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Created page with "= Expedition Rewards = Rewards scale by: * Realm * Depth * Node Type * Node State * Rally participation * Archetype bonuses == Realm 1 Rewards == Resources: * Steel * Quartz * Minor Gas Drops: * Research Fragments * Blueprint Fragments * Codex Entries Failure: * No ship loss * Stun only == Realm 2 Additions == New: * Higher fragment rates * Meteorite coordinates * Rally multiplier Rally Multiplier Formula:<pre> rallyMultiplier = 1 + (0.28 Γ log2(participants +..." Β |
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= Expedition Rewards = | = Expedition Rewards = | ||
<blockquote>Subpage of '''[[Expeditions]]'''. Wiki path: <code>Expeditions/Rewards</code>.</blockquote> | |||
Expedition payouts scale with '''fleet catalog value''', '''zone difficulty''', '''depth''', '''research / class''', and a '''variance roll'''. They do '''not''' use a flat node base reward, Charged/Dormant loot mods, or a rally multiplier β expeditions are solo. | |||
== Contents == | |||
Drops | * What actually scales rewards | ||
* Resource formula | |||
* Resources by realm | |||
* Drops | |||
* Recovered ships | |||
* Failure vs rewards | |||
* Caps | |||
* What this page used to claim | |||
== What actually scales rewards == | |||
{| class="wikitable" | |||
!Lever | |||
!Effect | |||
|- | |||
|'''Fleet catalog value''' | |||
|Resource and ship finds start at '''15%''' of the ships you sent | |||
|- | |||
|'''Zone difficulty''' | |||
|Easy Γ1.0 / Medium Γ1.2 / Hard Γ1.6 / Extreme Γ2.0 (resources) | |||
|- | |||
|'''Depth''' | |||
|Earning Γ1.0 β Γ3.0 from D1 to D10 (see [[Expeditions/Depth System|Depth System]]) | |||
|- | |||
|'''Science Vessels''' | |||
|<code>min(100%, logβ(count + 1) Γ 5%)</code> extra loot and a matching cap lift | |||
|- | |||
|'''Explorer class''' | |||
|'''+12%''' loot; Warlord '''β10%''' | |||
|- | |||
|'''Expedition Basics / Legendary Expeditions''' | |||
|Extra loot % | |||
|- | |||
|'''Variance roll''' | |||
|0.7β1.3Γ base, plus rare minor / major / jackpot | |||
|- | |||
|'''Cargo''' | |||
|Resources scale down if the hold is full; recovered ships are not cargo-capped | |||
|} | |||
Node type, node state, and rally participation are '''not''' live loot multipliers. | |||
== | == Resource formula == | ||
payout β fleet catalog value Γ 15% | |||
Β Β Β Β Γ difficulty | |||
Β Β Β Β Γ depth earning | |||
Β Β Β Β Γ research + class loot | |||
Β Β Β Β Γ variance roll | |||
Β Β Β Β Γ (1 + Science Vessel bonus) | |||
Β | |||
Then the total is split across resource types (steel-heavy, quartz-heavy, or gas-heavy emphasis is random). Full tables: [[Expeditions#how loot is calculated|Expeditions β How loot is calculated]]. | |||
Β | |||
== Resources by realm == | |||
{| class="wikitable" | {| class="wikitable" | ||
! | !Realm | ||
! | !Resources | ||
|- | |- | ||
|1 | |'''1''' | ||
| | |Steel, Quartz, Gas | ||
|- | |- | ||
|2 | |'''2+''' | ||
| | | + Iridium and Silicium | ||
|- | |- | ||
|3 | |'''3+''' | ||
| | | + Elerium (not on every find) | ||
|} | |} | ||
== Realm | Silicium is a '''Realm 2''' expedition resource, not a Realm 3 unlock. | ||
Β | |||
== Drops == | |||
Β | |||
Item finds are '''nano boosts''', '''tech boosts''', '''relic pieces''', '''monument pieces''', and (very rarely) '''cosmetics'''. There are no research fragments, blueprint fragments, or Codex entries on this mission. | |||
