Radar Station: Difference between revisions
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Created page with "{{Building|name=Radar Station|image=Building_RadarStation.png|category=Lunar|realm=2|placement=Moon|steel=200000|quartz=400000|gas=200000|iridium=100000|time=7200s|effects=Extends detection range.<br> Increases warning time for incoming fleets.|requirements=Engineering Lab Level 10<br> Sensor Technology Level 10}} = Radar Station = The '''Radar Station''' is a planetary defense detection array installed on moons. It monitors deep-space traffic and warns colonies of inc..." |
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{{Building|name=Radar Station|image=Building_RadarStation.png|category=Lunar|realm=2|placement=Moon|steel=200000|quartz=400000|gas=200000|iridium=100000|time=7200s|effects=Extends | {{Building|name=Radar Station|image=Building_RadarStation.png|category=Lunar|realm=2|placement=Moon|steel=200000|quartz=400000|gas=200000|iridium=100000|time=7200s|effects=Extends fleet scan range and lengthens early-warning alerts for incoming attacks.|requirements=Engineering Lab Level 10<br> | ||
Sensor Technology Level 10|costMultiplier=2.1|buildTimeMultiplier=2.2}} | |||
Sensor Technology Level 10}} | |||
= Radar Station = | = Radar Station = | ||
The '''Radar Station''' is a | The '''Radar Station''' is a moon-only detection array in '''Per Regna'''. It scans hostile and pirate '''planets''' for fleet activity and lengthens '''early-warning push alerts''' when your worlds are attacked. | ||
== Mechanics == | |||
* Moon-only — build on moons orbiting the planet you want to defend or scout from | |||
* Each level adds '''+1 minute''' to defender early-warning time (best radar among moons around the target is used) | |||
* Fleet scans cost Gas (scales with distance); range grows about '''+1 system grid every two levels''' | |||
== Special capabilities == | |||
=== Fleet scans === | |||
Run a '''fleet scan''' on an enemy or pirate planet in range to reveal missions, timing, composition, and cargo for fleets tied to that world. Full rules: [[Fleet Detection#Radar Station scans|Radar Station scans]]. | |||
Radar '''does not''' reveal: | |||
* Fleets that '''launched from a moon''' (use moon staging for stealth) | |||
* Other players' fleets '''returning home''' after reaching the scanned planet (the planet's own fleets are shown on their way back) | |||
* Targets beyond radar range | |||
== | === Early warning === | ||
Colony-under-attack notifications fire in a '''10–30 minute''' window before arrival. Radar pushes toward the long end; attacker [[Frigate]] escorts shorten it. Details: [[Fleet Detection]]. | |||
* | == Strategy == | ||
* | * Build on moons of farm worlds and capitals you expect to be hit | ||
* Pair with [[Sensor Array]] on other moons for asteroid/pirate intel (different tool) | |||
* Defenders: more radar levels = more reaction time vs [[Frigate]] stealth | |||
== Lore == | == Lore == | ||
| Line 18: | Line 32: | ||
These installations often detect hostile fleets hours before they reach a colony. | These installations often detect hostile fleets hours before they reach a colony. | ||
== | == References == | ||
* [[Fleet Detection]] — early-warning alerts, fleet scans, moon stealth | |||
* [[Frigate]] — attack escort that shortens defender warning | |||
* [[Sensor Array]] — asteroid / pirate scans (not the same as radar fleet scans) | |||
Latest revision as of 10:10, 6 October 2026
| Radar Station | |
|---|---|
| Category | Lunar |
| Realm | 2 |
| Placement | Moon |
| Initial Cost | |
|
Steel: 200000 | |
| Build Time | 7200s |
| Build Time Multiplier | 2.2 |
| Cost Multiplier | 2.1 |
| Base Effects | |
| Extends fleet scan range and lengthens early-warning alerts for incoming attacks. | |
| Requirements | |
| Engineering Lab Level 10 Sensor Technology Level 10 | |
Radar Station
The Radar Station is a moon-only detection array in Per Regna. It scans hostile and pirate planets for fleet activity and lengthens early-warning push alerts when your worlds are attacked.
Mechanics
- Moon-only — build on moons orbiting the planet you want to defend or scout from
- Each level adds +1 minute to defender early-warning time (best radar among moons around the target is used)
- Fleet scans cost Gas (scales with distance); range grows about +1 system grid every two levels
Special capabilities
Fleet scans
Run a fleet scan on an enemy or pirate planet in range to reveal missions, timing, composition, and cargo for fleets tied to that world. Full rules: Radar Station scans.
Radar does not reveal:
- Fleets that launched from a moon (use moon staging for stealth)
- Other players' fleets returning home after reaching the scanned planet (the planet's own fleets are shown on their way back)
- Targets beyond radar range
Early warning
Colony-under-attack notifications fire in a 10–30 minute window before arrival. Radar pushes toward the long end; attacker Frigate escorts shorten it. Details: Fleet Detection.
Strategy
- Build on moons of farm worlds and capitals you expect to be hit
- Pair with Sensor Array on other moons for asteroid/pirate intel (different tool)
- Defenders: more radar levels = more reaction time vs Frigate stealth
Lore
Radar stations combine long-range sensor arrays, gravitational scanners, and hyperspace monitoring systems.
These installations often detect hostile fleets hours before they reach a colony.
References
- Fleet Detection — early-warning alerts, fleet scans, moon stealth
- Frigate — attack escort that shortens defender warning
- Sensor Array — asteroid / pirate scans (not the same as radar fleet scans)
