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Version 1.3.1: Difference between revisions

From Per Regna
Created page with "=== Relics === * Collect relic pieces from Nebula Expeditions, pirate raids, and special events, then forge complete relics. Track your progress in '''Inventory → Relics'''. * Forging a relic unlocks its base cosmetic. Alternate skins for the same relic can be purchased with '''Quantum Shards''' once the parent relic is forged. * '''Avatar relics''' personalize your profile picture. * Alliance relic types — '''badges, flags, system themes, and monuments''' — can b..."
 
Local CI auto-sync from 1.3.1.wikitext
 
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=== Relics ===
= Patch Notes — 1.3.1 =
 
== New Features ==
 
=== Relics & Forging ===


* Collect relic pieces from Nebula Expeditions, pirate raids, and special events, then forge complete relics. Track your progress in '''Inventory → Relics'''.
* Collect relic pieces from Nebula Expeditions, pirate raids, and special events, then forge complete relics. Track your progress in '''Inventory → Relics'''.
* Forging a relic unlocks its base cosmetic. Alternate skins for the same relic can be purchased with '''Quantum Shards''' once the parent relic is forged.
* Forging a relic unlocks its base cosmetic. Alternate skins for the same relic can be purchased with '''Quantum Shards''' once the parent relic is forged.
* '''Avatar relics''' personalize your profile picture.
* '''Avatar relics''' personalize your profile picture.
* Alliance relic types — '''badges, flags, system themes, and monuments''' — can be donated to your alliance for shared branding.
* '''Alliance relic types''' — badges, flags, system themes, and monuments — can be donated to your alliance for shared branding.
 
* New '''Relics tab''' for alliances: donate relics, set the active alliance badge/flag branding, and attach system themes or monuments to systems your alliance controls.
=== Alliance Relics ===


* New '''Relics''' tab for alliances: donate relics, set the active alliance badge/flag branding, and attach system themes or monuments to systems your alliance controls.
=== Pirate Boss Strongholds ===
 
=== Pirate Bosses ===


* Pirate bosses now appear in strongholds across two tiers: '''Mid-Boss''' and '''Boss'''.
* Pirate bosses now appear in strongholds across two tiers: '''Mid-Boss''' and '''Boss'''.
* Exploration now surfaces '''nearby pirate boss strongholds''', with options to navigate, scout, or share the location with your alliance.
* Exploration now surfaces nearby pirate boss strongholds, with options to navigate, scout, or share the location with your alliance.


=== New Leaderboards ===
=== Leaderboards & Stats ===


* Added mission leaderboards for '''Asteroid Harvest''', '''Nebula Harvest''', and '''Exploration'''.
* Added mission leaderboards for '''Asteroid Harvest''', '''Nebula Harvest''', and '''Exploration'''.
* New per-player mission stats: resources harvested, ship gains, and artifacts.
* New per-player mission stats: resources harvested, ship gains, and artifacts.


=== Mail & Reports ===
=== Reports & Navigation ===


* New '''Resources Received''' transport report showing cargo delivered, sender, origin, and destination.
* New '''Resources Received''' transport report showing cargo delivered, sender, origin, and destination.
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== Improvements ==
== Improvements ==
=== Fleet Coordination ===


* New '''"This colony only"''' filter to show fleets launched from or heading to a specific colony.
* New '''"This colony only"''' filter to show fleets launched from or heading to a specific colony.
* '''Simulate a FCS attack''' directly from the fleet list.
* Simulate a '''FCS attack''' directly from the fleet list.
* Added '''30-''' and '''45-minute''' maximum-delay options for late joiners, plus a clearer participation unlock flow.
* Added '''30- and 45-minute''' maximum-delay options for late joiners, plus a clearer participation unlock flow.
* New notification settings for coordinated attacks (rally started, ally joined, ally left).
* New notification settings for '''coordinated attacks''' (rally started, ally joined, ally left).
 
=== Quality of Life ===
 
* New '''"Ask to switch colony after warp gate"''' option (requires Imperial Access).
* New '''"Ask to switch colony after warp gate"''' option (requires Imperial Access).
* Expanded in-game system announcements and notification settings.
* Expanded in-game system announcements and notification settings.

Latest revision as of 12:21, 14 September 2026

Patch Notes — 1.3.1

New Features

Relics & Forging

  • Collect relic pieces from Nebula Expeditions, pirate raids, and special events, then forge complete relics. Track your progress in Inventory → Relics.
  • Forging a relic unlocks its base cosmetic. Alternate skins for the same relic can be purchased with Quantum Shards once the parent relic is forged.
  • Avatar relics personalize your profile picture.
  • Alliance relic types — badges, flags, system themes, and monuments — can be donated to your alliance for shared branding.
  • New Relics tab for alliances: donate relics, set the active alliance badge/flag branding, and attach system themes or monuments to systems your alliance controls.

Pirate Boss Strongholds

  • Pirate bosses now appear in strongholds across two tiers: Mid-Boss and Boss.
  • Exploration now surfaces nearby pirate boss strongholds, with options to navigate, scout, or share the location with your alliance.

Leaderboards & Stats

  • Added mission leaderboards for Asteroid Harvest, Nebula Harvest, and Exploration.
  • New per-player mission stats: resources harvested, ship gains, and artifacts.

Reports & Navigation

  • New Resources Received transport report showing cargo delivered, sender, origin, and destination.
  • Added Go to Source and Go to Target quick navigation from your mail.
  • Clearer survey results, including validity notes for planet surveys and building-slot estimates.

Improvements

  • New "This colony only" filter to show fleets launched from or heading to a specific colony.
  • Simulate a FCS attack directly from the fleet list.
  • Added 30- and 45-minute maximum-delay options for late joiners, plus a clearer participation unlock flow.
  • New notification settings for coordinated attacks (rally started, ally joined, ally left).
  • New "Ask to switch colony after warp gate" option (requires Imperial Access).
  • Expanded in-game system announcements and notification settings.
  • Updated quick guides, including relics and forging.

Balance

  • Updated debris rates in Realm 3 and Realm 4.
  • Refined resource protection (safe storage) calculations.

Bug Fixes

  • Fixed colony slot survey and colonization content issues.