Frigate
From Per Regna
More actions
| Frigate | ||
|---|---|---|
| Realm | 2 | |
| Category | Support | |
| Role | Shield Support / Attack Stealth | |
| Deployment | Space | |
| - | Combat Stats | |
| Attack | 400 | |
| Defense | 11000 | |
| Shield | 1600 | |
| Speed | 90 | |
| Target Priority | 1 | |
| - | Logistics | |
| Cargo Capacity | 280 | |
| Fuel Consumption | 40 | |
| - | Build Info | |
| Build Time | 11200s | |
| Cost | 7000 Quartz, 6000 Gas, 8000 Iridium, 4000 Silicium | |
| - | Special | |
| Special Abilities | Shield Support Science Assist | |
| Rapid Fire | Probe Γ3 | |
Overview
The Frigate is a Realm 2 support escort with a strong shield profile and science utility. In attack fleets it is also the primary tool for shortening the defenderβs early-warning window β see Fleet Detection.
Special capabilities
Early-warning stealth
When you launch a PvP attack, the defenderβs push alert is timed from radar and Frigate escort ratio β not from the moment you leave dock.
- Match Frigates to your other ships: each 5% of that match ratio removes 1 minute from the defenderβs warning
- Cap: β20 minutes when Frigates β₯ other ships in the fleet
- Final alert still falls between 10β30 minutes before arrival (radar can push toward the long end)
Full rules, radar interaction, and moon-launch stealth: Fleet Detection.
Fleet role
Frigates sit in the forward screen with high hull and shields, soaking pressure while combat hulls deal damage. They are support β not a replacement for dedicated warships.
Strategic Use
- Bring Frigates on raids when you want a shorter defender reaction window
- Pair with moon launches so Radar Station scans are less likely to spot your outbound fleet (moon launches)
- Expect strong anti-Frigate Rapid Fire from several mid/late combat hulls β do not over-invest without cover
References
- Fleet Detection β early-warning alerts, Frigate stealth math, radar scans
- Radar Station β moon radar that lengthens defender warning and scans fleets
- Fleet Combat β PvP combat overview
- Rapid Fire β how RF multipliers work in battle