Riftwake Incursion is a recurring weekly Alliance-versus-Alliance event in Per Regna. Five ancient Riftwake Scars mark the galaxy; each week one flares. Alliances destroy Siphon Spines (PvE), then fight for a continuous hold on the Wakeheart (PvP). The victor becomes Realmwarden for seven days and holds the Mandate of Regna: discretionary Mandate Caches and server-wide Regnal Honors (buff titles only).
Status: Implemented behind features.riftwakeIncursion (default false). Contagion belts are seeded by migration and stay unconquerable even while the event flag is off. Eligible galaxies: realmLevel β₯ 4 (Realm 4+ only β R2/R3 lack enough alliance density for Contagion-range AvA).
Contents
- Why it exists
- Lore glossary
- Map: scars & contagion
- Event flow
- Access & launch
- Allies, NAP & FCS coalitions
- Phase 1 β Siphon Spines
- Phase 2 β Wakeheart hold
- Astral Siphon (galaxy drain)
- Realmwarden & Mandate of Regna
- Rewards
- Regnal Honors (buffs only)
- Fleet losses
- FCS limits
- Anti-domination
- Edge cases
- Tunables
- Related systems
Why it exists
Uncoordinated moon raids and border scrapes do not create a shared server story. Riftwake Incursion channels conflict into:
- Spatial pressure β expand or ally toward this weekβs Active Scar
- Hybrid combat β PvE spine clears plus open PvP at the Wakeheart
- Governance β the Realmwarden manually distributes Mandate Caches and Regnal Honors, driving diplomacy and counter-coalitions
Lore glossary
| Term
|
Meaning
|
| Riftwake
|
Alien puncture of local space; drains productivity until silenced
|
| Riftwake Scar
|
One of five fixed systems where a Riftwake can flare
|
| Active Scar
|
This weekβs flared scar (the only attackable site)
|
| Siphon Spine
|
PvE alien node shielding the Wakeheart (Γ4 per Active Scar)
|
| Wakeheart
|
PvP hold target at the scarβs system center
|
| Rift Contagion
|
Unconquerable blight on the scar + adjacent hexes
|
| Astral Siphon
|
Galaxy-wide production drain while Riftwake structures live
|
| Realmwarden
|
Alliance that silenced the Active Scar; rules for 7 days
|
| Mandate of Regna
|
Realmwarden privileges: caches + title assignment
|
| Mandate Caches
|
Sealed reward packages distributed by leadership
|
| Regnal Honors
|
Positive player titles (buffs) assigned by the Realmwarden
|
| Regnal Marks
|
(Removed from v1 β buffs only; no personal debuff titles)
|
Map: scars & contagion
Five rotating Riftwake Scars
| Rule
|
Detail
|
| Scars
|
5 fixed systems on a ring (not galaxy center)
|
| Active
|
1 scar per week (published rotation)
|
| Dormant
|
Other 4 visible on the map, not attackable that week
|
| Layout (Active Scar)
|
1 Wakeheart (center colony) + 4 Siphon Spines (orbital colonies) in the same system β nebula-style, not a normal colonizable system
|
Scar center layout (nebula pattern)
Scar centers are special systems (not normal habitable colony rings). Structure mirrors nebulas: one center body + orbital targets players attack by planet/colony id.
| Slot
|
Position
|
Entity
|
Role
|
| Center
|
0
|
Wakeheart colony
|
Final PvP hold target (FCS / station at system center)
|
| Orbit
|
1β4
|
Siphon Spine colonies
|
PvE raid targets; must all be cleared before Wakeheart is attackable
|
| β
|
5+
|
None
|
No extra planets, asteroids, or player colonies on scar centers
|
[Spine 2] [Spine 3]
\ /
\ /
[Wakeheart] β position 0 (system center)
/ \
/ \
[Spine 1] [Spine 4]
| Rule
|
Detail
|
| Planet types
|
New types e.g. wakeheart / siphonSpine (or reuse systemCenter + tagged NPC colonies)
|
| Colonizable
|
false β no player colonies on scar centers
|
| Owner
|
Shared Riftwake NPC player (like system protector / pirate NPC)
|
| Attack flow
|
Target a Siphon Spine colony with FCS β clear all 4 β Wakeheart shield drops β target Wakeheart colony to occupy/hold
|
| Contagion neighbors
|
Stay normal habitable systems (planets OK); only scar centers use this layout
|
| UI
|
System view like nebula: show Wakeheart + 4 spines only, hide normal planet strip
|
Conversion (existing maps): for each riftwake_scars.systemId, strip/hide colonizable planets + pirates/asteroids at the scar; ensure position 0 = Wakeheart colony and positions 1β4 = Siphon Spine colonies; wire riftwake_spines rows to those colony/planet ids.
