Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Trading Center: Difference between revisions

From Per Regna
Created page with "{{Building|name=Trading Center|image=Building_TradingCenter.png|category=Infrastructure|realm=2|placement=Planet|steel=8000|quartz=18000|gas=12000|iridium=4000|silicium=3500|time=36000s|effects=Allows resource trading between players.<br> Reduces trade tax at higher levels.|requirements=Warehouse Level 10<br> Trade Networks Level 4}} = Trading Center = The '''Trading Center''' functions as the commercial heart of a planetary economy. Through advanced logistics networks..."
ย 
Sync building catalog + capabilities (Trading Center)
ย 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Building|name=Trading Center|image=Building_TradingCenter.png|category=Infrastructure|realm=2|placement=Planet|steel=8000|quartz=18000|gas=12000|iridium=4000|silicium=3500|time=36000s|effects=Allows resource trading between players.<br>
{{Building|name=Trading Center|image=Building_TradingCenter.png|category=Infrastructure|realm=2|placement=Planet|steel=8000|quartz=18000|gas=12000|iridium=4000|silicium=3500|time=36000s|effects=Allows resource trading between players.<br>
Reduces trade tax at higher levels.|requirements=Warehouse Level 10<br>
Reduces trade tax at higher levels.|requirements=Warehouse Level 10<br>
Trade Networks Level 4}}
Trade Networks Level 4|costMultiplier=2.1|buildTimeMultiplier=1.7}}


= Trading Center =
= Trading Center =
The '''Trading Center''' functions as the commercial heart of a planetary economy.
The '''Trading Center''' is your colony market hub โ€” player trades, contracts, and later-realm public boards flow through here.


Through advanced logistics networks, colonies can exchange resources, negotiate contracts, and participate in the galactic marketplace.
== Mechanics ==
* Enables resource exchange with other commanders
* Trade tax decreases as the building levels up and with [[Trade Networks]] / Economic Empire research
* Requires substantial [[Warehouse]] storage before construction


== Mechanics ==
== Special capabilities ==
=== Market & contracts ===
* Host local trades and contract flows (see [[Trading System]])
* Higher levels improve tax efficiency โ€” industrial empires ROI on upgrade
* Unlocks broader market features in later realms (public board / alliance contracts per progression)


* Enables player resource trading.
== Strategy ==
* Enables market contracts.
* Build on a secure, high-storage world โ€” not your border flashpoint
* Higher levels reduce trade taxes.
* Upgrade tax-sensitive routes before bulk moving Iridium or Silicium
* Pair with [[Warehouse]] and production worlds feeding surpluses


== Lore ==
== Lore ==
Line 19: Line 27:
Entire fleets of cargo vessels arrive daily to exchange materials and transport goods across the galaxy.
Entire fleets of cargo vessels arrive daily to exchange materials and transport goods across the galaxy.


== Strategy ==
== References ==
Trading Centers are especially useful for empires that specialize in certain resources.
* [[Trading System]]
* [[Warehouse]] ยท [[Trade Networks]]
* [[Resources]]

Latest revision as of 05:45, 13 September 2026

Trading Center

Category Infrastructure
Realm 2
Placement Planet
Initial Cost

Steel: 8000
Quartz: 18000
Gas: 12000
Iridium: 4000
Silicium: 3500
Elerium: โ€”

Build Time 36000s
Build Time Multiplier 1.7
Cost Multiplier 2.1
Base Effects
Allows resource trading between players.

Reduces trade tax at higher levels.

Requirements
Warehouse Level 10

Trade Networks Level 4

Trading Center

The Trading Center is your colony market hub โ€” player trades, contracts, and later-realm public boards flow through here.

Mechanics

  • Enables resource exchange with other commanders
  • Trade tax decreases as the building levels up and with Trade Networks / Economic Empire research
  • Requires substantial Warehouse storage before construction

Special capabilities

Market & contracts

  • Host local trades and contract flows (see Trading System)
  • Higher levels improve tax efficiency โ€” industrial empires ROI on upgrade
  • Unlocks broader market features in later realms (public board / alliance contracts per progression)

Strategy

  • Build on a secure, high-storage world โ€” not your border flashpoint
  • Upgrade tax-sensitive routes before bulk moving Iridium or Silicium
  • Pair with Warehouse and production worlds feeding surpluses

Lore

Trading Centers are vast commercial hubs filled with merchants, traders, and automated exchange systems.

Entire fleets of cargo vessels arrive daily to exchange materials and transport goods across the galaxy.

References