Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Expeditions/Nebula Zones: Difference between revisions

From Per Regna
Created page with "= Nebula Zones = Nebula nodes focus on anomaly events and Codex progression. == Characteristics == Higher probability of: * Radiation events * Anomaly chains * Codex unlock triggers * Fragment drops Lower probability of: * Raw cargo events * Direct pirate combat (unless faction-aligned) == Nebula Difficulty by Depth == {| class="wikitable" !Depth !Hull Risk !Rare Event Rate !Codex Chance |- |1 |0โ€“5% |Low |Low |- |2 |5โ€“15% |Medium |Medium |- |3 |10โ€“30% |High |H..."
ย 
Local CI auto-sync from Expeditions-Nebula-Zones.wikitext
ย 
Line 1: Line 1:
= Nebula Zones =
= Expeditions/Nebula Zones =
Nebula nodes focus on anomaly events and Codex progression.
Nebula zones are the destinations for [[Expeditions]]. Each nebula system must be '''scouted''' before you can run zone expeditions there.


== Characteristics ==
== Key rules ==
Higher probability of:


* Radiation events
* Scout the nebula system (position 0) first.
* Anomaly chains
* '''One''' expedition '''or''' gas harvest per nebula zone at a time.
* Codex unlock triggers
* Zone difficulty (Easy / Medium / Hard / Extreme) scales rewards and risk.
* Fragment drops
* Charged / Dormant cosmetic states do '''not''' change expedition payout or risk today.


Lower probability of:
Full guide: [[Expeditions]] ยท Rewards: [[Expeditions/Rewards]] ยท Depth: [[Expeditions/Depth System]]
ย 
* Raw cargo events
* Direct pirate combat (unless faction-aligned)
ย 
== Nebula Difficulty by Depth ==
{| class="wikitable"
!Depth
!Hull Risk
!Rare Event Rate
!Codex Chance
|-
|1
|0โ€“5%
|Low
|Low
|-
|2
|5โ€“15%
|Medium
|Medium
|-
|3
|10โ€“30%
|High
|High
|}
ย 
== Hazard Scaling Formula ==
<pre>
hazardIntensity = baseHazard ร— depthMultiplier ร— nodeStateModifier
</pre>Node State Modifier:
ย 
* Charged = 1.35
* Dormant = 0.8
ย 
== Node States (Realm 2+) ==
{| class="wikitable"
!State
!Loot Modifier
!Rare Drop
!Risk Level
!Spawn Chance
|-
|Charged
| +35%
| +10%
|Higher
|30%
|-
|Dormant
| -20%
|Reduced
|Lower
|20%
|}

Latest revision as of 07:19, 13 September 2026

Expeditions/Nebula Zones

Nebula zones are the destinations for Expeditions. Each nebula system must be scouted before you can run zone expeditions there.

Key rules

  • Scout the nebula system (position 0) first.
  • One expedition or gas harvest per nebula zone at a time.
  • Zone difficulty (Easy / Medium / Hard / Extreme) scales rewards and risk.
  • Charged / Dormant cosmetic states do not change expedition payout or risk today.

Full guide: Expeditions ยท Rewards: Expeditions/Rewards ยท Depth: Expeditions/Depth System

Contents