Rift Contagion (unconquerable belt)
Alien influence bleeds into neighboring stars. Empires cannot permanently claim those systems.
| Scope
|
Count
|
| Per scar
|
Scar + 6 adjacent hexes = 7 systems
|
| All scars
|
5 Γ 7 = 35 systems
|
| Rules
|
No system conquering, no alliance territory nodes
|
| Allowed
|
Travel, station for the event, harvest/PvE as configured
|
| Lore
|
Rift Contagion has spread; those stars reject permanent control
|
~35 locked systems out of ~7500 is negligible for colonization and prevents a single alliance from owning every approach hex.
Event flow
Weekly rotation picks Active Scar (realmLevel β₯ 4 galaxies)
β
βΌ
Launch from Contagion-range origin (own / alliance / diplomatic-ally station)
β
βΌ
Phase 1 β Destroy all 4 Siphon Spines (PvE + PvP perimeter)
β Wakeheart invulnerable while any spine stands
β Each clear: β1% Astral Siphon + hold bonus for clearing alliance
βΌ
Phase 2 β Occupy Wakeheart; hold continuously (default 3h, shortened by hold bonus)
β Displacement resets that allianceβs hold timer
β Diplomatic allies cannot displace each other (NAP still can)
β Spines may respawn (Β±jitter) for bonus contests (Wakeheart stays vulnerable)
βΌ
Winner β Realmwarden (7 days)
Mandate Caches + Regnal Honors + Mandate fatigue if they win again next week
Auto participation packs for 2nd / 3rd / spine-clear fighters
Access & launch
| Rule
|
Detail
|
| Eligibility
|
Launch origin (from-colony or warp-hop exit) must sit within 2 hexes of the active Contagion belt. Distant ally presence does not unlock global launches.
|
| Origin ownership
|
Own colony, same-alliance colony, or diplomatic ally station
|
| Warp hop
|
Warp exit must still be an own-alliance hop target (unchanged warp rules). Ally stations help as launch/station origins, not as free warp exits for other alliances.
|
| Solo
|
No Realmwarden path without an alliance
|
| Launch
|
FCS / station missions from eligible origins
|
| Ownership
|
Active Scar system is never permanently conquered
|
Allies, NAP & FCS coalitions
Diplomatic treaties do not merge alliances for Riftwake scoring or win conditions. Each alliance remains a separate competitor.
| Topic
|
Locked rule
|
| Scoring / win
|
Spine credit, hold ownership, and Realmwarden are always one alliance id β never shared across allies
|
| Inter-alliance FCS
|
Allowed only when the rally lead opts in (Allow inter-alliance participation). NAP-only / strangers cannot join
|
| Credit on joint FCS
|
Leadβs alliance gets spine clear / Wakeheart occupy / hold. Allied joiners help damage and share spine loot, but do not share hold-bonus ownership or Realmwarden
|
| Own rallies
|
Allies may still run their own FCS and compete against each other
|
| Wakeheart displace
|
Diplomatic ally cannot kick / replace the occupying partner (must break ally first)
|
| NAP on Wakeheart
|
Still contestable β NAP does not protect the holder
|
| Allied launch
|
May launch Riftwake attacks from an ally station in Contagion range; does not grant map-wide unlock
|
Phase 1 β Siphon Spines
Four high-tier Siphon Spines protect the Wakeheart.
