Expeditions/Nebula Zones: Difference between revisions
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Created page with "= Nebula Zones = Nebula nodes focus on anomaly events and Codex progression. == Characteristics == Higher probability of: * Radiation events * Anomaly chains * Codex unlock triggers * Fragment drops Lower probability of: * Raw cargo events * Direct pirate combat (unless faction-aligned) == Nebula Difficulty by Depth == {| class="wikitable" !Depth !Hull Risk !Rare Event Rate !Codex Chance |- |1 |0โ5% |Low |Low |- |2 |5โ15% |Medium |Medium |- |3 |10โ30% |High |H..." ย |
Local CI auto-sync from Expeditions-Nebula-Zones.wikitext ย |
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= Nebula Zones = | = Expeditions/Nebula Zones = | ||
Nebula | Nebula zones are the destinations for [[Expeditions]]. Each nebula system must be '''scouted''' before you can run zone expeditions there. | ||
== | == Key rules == | ||
* | * Scout the nebula system (position 0) first. | ||
* | * '''One''' expedition '''or''' gas harvest per nebula zone at a time. | ||
* | * Zone difficulty (Easy / Medium / Hard / Extreme) scales rewards and risk. | ||
* | * Charged / Dormant cosmetic states do '''not''' change expedition payout or risk today. | ||
Full guide: [[Expeditions]] ยท Rewards: [[Expeditions/Rewards]] ยท Depth: [[Expeditions/Depth System]] | |||
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Latest revision as of 07:19, 13 September 2026
Expeditions/Nebula Zones
Nebula zones are the destinations for Expeditions. Each nebula system must be scouted before you can run zone expeditions there.
Key rules
- Scout the nebula system (position 0) first.
- One expedition or gas harvest per nebula zone at a time.
- Zone difficulty (Easy / Medium / Hard / Extreme) scales rewards and risk.
- Charged / Dormant cosmetic states do not change expedition payout or risk today.
Full guide: Expeditions ยท Rewards: Expeditions/Rewards ยท Depth: Expeditions/Depth System