Expeditions/Faction Expeditions: Difference between revisions
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Created page with "= Faction Expeditions (Realm 3) = Realm 3 integrates pirate faction mechanics into expedition nodes. == Faction Reputation Effects == {| class="wikitable" !Reputation !Effects |- |Hostile | +20% combat events, +30% loot |- |Neutral |Standard behavior |- |Friendly | -30% combat risk |- |Allied |Faction escorts assist fleet |} == Pirate Interference Event == Trigger: * Recently raided faction Player Choices: # Fight # Bribe # Negotiate (Explorer class is required) # R..." Β |
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= Faction Expeditions | = Expeditions/Faction Expeditions = | ||
There is '''no separate βFaction Expeditionsβ mode''' in live Per Regna. | |||
Expedition runs use nebula zones and the standard depth / reward systems. Pirate '''factions''' are a PvE stronghold mechanic β see [[Pirates]] β not a distinct expedition type. | |||
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* | * [[Expeditions]] β how runs work | ||
Β | * [[Expeditions/Nebula Zones]] β zone rules | ||
* [[Expeditions/Rewards]] β payouts | |||
Β | * [[Expeditions/Depth System]] β depth timers and risk | ||
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Latest revision as of 07:19, 13 September 2026
Expeditions/Faction Expeditions
There is no separate βFaction Expeditionsβ mode in live Per Regna.
Expedition runs use nebula zones and the standard depth / reward systems. Pirate factions are a PvE stronghold mechanic β see Pirates β not a distinct expedition type.
Use:
- Expeditions β how runs work
- Expeditions/Nebula Zones β zone rules
- Expeditions/Rewards β payouts
- Expeditions/Depth System β depth timers and risk