Β | |||
* Harder zones, and depths up to 3, weight <code>item found</code> more heavily. Past depth 3, each item type's chance drops by '''2 percentage points''' per extra depth, to a minimum of '''2%''' (see [[Expeditions/Depth System|Depth System]]). There is '''no guaranteed fragment at depth 5''' and '''no guaranteed relic at depths 9β10'''. | |||
* Deep Space Sensors, Monolith, Explorer class, and one specialist ship type bias the '''family''' of item (relic > monument > nano > tech). See [[Expeditions#fleet composition|Expeditions β Fleet composition]]. | |||
* In '''Realms 1β3''', relic-piece weights are '''Γ4''' and monument-piece weights '''Γ3''' versus Realm 4 baseline. | |||
* Above '''1 trillion''' player score, nano and tech boost weights drop to '''10%''' of normal. Relics, monuments, and cosmetics are unchanged by that throttle. | |||
Β | |||
Relic drop context: [[Relics#collecting relic pieces|Relics β Collecting relic pieces]]. | |||
Β | |||
== Recovered ships == | |||
* | A <code>ships found</code> event pays from a '''ship-value budget''' (~15% of fleet value Γ a steeper difficulty curve: Easy Γ1 / Medium Γ1.5 / Hard Γ2.5 / Extreme Γ4, then depth and Science Vessel bonus). | ||
* | Β | ||
* | * Pool is '''current realm and previous realm''' only. | ||
* Class is capped near '''one above''' the strongest ship you sent (jackpots can stretch that). | |||
* Colony ships, Recyclers, Advanced Recyclers, Planetary Harvesters, Support Vessels, and Science Vessels are '''not''' recovered. | |||
Β | |||
== Failure vs rewards == | |||
Β | |||
A bad depth does '''not''' wipe or tax loot from earlier depths. | |||
{| class="wikitable" | {| class="wikitable" | ||
! | !Outcome | ||
! | !Typical result | ||
|- | |||
|Empty / quiet | |||
|No payout this depth | |||
|- | |- | ||
| | |Stun | ||
| | |Delay '''15β120 min''', then Extract or Continue; '''loot kept''' | ||
|- | |- | ||
| | |Ship loss / pirate ambush | ||
| | |Permanent hull removed (small %, then capped β see [[Expeditions/Depth System#ship loss and stun by depth|Depth System]]) | ||
| | |||
|} | |} | ||
Realm 1 is '''not''' stun-only. Easy zones can lose ships from depth 2 onward. | |||
== Caps == | |||
* '''Per-expedition''' ceiling from player score (slower growth after ~1M) and a '''realm hard cap'''. | |||
* '''Daily''' ceiling = '''15Γ''' the per-expedition cap (a small floor remains if you are near the daily limit). | |||
* Science Vessel bonus '''raises''' the ceiling on that run. | |||
* '''Legendary Expeditions''' raises per-run and daily ceilings further. | |||
== What this page used to claim == | |||
Ignore older copy that mentioned: | |||
* Rally multiplier <code>1 + 0.28 Γ logβ(participants + 1)</code> | |||
* Meteorite coordinates as an expedition reward | |||
* Guaranteed fragment at depth 5 | |||
* Depth 7β8 at '''6Γ''' / depth 9β10 at '''10Γ''' with guaranteed relic pieces | |||
* βNo ship loss, stun onlyβ in Realm 1 | |||
* Research / blueprint / Codex fragment drops | |||
Those are not how live expeditions pay. | |||
Latest revision as of 04:15, 12 October 2026
Expedition Rewards
Subpage of Expeditions. Wiki path:
Expeditions/Rewards.
Expedition payouts scale with fleet catalog value, zone difficulty, depth, research / class, and a variance roll. They do not use a flat node base reward, Charged/Dormant loot mods, or a rally multiplier β expeditions are solo.
