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Damage and Shields: Revision history

From Per Regna

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2 March 2026

  • curprev 19:2519:25, 2 March 2026 Admin talk contribs m 3,523 bytes −23 No edit summary Tag: Visual edit
  • curprev 19:2419:24, 2 March 2026 Admin talk contribs 3,546 bytes +3,546 Created page with " = Damage and Shields = Combat damage in Stellar Realms follows a layered structure: 1. Shield absorbs damage first 2. Remaining damage is applied to structural HP 3. If HP reaches zero, the unit is destroyed Understanding this sequence is critical for fleet design and defensive planning. ---- == Damage Resolution Order == Each attack cycle follows this logic: 1. Attacker selects a target (see Targeting and Priority). 2. Attacker deals its full attack value. 3. T..." Tag: Visual edit