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Warehouse: Difference between revisions

From Per Regna
Created page with "{{Building|name=Warehouse|image=Building_Warehouse.png|category=Production|realm=1|placement=Planet|steel=3500|quartz=2000|gas=0|time=48s|effects=Increases total storage capacity for all resources.<br> Storage capacity increases with each level.|requirements=Industrial Engineering Level 1<br> Resource Protection Level 2}} = Warehouse = The '''Warehouse''' serves as the primary storage facility for all resources produced on a colony. Massive subterranean vaults and rein..."
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Sync building catalog + capabilities (Warehouse)
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(One intermediate revision by the same user not shown)
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{{Building|name=Warehouse|image=Building_Warehouse.png|category=Production|realm=1|placement=Planet|steel=3500|quartz=2000|gas=0|time=48s|effects=Increases total storage capacity for all resources.<br>
{{Building|name=Warehouse|image=Building_Warehouse.png|category=Production|realm=1|placement=Planet|steel=3500|quartz=2000|gas=0|time=48s|effects=Increases total storage capacity for all resources.<br>
Storage capacity increases with each level.|requirements=Industrial Engineering Level 1<br>
Storage capacity increases with each level.<br>
Resource Protection Level 2}}
A portion of stored resources is protected from raids.|requirements=Industrial Engineering Level 1<br>
Resource Protection Level 2|costMultiplier=2|buildTimeMultiplier=2.2}}


= Warehouse =
= Warehouse =
The '''Warehouse''' serves as the primary storage facility for all resources produced on a colony.
The '''Warehouse''' is unified storage for all resources on a colony โ€” and the foundation of raid protection for what you keep inside.


Massive subterranean vaults and reinforced orbital storage modules allow empires to accumulate strategic reserves necessary for fleet construction, research, and large-scale infrastructure projects.
== Mechanics ==
* Increases '''storage capacity''' for every resource type (~+85% per level)
* Surplus production beyond capacity is lost โ€” upgrade before long offline periods


Without adequate storage, surplus production may be lost once capacity limits are reached.
== Special capabilities ==
=== Storage & raid protection ===
* A '''base ~30%''' of resources stored within warehouse capacity cannot be stolen in raids
* [[Resource Protection]] research raises the protected share (plus monuments and other bonuses up to combat caps)
* Only resources '''inside''' warehouse capacity count โ€” overflow is fully lootable


== Mechanics ==
See [[Resource Protection]] for the full breakdown.


* Increases storage capacity for all resources.
== Strategy ==
* Capacity increases significantly with each level.
* Upgrade before major fleet builds or research spikes
* A portion of stored resources are protected from raids.
* Research [[Resource Protection]] on high-value worlds
* Pair with [[Trading Center]] once you stockpile for contracts


== Lore ==
== Lore ==
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Entire planetary economies depend on these facilities to safely accumulate the resources required for expansion and war.
Entire planetary economies depend on these facilities to safely accumulate the resources required for expansion and war.


== Strategy ==
== References ==
Warehouses become increasingly important as resource production grows.
* [[Resource Protection]]
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* [[Resources]] ยท [[Battle Looting]]
Players should upgrade storage when:
* [[Buildings]]
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* Production begins to exceed capacity
* Preparing for large fleet constructions
* Saving resources for major infrastructure upgrades

Latest revision as of 05:45, 13 September 2026

Warehouse

Category Production
Realm 1
Placement Planet
Initial Cost

Steel: 3500
Quartz: 2000
Gas: 0
Iridium: โ€”
Silicium: โ€”
Elerium: โ€”

Build Time 48s
Build Time Multiplier 2.2
Cost Multiplier 2
Base Effects
Increases total storage capacity for all resources.

Storage capacity increases with each level.
A portion of stored resources is protected from raids.

Requirements
Industrial Engineering Level 1

Resource Protection Level 2

Warehouse

The Warehouse is unified storage for all resources on a colony โ€” and the foundation of raid protection for what you keep inside.

Mechanics

  • Increases storage capacity for every resource type (~+85% per level)
  • Surplus production beyond capacity is lost โ€” upgrade before long offline periods

Special capabilities

Storage & raid protection

  • A base ~30% of resources stored within warehouse capacity cannot be stolen in raids
  • Resource Protection research raises the protected share (plus monuments and other bonuses up to combat caps)
  • Only resources inside warehouse capacity count โ€” overflow is fully lootable

See Resource Protection for the full breakdown.

Strategy

Lore

Modern interstellar warehouses are marvels of logistical engineering. Beneath the surface of most colonies lie kilometers of reinforced storage tunnels, automated transport systems, and climate-controlled vaults.

Entire planetary economies depend on these facilities to safely accumulate the resources required for expansion and war.

References