Warehouse: Difference between revisions
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{{Building|name=Warehouse|image=Building_Warehouse.png|category=Production|realm=1|placement=Planet|steel=3500|quartz=2000|gas=0|time=48s|effects=Increases total storage capacity for all resources.<br> | {{Building|name=Warehouse|image=Building_Warehouse.png|category=Production|realm=1|placement=Planet|steel=3500|quartz=2000|gas=0|time=48s|effects=Increases total storage capacity for all resources.<br> | ||
Storage capacity increases with each level.|requirements=Industrial Engineering Level 1<br> | Storage capacity increases with each level.<br> | ||
A portion of stored resources is protected from raids.|requirements=Industrial Engineering Level 1<br> | |||
Resource Protection Level 2|costMultiplier=2|buildTimeMultiplier=2.2}} | Resource Protection Level 2|costMultiplier=2|buildTimeMultiplier=2.2}} | ||
= Warehouse = | = Warehouse = | ||
The '''Warehouse''' | The '''Warehouse''' is unified storage for all resources on a colony โ and the foundation of raid protection for what you keep inside. | ||
== Mechanics == | |||
* Increases '''storage capacity''' for every resource type (~+85% per level) | |||
* Surplus production beyond capacity is lost โ upgrade before long offline periods | |||
== Special capabilities == | |||
=== Storage & raid protection === | |||
* A '''base ~30%''' of resources stored within warehouse capacity cannot be stolen in raids | |||
* [[Resource Protection]] research raises the protected share (plus monuments and other bonuses up to combat caps) | |||
* Only resources '''inside''' warehouse capacity count โ overflow is fully lootable | |||
See [[Resource Protection]] for the full breakdown. | |||
* | == Strategy == | ||
* | * Upgrade before major fleet builds or research spikes | ||
* | * Research [[Resource Protection]] on high-value worlds | ||
* Pair with [[Trading Center]] once you stockpile for contracts | |||
== Lore == | == Lore == | ||
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Entire planetary economies depend on these facilities to safely accumulate the resources required for expansion and war. | Entire planetary economies depend on these facilities to safely accumulate the resources required for expansion and war. | ||
== | == References == | ||
* [[Resource Protection]] | |||
ย | * [[Resources]] ยท [[Battle Looting]] | ||
* [[Buildings]] | |||
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Latest revision as of 05:45, 13 September 2026
| Warehouse | |
|---|---|
| Category | Production |
| Realm | 1 |
| Placement | Planet |
| Initial Cost | |
|
Steel: 3500 | |
| Build Time | 48s |
| Build Time Multiplier | 2.2 |
| Cost Multiplier | 2 |
| Base Effects | |
| Increases total storage capacity for all resources. Storage capacity increases with each level. | |
| Requirements | |
| Industrial Engineering Level 1 Resource Protection Level 2 | |
Warehouse
The Warehouse is unified storage for all resources on a colony โ and the foundation of raid protection for what you keep inside.
Mechanics
- Increases storage capacity for every resource type (~+85% per level)
- Surplus production beyond capacity is lost โ upgrade before long offline periods
Special capabilities
Storage & raid protection
- A base ~30% of resources stored within warehouse capacity cannot be stolen in raids
- Resource Protection research raises the protected share (plus monuments and other bonuses up to combat caps)
- Only resources inside warehouse capacity count โ overflow is fully lootable
See Resource Protection for the full breakdown.
Strategy
- Upgrade before major fleet builds or research spikes
- Research Resource Protection on high-value worlds
- Pair with Trading Center once you stockpile for contracts
Lore
Modern interstellar warehouses are marvels of logistical engineering. Beneath the surface of most colonies lie kilometers of reinforced storage tunnels, automated transport systems, and climate-controlled vaults.
Entire planetary economies depend on these facilities to safely accumulate the resources required for expansion and war.
