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Version 1.4.4

From Per Regna
Revision as of 10:05, 20 September 2026 by Admin (talk | contribs) (Publish 1.4.4.wikitext β†’ Version 1.4.4)

A lifecycle-cleanup patch: uncollected Ultra Dense / Hyper Dense asteroids and idle unscouted pirate strongholds despawn so quiet regions do not keep permanent jackpots or ancient fleets.

See Asteroid Harvesting and Pirates. Or open Settings β†’ Quick Guides in-game.

Balance

Asteroid jackpot despawn

  • Untouched Ultra Dense / Hyper Dense fields disappear after roughly 3 days with no further growth (idle ore regen has stopped bumping them).
  • While a field is still growing, it stays; the timer effectively starts once it hits its size cap and sits uncollected.
  • After despawn, the slot follows the normal 12–24 hour empty cooldown before a new field can appear.
  • Example: A field promotes to Ultra Dense and finishes growing on Monday; if no Orbital Refineries arrive by Thursday, it despawns and the cycle restarts.

Pirate unscouted despawn

  • Pirate strongholds that are unscouted (and unattacked) for about 7 days despawn and re-enter the normal respawn cooldown, then re-roll fresh fleet strength and resources.
  • The timer starts at spawn if nobody has scouted this presence yet; a scout or attack resets it. Inbound fleets block the despawn.
  • Example: A Realm 2 stronghold spawns Monday with no probes; by the following Monday it vanishes and later returns as a fresh roll.