Trading Center: Difference between revisions
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Created page with "{{Building|name=Trading Center|image=Building_TradingCenter.png|category=Infrastructure|realm=2|placement=Planet|steel=8000|quartz=18000|gas=12000|iridium=4000|silicium=3500|time=36000s|effects=Allows resource trading between players.<br> Reduces trade tax at higher levels.|requirements=Warehouse Level 10<br> Trade Networks Level 4}} = Trading Center = The '''Trading Center''' functions as the commercial heart of a planetary economy. Through advanced logistics networks..." ย |
Sync building catalog + capabilities (Trading Center) ย |
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{{Building|name=Trading Center|image=Building_TradingCenter.png|category=Infrastructure|realm=2|placement=Planet|steel=8000|quartz=18000|gas=12000|iridium=4000|silicium=3500|time=36000s|effects=Allows resource trading between players.<br> | {{Building|name=Trading Center|image=Building_TradingCenter.png|category=Infrastructure|realm=2|placement=Planet|steel=8000|quartz=18000|gas=12000|iridium=4000|silicium=3500|time=36000s|effects=Allows resource trading between players.<br> | ||
Reduces trade tax at higher levels.|requirements=Warehouse Level 10<br> | Reduces trade tax at higher levels.|requirements=Warehouse Level 10<br> | ||
Trade Networks Level 4}} | Trade Networks Level 4|costMultiplier=2.1|buildTimeMultiplier=1.7}} | ||
= Trading Center = | = Trading Center = | ||
The '''Trading Center''' | The '''Trading Center''' is your colony market hub โ player trades, contracts, and later-realm public boards flow through here. | ||
== Mechanics == | |||
* Enables resource exchange with other commanders | |||
* Trade tax decreases as the building levels up and with [[Trade Networks]] / Economic Empire research | |||
* Requires substantial [[Warehouse]] storage before construction | |||
== | == Special capabilities == | ||
=== Market & contracts === | |||
* Host local trades and contract flows (see [[Trading System]]) | |||
* Higher levels improve tax efficiency โ industrial empires ROI on upgrade | |||
* Unlocks broader market features in later realms (public board / alliance contracts per progression) | |||
* | == Strategy == | ||
* | * Build on a secure, high-storage world โ not your border flashpoint | ||
* | * Upgrade tax-sensitive routes before bulk moving Iridium or Silicium | ||
* Pair with [[Warehouse]] and production worlds feeding surpluses | |||
== Lore == | == Lore == | ||
| Line 19: | Line 27: | ||
Entire fleets of cargo vessels arrive daily to exchange materials and transport goods across the galaxy. | Entire fleets of cargo vessels arrive daily to exchange materials and transport goods across the galaxy. | ||
== | == References == | ||
Trading | * [[Trading System]] | ||
* [[Warehouse]] ยท [[Trade Networks]] | |||
* [[Resources]] | |||
Latest revision as of 05:45, 13 September 2026
| Trading Center | |
|---|---|
| Category | Infrastructure |
| Realm | 2 |
| Placement | Planet |
| Initial Cost | |
|
Steel: 8000 | |
| Build Time | 36000s |
| Build Time Multiplier | 1.7 |
| Cost Multiplier | 2.1 |
| Base Effects | |
| Allows resource trading between players. Reduces trade tax at higher levels. | |
| Requirements | |
| Warehouse Level 10 Trade Networks Level 4 | |
Trading Center
The Trading Center is your colony market hub โ player trades, contracts, and later-realm public boards flow through here.
Mechanics
- Enables resource exchange with other commanders
- Trade tax decreases as the building levels up and with Trade Networks / Economic Empire research
- Requires substantial Warehouse storage before construction
Special capabilities
Market & contracts
- Host local trades and contract flows (see Trading System)
- Higher levels improve tax efficiency โ industrial empires ROI on upgrade
- Unlocks broader market features in later realms (public board / alliance contracts per progression)
Strategy
- Build on a secure, high-storage world โ not your border flashpoint
- Upgrade tax-sensitive routes before bulk moving Iridium or Silicium
- Pair with Warehouse and production worlds feeding surpluses
Lore
Trading Centers are vast commercial hubs filled with merchants, traders, and automated exchange systems.
Entire fleets of cargo vessels arrive daily to exchange materials and transport goods across the galaxy.
