spines / Wakeheart only); resets when another alliance wins |
| Manual caches / titles | Tyranny invites next-week coalitions |
Rotation cartels are a social risk, not a hard technical ban.
Edge cases
| Case | Resolution |
|---|---|
| Four alliances clear four spines; fifth arrives for the Wakeheart | Refused β the fifth has no Wakeheart entry until it clears a respawned spine |
| Joined an ally's spine FCS | Your alliance earns its own Wakeheart entry and your joiners share Spinebreaker Caches; hold bonus stays with the lead's alliance |
| Alliance with no entry holds the Wakeheart at window end (e.g. changed alliance mid-flight) | Its hold time is ignored when choosing Realmwarden |
| Same tick damage on a spine | Higher total damage alliance gets clear credit |
| Occupier with 2h59m banked is kicked | Banked time is kept and their clock pauses. Retaking the Wakeheart resumes from 2h59m |
| Alliance disbands mid-hold | Occupation void; Wakeheart goes neutral |
| Event ends with no full hold | Longest recent Wakeheart hold wins; else no Realmwarden, Mandate Cache pool rolls over (spine clears alone do not crown) |
| Caches undistributed | Vault holds them; end-of-week auto-split / decay rules apply |
| Pre-existing owners in Contagion hexes | Scar seed prefers empty belts (7 systems each). Placement skips occupied / alliance-owned hexes. Outer approach hexes stay conquerable so wrap fights remain possible. |
Tunables
| Parameter | Starting value |
|---|---|
| Riftwake Scars | 5 |
| Systems under Rift Contagion | 35 |
| Wakeheart + Siphon Spines | 1 + 4 |
| Access range | 2 hexes |
| Event window | 8 hours |
| Minimum hold to win | 30 minutes (longest accumulated holder takes the Mandate) |
| Windows per Riftwake week | 3 (daily, same hour, until an alliance wins) |
| Advance notice | 6 hours (in-client: Riftwake Command + Scar hex) |
| Riftwake week start | Saturday 16:00 UTC |
| Hold bonus per spine | +5% (max +20%) |
| Spine respawn | 90 Β± 15 min after each clear @ 50% HP (Wakeheart phase only) |
| Spine debris | 15% |
| War Guild levy | By Alliance Power title β see levy table (no gas) |
| Astral Siphon | 5% + 1% per remaining structure |
| Realmwarden duration | 7 days |
| Regnal Honor slots | 8 (buffs only; no debuff Marks) |
| Title reassignment cooldown | 24h / slot |
| Concurrent FCS / alliance | 2 |
| Min galaxy realmLevel | 4 (Realm 4+ only) |
| Territory required | Yes β no territory β no Riftwake attacks |
| Realmwarden production perk | +5% |
| Mandate fatigue | β5% per back-to-back win after the first, max β15%, next week's Riftwake targets only |
| Cache rollover after a week with no winner | +10%, rounded up per tier (riftwake.mandateCacheRolloverPct)
|