| Mechanic
|
Detail
|
| Wakeheart shield
|
Invulnerable while any spine is alive
|
| Combat
|
Hybrid: damage the spine (PvE) while rival fleets contest the system (PvP)
|
| Clear credit
|
Alliance that destroys the spine gets credit
|
| Hold bonus
|
+5% Wakeheart hold rate per credited spine (max +20%)
|
| Concurrent FCS
|
Max 2 active Riftwake FCS rallies per alliance
|
| Fleet / loot
|
1.5Γ high Boss (boss tier) fleet + resource/item pool; FCS-only; loot share uses the same boss participation curves (more joiners β more pool access)
|
| Target
|
Players pick one Siphon Spine colony (positions 1β4) as mission target
|
| Debris
|
Softer PvE (~15% debris / graveyard split) on spine PvE losses
|
Spine respawn (Wakeheart phase)
After all four spines fall and the Wakeheart is vulnerable:
| Rule
|
Detail
|
| Respawn
|
Every 90 Β± 15 minutes at 50% HP (jitter anti-timer-snipe)
|
| Shield
|
Does not re-lock the Wakeheart
|
| Credit
|
Re-clear can grant or steal hold-bonus credit for that spine slot
|
| Cap
|
Hold bonus still capped at +20%
|
Phase 2 β Wakeheart hold
| Mechanic
|
Detail
|
| Mission
|
FCS attack (no new mission type). On attacker victory, survivors auto-station and occupation starts
|
| Initial NPC garrison
|
2Γ high Boss fleet β no resource stockpile / no combat loot (fight is for the hold only)
|
| Capture
|
Win at Wakeheart colony (pos 0) β your alliance occupies
|
| Win condition
|
Continuous occupation until required hold time elapses
|
| Base hold
|
3 hours wall-clock at +0% bonus
|
| Hold bonus
|
requiredHold = 3h / (1 + bonus); e.g. +20% β ~2h 30m
|
| Displacement
|
Rival FCS victory vs occupying fleets β timer resets to 0; winners auto-station. Diplomatic allies cannot displace each other (must break ally first). NAP remains contestable.
|
| Neutral Wakeheart
|
No alliance left stationed β timer does not tick
|
| Gating
|
Wakeheart attacks refused while any Siphon Spine still has NPC ships
|
| Loot on kick/win
|
None β no RSS moved to the next winner; spine loot + Mandate Caches are the payouts
|
| Window
|
Default 8 hour active event window
|
Example hold times
| Spines credited
|
Hold bonus
|
Approx. continuous hold needed
|
| 0
|
+0%
|
3h 00m
|
| 1
|
+5%
|
~2h 51m
|
| 2
|
+10%
|
~2h 43m
|
| 3
|
+15%
|
~2h 36m
|
| 4
|
+20%
|
~2h 30m
|
Tiebreakers (window ends, no full hold)
- Longest continuous hold in the last 2 hours
- Else most spine clears credited
- Else no Realmwarden β Mandate Cache pool rolls to next week (+10%)
Astral Siphon (galaxy drain)
While Riftwake structures remain, they drain galaxy productivity.
drain = 5% base + (1% Γ remaining alive spines/Wakeheart)
With 1 Wakeheart + 4 Siphon Spines (5 structures):
| State
|
Approx. drain
|
| Event start (all alive)
|
10%
|
| Each spine cleared
|
β1%
|
| All spines cleared, Wakeheart still contested
|
6% (Wakeheart)
|
| Realmwarden claimed / Wakeheart silenced
|
0%
|
Applies to production income, not warehouse stock. Global UI should show current Astral Siphon and recent clear attribution.
Realmwarden & Mandate of Regna
| Privilege
|
Duration
|
| Realmwarden status
|
7 days (until next Incursion)
|
| Mandate Caches
|
Manual distribution by leadership
|
| Regnal Honors
|
Up to 8 buff titles, any player on the server
|
| Alliance perk
|
+5% resource production for Realmwarden members while Mandate lasts
|
| Mandate fatigue
|
β5% battle stats per consecutive week retained (cap β15%); resets when another alliance wins
|
Rewards
Mandate Caches (manual)
Delivered once per win to the Realmwarden alliance leadership vault. Leader / Deputy gift to players. Contents use existing quest / weekly-event item types (realm-scaled resource packs).
Prime Mandate Cache Γ 3 (high)
| Content
|
Spec
|
| Resources
|
resourcePack: large Γ 1
|
| Monument
|
monument_piece / monument_mythical Γ 3
|
| Relic
|
relic_piece / relic_piece_mythical Γ 2
|
| Speed
|
nano_boost / nano_boost_building_epic Γ 5
|
| Combat prep
|
boost_box / boost_box_epic Γ 3
|
| Tech
|
tech_boost / tech_boost_mythical Γ 3
|
| Flex
|
artifact_box / artifact_box_standard Γ 2
|
Spinebreaker Cache Γ 8 (medium)
| Content
|
Spec
|
| Resources
|
resourcePack: medium Γ 1
|
| Monument
|
monument_piece / monument_mythical Γ 1
|
| Relic
|
relic_piece / relic_piece_legendary Γ 2
|
| Speed
|
nano_boost / nano_boost_building_epic Γ 3
|
| Combat prep
|
boost_box / boost_box_epic Γ 2
|
| Tech
|
tech_boost / tech_boost_epic Γ 2
|
Accord Cache Γ 15 (standard)
| Content
|
Spec
|
| Resources
|
resourcePack: small Γ 1
|
| Combat prep
|
boost_box / boost_box_rare Γ 2
|
| Speed
|
nano_boost / nano_boost_building_epic Γ 1
|
| Tech
|
tech_boost / tech_boost_epic Γ 1
|
Vault rules
| Rule
|
Value
|
| Who can send
|
Leader + Deputy
|
| Audit
|
Alliance-visible gift log
|
| Expiry
|
End of Realmwarden week
|
| Undistributed
|
50% auto-split by contribution score among members who fought; 50% void
|
| Stockpile
|
Current weekβs grant only
|
Participation (non-winners)
Automatic at window end (not manual):
| Place
|
Reward
|
| 2nd by contribution
|
Per active fighter: resourcePack: medium + boost_box_epic Γ 1
|
| 3rd
|
Per active fighter: resourcePack: small + boost_box_rare Γ 1
|
| Spine clear (β₯1 credited)
|
Fighters with spine-clear contribution: resourcePack: tiny + boost_box_common Γ 1
|
Contribution score (board + place ranking) β spine damage + Wakeheart PvP damage + hold seconds + spines cleared Γ heavy weight.
