Asteroid Harvesting
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Asteroid Harvesting
Asteroid Harvesting lets commanders send Orbital Refineries to mine ore fields that appear on the galaxy map. Harvesting unlocks from Realm 2. Asteroids are map fields β not expedition nodes or pirate drops.
Finding asteroids
- Asteroid fields spawn in habitable systems (up to 2 fields per system, typically in outer slots).
- New fields appear in galaxies at Realm 2+ (Realm 1 galaxies do not spawn new fields).
- After a field is fully depleted, that slot stays empty for about 12β24 hours, then can receive a new field.
- Fields are visible on the map when they spawn. A moon Sensor Tower system scan can reveal composition and yield intel β it is not required to launch a harvest.
Related: Expeditions (nebula runs are a separate system).
Ore size & density
Each field rolls a base ore from its realm, then multiplies by density and a small variance (about Γ1.0β1.4).
Base ore by realm
| Realm | Base ore |
|---|---|
| 1 | 1,000,000 |
| 2 | 10,000,000 |
| 3 | 100,000,000 |
| 4 | 1,000,000,000 |
Density tiers
| Tier | Multiplier | Approx. spawn weight |
|---|---|---|
| Sparse | Γ1 | ~30% |
| Normal | Γ2 | ~45% |
| Dense | Γ4 | ~20% |
| Ultra Dense | Γ8 | ~4% |
| Hyper Dense | Γ400 | ~1% |
Hyper Dense fields are rare jackpots (especially in Realm 4).
Composition
Each field has a rolled mix (steel / quartz / iridium / silicium / elerium). Asteroids do not yield gas. Typical profiles include rare, uncommon, standard, quartz-rich, and steel-heavy mixes.
Idle growth (Realm 2+)
Untouched fields (never mined) can slowly grow while idle:
- Must sit idle at least ~24 hours since last update
- About +5% ore per growth period (can stack across ticks)
- Growth can promote the field to a higher density tier when ore crosses the next tierβs minimum
- Growth is capped (roughly 3.5Γ the spawn maximum for that realm/density path)
Once anyone starts mining, idle growth stops for that field.
Uncollected Ultra Dense despawn
Fields that reach Ultra Dense or Hyper Dense and are never mined do not stay forever β otherwise quiet regions would fill with permanent jackpots as idle growth promotes every slot.
- Once a field becomes Ultra Dense or Hyper Dense, commanders have about 3 days to start harvesting
- If nobody mines it in that window, the field despawns and the slot restarts the normal empty cooldown / respawn cycle
- Starting a harvest (even a small one) counts as collected for this rule β partially mined fields use the usual leftover-ore cleanup instead
Example: A Dense field in Realm 2 grows over several days until it promotes to Ultra Dense. From the moment it becomes Ultra Dense, the alliance has roughly three days to send Orbital Refineries. If the region stays empty, the jackpot vanishes and a fresh field can appear later after the cooldown.
How to harvest
Requirements
- Realm 2+
- Orbital Refinery ships (the only harvest-capable hull)
- A free harvest mission slot for that asteroid (you cannot run two of your own harvests on the same field at once)
Recycler and Advanced Recycler collect debris only β they cannot harvest asteroids.
Mission flow
- Select an asteroid on the map and launch Orbital Refineries.
- The fleet travels, then harvests in ticks until cargo is full, the field is depleted, or the cycle limit is reached.
- The fleet returns with resources.
Harvest ticks
Tick length scales by realm (defaults about 5 / 3 / 2 minutes for Realms 2 / 3 / 4), with class and research floors:
- Most classes: tick floor around 3 minutes
- Industrialist / Guardian: floor around 1 minute
- Advanced Resource Extraction: about β1% tick interval per level (cannot go below 30% of the base interval)
Maximum ticks per mission (before ship cycle caps) are higher in later realms (about 8 / 12 / 16 for R2 / R3 / R4), further improved by Debris Mastery. Each Orbital Refinery also has a ship harvest cycle limit (catalog default 15).
Speed & cargo
- Each Orbital Refinery contributes harvest speed (catalog 3,000 ore per tick per ship).
- Only the first 2,000,000 refineries in a fleet count toward speed; extras still add cargo.
- Speed also rises from Advanced Resource Extraction, monuments, and Guardian class bonuses.
- Cargo uses all shipsβ cargo capacity (including Galactic Commerce bonuses).
Ore converts to resources with Industrial Supremacy / Planetary Engineering efficiency bonuses where applicable.
Contested systems
In contested / vulnerable alliance systems, harvest yields can be reduced (siege income factor, typically about half). See Territory Siege / Alliance Territory.
Practical tips
- Scout Hyper Dense and Ultra Dense fields early β they are rare, and uncollected Ultra Dense+ fields despawn after about 3 days.
- Bring enough cargo; missions end when holds fill even if ore remains.
- Donβt expect Recyclers to mine β use Orbital Refineries only.
- Sensor Tower intel helps pick valuable compositions before you commit travel time.
- Idle growth rewards patience on untouched fields in R2+, but claim Ultra Dense promotions before the despawn window.