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Frigate: Difference between revisions

From Per Regna
Sync ship catalog stats (Frigate)
Capability pass: publish Frigate.wikitext
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Β  | realm = 2
Β  | realm = 2
Β  | category = Support
Β  | category = Support
Β  | role = Shield Support
Β  | role = Shield Support / Attack Stealth
Β  | deployment = Space
Β  | deployment = Space
Β  | attack = 400
Β  | attack = 400
Line 15: Line 15:
Β  | buildtime = 11200s
Β  | buildtime = 11200s
Β  | cost = 7000 Quartz, 6000 Gas, 8000 Iridium, 4000 Silicium
Β  | cost = 7000 Quartz, 6000 Gas, 8000 Iridium, 4000 Silicium
Β  | abilities = Shield Support Science Assist
Β  | abilities = Shield Support<br>Science Assist
Β  | rapidfire = Probe Γ—3
Β  | rapidfire = Probe Γ—3
}}
}}


== Overview ==
== Overview ==
The '''Frigate''' provides defensive shielding and fleet utility.
The '''Frigate''' is a Realm 2 support escort with a strong shield profile and science utility. In attack fleets it is also the primary tool for '''shortening the defender’s early-warning window''' β€” see [[Fleet Detection]].
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== Special capabilities ==
=== Early-warning stealth ===
When you launch a '''PvP attack''', the defender’s push alert is timed from radar and Frigate escort ratio β€” not from the moment you leave dock.
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* Match Frigates to your other ships: each '''5%''' of that match ratio removes '''1 minute''' from the defender’s warning
* Cap: '''βˆ’20 minutes''' when Frigates β‰₯ other ships in the fleet
* Final alert still falls between '''10–30 minutes''' before arrival (radar can push toward the long end)
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Full rules, radar interaction, and moon-launch stealth: [[Fleet Detection]].
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=== Fleet role ===
Frigates sit in the forward screen with high hull and shields, soaking pressure while combat hulls deal damage. They are support β€” not a replacement for dedicated warships.


== Strategic Use ==
== Strategic Use ==
* Strong shield profile
* Bring Frigates on raids when you want a shorter defender reaction window
* Fleet synergy ship
* Pair with '''moon launches''' so [[Radar Station]] scans are less likely to spot your outbound fleet ([[Fleet Detection#Moon launches|moon launches]])
* Useful in expedition-heavy compositions
* Expect strong anti-Frigate Rapid Fire from several mid/late combat hulls β€” do not over-invest without cover
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== References ==
* [[Fleet Detection]] β€” early-warning alerts, Frigate stealth math, radar scans
* [[Radar Station]] β€” moon radar that lengthens defender warning and scans fleets
* [[Fleet Combat]] β€” PvP combat overview
* [[Rapid Fire]] β€” how RF multipliers work in battle

Latest revision as of 05:39, 13 September 2026

Frigate

Realm 2
Category Support
Role Shield Support / Attack Stealth
Deployment Space
- Combat Stats
Attack 400
Defense 11000
Shield 1600
Speed 90
Target Priority 1
- Logistics
Cargo Capacity 280
Fuel Consumption 40
- Build Info
Build Time 11200s
Cost 7000 Quartz, 6000 Gas, 8000 Iridium, 4000 Silicium
- Special
Special Abilities Shield Support
Science Assist
Rapid Fire Probe Γ—3

Overview

The Frigate is a Realm 2 support escort with a strong shield profile and science utility. In attack fleets it is also the primary tool for shortening the defender’s early-warning window β€” see Fleet Detection.

Special capabilities

Early-warning stealth

When you launch a PvP attack, the defender’s push alert is timed from radar and Frigate escort ratio β€” not from the moment you leave dock.

  • Match Frigates to your other ships: each 5% of that match ratio removes 1 minute from the defender’s warning
  • Cap: βˆ’20 minutes when Frigates β‰₯ other ships in the fleet
  • Final alert still falls between 10–30 minutes before arrival (radar can push toward the long end)

Full rules, radar interaction, and moon-launch stealth: Fleet Detection.

Fleet role

Frigates sit in the forward screen with high hull and shields, soaking pressure while combat hulls deal damage. They are support β€” not a replacement for dedicated warships.

Strategic Use

  • Bring Frigates on raids when you want a shorter defender reaction window
  • Pair with moon launches so Radar Station scans are less likely to spot your outbound fleet (moon launches)
  • Expect strong anti-Frigate Rapid Fire from several mid/late combat hulls β€” do not over-invest without cover

References

  • Fleet Detection β€” early-warning alerts, Frigate stealth math, radar scans
  • Radar Station β€” moon radar that lengthens defender warning and scans fleets
  • Fleet Combat β€” PvP combat overview
  • Rapid Fire β€” how RF multipliers work in battle