Contents
- What actually scales rewards
- Resource formula
- Resources by realm
- Drops
- Recovered ships
- Failure vs rewards
- Caps
- What this page used to claim
What actually scales rewards
| Lever | Effect |
|---|---|
| Fleet catalog value | Resource and ship finds start at 15% of the ships you sent |
| Zone difficulty | Easy Γ1.0 / Medium Γ1.2 / Hard Γ1.6 / Extreme Γ2.0 (resources) |
| Depth | Earning Γ1.0 β Γ3.0 from D1 to D10 (see Depth System) |
| Science Vessels | min(100%, logβ(count + 1) Γ 5%) extra loot and a matching cap lift
|
| Explorer class | +12% loot; Warlord β10% |
| Expedition Basics / Legendary Expeditions | Extra lootΒ % |
| Variance roll | 0.7β1.3Γ base, plus rare minor / major / jackpot |
| Cargo | Resources scale down if the hold is full; recovered ships are not cargo-capped |
Node type, node state, and rally participation are not live loot multipliers.
Resource formula
payout β fleet catalog value Γ 15%
Γ difficulty
Γ depth earning
Γ research + class loot
Γ variance roll
Γ (1 + Science Vessel bonus)
Then the total is split across resource types (steel-heavy, quartz-heavy, or gas-heavy emphasis is random). Full tables: Expeditions β How loot is calculated.
Resources by realm
| Realm | Resources |
|---|---|
| 1 | Steel, Quartz, Gas |
| 2+ | + Iridium and Silicium |
| 3+ | + Elerium (not on every find) |
Silicium is a Realm 2 expedition resource, not a Realm 3 unlock.
Drops
Item finds are nano boosts, tech boosts, relic pieces, monument pieces, and (very rarely) cosmetics. There are no research fragments, blueprint fragments, or Codex entries on this mission.
- Harder zones, and depths up to 3, weight
item foundmore heavily. Past depth 3, each item type's chance drops by 2 percentage points per extra depth, to a minimum of 2% (see Depth System). There is no guaranteed fragment at depth 5 and no guaranteed relic at depths 9β10. - Deep Space Sensors, Monolith, Explorer class, and one specialist ship type bias the family of item (relic > monument > nano > tech). See Expeditions β Fleet composition.
- In Realms 1β3, relic-piece weights are Γ4 and monument-piece weights Γ3 versus Realm 4 baseline.
- Above 1 trillion player score, nano and tech boost weights drop to 10% of normal. Relics, monuments, and cosmetics are unchanged by that throttle.
Relic drop context: Relics β Collecting relic pieces.
Recovered ships
A ships found event pays from a ship-value budget (~15% of fleet value Γ a steeper difficulty curve: Easy Γ1 / Medium Γ1.5 / Hard Γ2.5 / Extreme Γ4, then depth and Science Vessel bonus).
- Pool is current realm and previous realm only.
- Class is capped near one above the strongest ship you sent (jackpots can stretch that).
- Colony ships, Recyclers, Advanced Recyclers, Planetary Harvesters, Support Vessels, and Science Vessels are not recovered.
Failure vs rewards
A bad depth does not wipe or tax loot from earlier depths.
| Outcome | Typical result |
|---|---|
| Empty / quiet | No payout this depth |
| Stun | Delay 15β120 min, then Extract or Continue; loot kept |
| Ship loss / pirate ambush | Permanent hull removed (smallΒ %, then capped β see Depth System) |
Realm 1 is not stun-only. Easy zones can lose ships from depth 2 onward.
Caps
- Per-expedition ceiling from player score (slower growth after ~1M) and a realm hard cap.
- Daily ceiling = 15Γ the per-expedition cap (a small floor remains if you are near the daily limit).
- Science Vessel bonus raises the ceiling on that run.
- Legendary Expeditions raises per-run and daily ceilings further.
What this page used to claim
Ignore older copy that mentioned:
- Rally multiplier
1 + 0.28 Γ logβ(participants + 1) - Meteorite coordinates as an expedition reward
- Guaranteed fragment at depth 5
- Depth 7β8 at 6Γ / depth 9β10 at 10Γ with guaranteed relic pieces
- βNo ship loss, stun onlyβ in Realm 1
- Research / blueprint / Codex fragment drops
Those are not how live expeditions pay.