Regnal Honors (buffs only)
No personal debuff titles in v1. Soft power is buffing allies / diplomats and distributing Mandate Caches β not nerfing rivals.
Realmwarden leadership assigns up to 8 unique Honors to any player on the server. Effects last while assigned (up to 7 days). 24h cooldown per slot after reassignment. One player may hold at most one Honor at a time.
| ID
|
Honor
|
Intent
|
Modifiers
|
supreme_marshal
|
Supreme Marshal
|
Military lead
|
fleetAttackPct +12%, unitRepairCostPct β15%
|
arch_architect
|
Arch-Architect
|
Build / infra
|
constructionSpeedPct +20%, monumentUpgradeCostPct β10%
|
master_of_trade
|
Master of Trade
|
Economy / diplomacy
|
resourceProductionPct +25%, marketplaceTaxPct β15%
|
high_inquisitor
|
High Inquisitor
|
Ops / PvE
|
fleetSpeedPct +15%, pveBossDamagePct +10%
|
veilwarden
|
Veilwarden
|
Defense / hold
|
fleetDefensePct +12%, stationedRepairPct +10%
|
rift_cartographer
|
Rift Cartographer
|
Travel / logistics
|
fleetSpeedPct +10%, warpFuelCostPct β10%
|
mandate_quartermaster
|
Mandate Quartermaster
|
Industry
|
shipBuildSpeedPct +15%, defenseBuildSpeedPct +15%
|
first_speaker
|
First Speaker
|
Prestige / diplomacy
|
Cosmetic nameplate + resourceProductionPct +5%
|
Honors as reward management
Honors are a prestige + performance lever alongside caches:
- Caches = loot (fungible, many recipients)
- Honors = scarce status + a real buff (8 slots server-wide)
That can create healthy in-alliance competition (βI want Marshal next weekβ) and unhealthy drama if leadership is opaque. Mitigations:
| Practice
|
Detail
|
| Contribution board
|
Public Riftwake score per member (spine / hold / PvP) so awards feel earned
|
| Role diversity
|
Eight different buffs β not one βbestβ title; Marshal β Architect β Trade
|
| Split policy
|
Recommend: ~half Honors to own fighters, rest for diplomacy / NAP partners
|
| Rotation norm
|
Soft expectation to rotate Marshal / Inquisitor across top contributors week to week
|
| Reassign cost
|
24h slot cooldown + server announcement reduces silent favoritism flips
|
| One Honor / player
|
Stops stacking all best buffs on one whale
|
Some rivalry for Marshal / Inquisitor is intended β same as officer roles and FCS lead prestige. Keep it productive by making criteria visible and buffs specialized, not one god-tier title.
Fleet losses
| Combat
|
Loss profile
|
| Siphon Spine (PvE)
|
Softer (~15% debris); loot = 1.5Γ boss pool + boss share curves
|
| Wakeheart (NPC then PvP)
|
2Γ boss initial garrison, 0 loot; then standard PvP (~30% debris) vs occupying players
|
| Home colony stun
|
No colony hangar stun from Riftwake battles
|
| Attacker immunity
|
Riftwake PvP does not strip personal immunity shields
|
FCS limits
| Limit
|
Value
|
| Concurrent Riftwake FCS rallies per alliance
|
2
|
| Participants per rally
|
Boss-tier caps (reuse pirate boss style: high participant / per-alliance soft caps)
|
| Loot / credit curve
|
Prefer 10β12 participants for strong share access
|
Anti-domination
| Lever
|
Effect
|
| Hold bonus from spines
|
Skill / timing can beat pure blob size
|
| Spine respawn
|
Late alliances can steal bonuses
|
| Coalitions
|
NAP + allied launch stations
|
| Mandate fatigue
|
Each consecutive week the same alliance retains Realmwarden: β5% battle stats (cap β15%); resets when another alliance wins
|
| Manual caches / titles
|
Tyranny invites next-week coalitions
|
Rotation cartels are a social risk, not a hard technical ban.
