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Radar Station: Difference between revisions

From Per Regna
Created page with "{{Building|name=Radar Station|image=Building_RadarStation.png|category=Lunar|realm=2|placement=Moon|steel=200000|quartz=400000|gas=200000|iridium=100000|time=7200s|effects=Extends detection range.<br> Increases warning time for incoming fleets.|requirements=Engineering Lab Level 10<br> Sensor Technology Level 10}} = Radar Station = The '''Radar Station''' is a planetary defense detection array installed on moons. It monitors deep-space traffic and warns colonies of inc..."
 
Local CI auto-sync from Radar_Station.wikitext
 
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{{Building|name=Radar Station|image=Building_RadarStation.png|category=Lunar|realm=2|placement=Moon|steel=200000|quartz=400000|gas=200000|iridium=100000|time=7200s|effects=Extends detection range.<br>
{{Building|name=Radar Station|image=Building_RadarStation.png|category=Lunar|realm=2|placement=Moon|steel=200000|quartz=400000|gas=200000|iridium=100000|time=7200s|effects=Extends fleet scan range and lengthens early-warning alerts for incoming attacks.|requirements=Engineering Lab Level 10<br>
Increases warning time for incoming fleets.|requirements=Engineering Lab Level 10<br>
Sensor Technology Level 10|costMultiplier=2.1|buildTimeMultiplier=2.2}}
Sensor Technology Level 10}}


= Radar Station =
= Radar Station =
The '''Radar Station''' is a planetary defense detection array installed on moons.
The '''Radar Station''' is a moon-only detection array in '''Per Regna'''. It scans hostile and pirate '''planets''' for fleet activity and lengthens '''early-warning push alerts''' when your worlds are attacked.


It monitors deep-space traffic and warns colonies of incoming hostile fleets.
== Mechanics ==
* Moon-only — build on moons orbiting the planet you want to defend or scout from
* Each level adds '''+1 minute''' to defender early-warning time (best radar among moons around the target is used)
* Fleet scans cost Gas (scales with distance); range grows about '''+1 system grid every two levels'''
 
== Special capabilities ==
=== Fleet scans ===
Run a '''fleet scan''' on an enemy or pirate planet in range to reveal missions, timing, composition, and cargo for fleets tied to that world. Full rules: [[Fleet Detection#Radar Station scans|Radar Station scans]].
 
Radar '''does not''' reveal:
* Fleets that '''launched from a moon''' (use moon staging for stealth)
* Other players' fleets '''returning home''' after reaching the scanned planet (the planet's own fleets are shown on their way back)
* Targets beyond radar range


== Mechanics ==
=== Early warning ===
Colony-under-attack notifications fire in a '''10–30 minute''' window before arrival. Radar pushes toward the long end; attacker [[Frigate]] escorts shorten it. Details: [[Fleet Detection]].


* Increases detection range.
== Strategy ==
* Provides early warning of enemy fleets.
* Build on moons of farm worlds and capitals you expect to be hit
* Pair with [[Sensor Array]] on other moons for asteroid/pirate intel (different tool)
* Defenders: more radar levels = more reaction time vs [[Frigate]] stealth


== Lore ==
== Lore ==
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These installations often detect hostile fleets hours before they reach a colony.
These installations often detect hostile fleets hours before they reach a colony.


== Strategy ==
== References ==
Radar Stations provide crucial intelligence during wars and large-scale conflicts.
* [[Fleet Detection]] — early-warning alerts, fleet scans, moon stealth
* [[Frigate]] — attack escort that shortens defender warning
* [[Sensor Array]] — asteroid / pirate scans (not the same as radar fleet scans)

Latest revision as of 10:10, 6 October 2026

Radar Station

Category Lunar
Realm 2
Placement Moon
Initial Cost

Steel: 200000
Quartz: 400000
Gas: 200000
Iridium: 100000
Silicium: —
Elerium: —

Build Time 7200s
Build Time Multiplier 2.2
Cost Multiplier 2.1
Base Effects
Extends fleet scan range and lengthens early-warning alerts for incoming attacks.
Requirements
Engineering Lab Level 10

Sensor Technology Level 10

Radar Station

The Radar Station is a moon-only detection array in Per Regna. It scans hostile and pirate planets for fleet activity and lengthens early-warning push alerts when your worlds are attacked.

Mechanics

  • Moon-only — build on moons orbiting the planet you want to defend or scout from
  • Each level adds +1 minute to defender early-warning time (best radar among moons around the target is used)
  • Fleet scans cost Gas (scales with distance); range grows about +1 system grid every two levels

Special capabilities

Fleet scans

Run a fleet scan on an enemy or pirate planet in range to reveal missions, timing, composition, and cargo for fleets tied to that world. Full rules: Radar Station scans.

Radar does not reveal:

  • Fleets that launched from a moon (use moon staging for stealth)
  • Other players' fleets returning home after reaching the scanned planet (the planet's own fleets are shown on their way back)
  • Targets beyond radar range

Early warning

Colony-under-attack notifications fire in a 10–30 minute window before arrival. Radar pushes toward the long end; attacker Frigate escorts shorten it. Details: Fleet Detection.

Strategy

  • Build on moons of farm worlds and capitals you expect to be hit
  • Pair with Sensor Array on other moons for asteroid/pirate intel (different tool)
  • Defenders: more radar levels = more reaction time vs Frigate stealth

Lore

Radar stations combine long-range sensor arrays, gravitational scanners, and hyperspace monitoring systems.

These installations often detect hostile fleets hours before they reach a colony.

References

  • Fleet Detection — early-warning alerts, fleet scans, moon stealth
  • Frigate — attack escort that shortens defender warning
  • Sensor Array — asteroid / pirate scans (not the same as radar fleet scans)