Edge cases
| Case
|
Resolution
|
| Four alliances clear four spines; fifth takes Wakeheart
|
Allowed; fifth has no hold bonus unless they steal respawns
|
| Same tick damage on a spine
|
Higher total damage alliance gets clear credit
|
| Occupier at 2h59m kicked
|
Timer resets; must complete a full continuous hold again
|
| Alliance disbands mid-hold
|
Occupation void; Wakeheart goes neutral
|
| Event ends with no full hold
|
Tiebreakers; else no Realmwarden, Mandate Cache pool rolls over
|
| Caches undistributed
|
Vault holds them; end-of-week auto-split / decay rules apply
|
| Pre-existing owners in Contagion hexes
|
Prefer empty rings at seed; live servers need a one-time abandon / relocate path
|
Tunables
| Parameter
|
Starting value
|
| Riftwake Scars
|
5
|
| Systems under Rift Contagion
|
35
|
| Wakeheart + Siphon Spines
|
1 + 4
|
| Access range
|
2 hexes
|
| Event window
|
8 hours
|
| Base continuous hold
|
3 hours
|
| Hold bonus per spine
|
+5% (max +20%)
|
| Spine respawn
|
90 Β± 15 min @ 50% HP (Wakeheart phase)
|
| Spine debris
|
15%
|
| Astral Siphon
|
5% + 1% per remaining structure
|
| Realmwarden duration
|
7 days
|
| Regnal Honor slots
|
8 (buffs only; no debuff Marks)
|
| Title reassignment cooldown
|
24h / slot
|
| Concurrent FCS / alliance
|
2
|
| Min galaxy realmLevel
|
4 (Realm 4+ only)
|
| Realmwarden production perk
|
+5%
|
| Mandate fatigue
|
β5% / retained week, max β15%
|
Implementation notes
| Piece
|
Location
|
| Feature flag
|
features.riftwakeIncursion (default false)
|
| Config
|
regna-api/src/config/riftwakeIncursionConfig.ts + riftwake.* game_config rows
|
| Migration
|
2026-08-26_create_riftwake_incursion.ts β tables, flag, scar seed
|
| Scar picker
|
riftwakeScarPlacement.ts β skips belts with alliance ownership, territory nodes, or real player colonies (NPC protectors/pirates/trade ignored)
|
| Contagion gate
|
systemConquestService, systemSiegeService.canStartContest, allianceTerritoryNodeService.upsertOnConquest
|
| Denorm column
|
systems.isRiftContagion
|
| Scar structures
|
riftwakeScarStructureService β strips planets/pirates/asteroids/protectors on scar centers; spawns Wakeheart @0 + Spines @1β4
|
| Structure migration
|
2026-08-26_002_riftwake_scar_structures.ts
|
| Map tint
|
Contagion purple wash + Scar center magenta stroke in SystemRenderer
|
| Structure overlay
|
RiftwakeStructureDetailOverlay β access / ally-hold badges + FCS attack CTA
|
| Mandate UI
|
Alliance modal Riftwake tab β member picker for caches/Honors, contribution board
|
| Access range
|
assertLaunchAccess β launch origin (colony / warp exit) within accessRangeHexes of Contagion belt
|
| Ally hold lock
|
assertWakeheartNotHeldByAlly β diplomatic ally cannot displace occupying partner on Wakeheart; NAP can
|
| Concurrent FCS
|
assertConcurrentFcsLimit β max 2 open Riftwake lead FCS per alliance
|
| Participation rewards
|
Auto-grant 2nd/3rd + spine-clear packs at window end / Realmwarden declare
|
| Honor / fatigue combat
|
Applied in combatResearchService + fleet speed via calculateFleetSpeedWithCatalogs; production Honor in resourceService
|
| Client API
|
riftwakeApiService
|
| Combat
|
riftwakeCombatService β spine clear credit, Wakeheart auto-station + displace, hold bonus
|
| State machine
|
riftwakeIncursionService.processTick (1m) β weekly schedule, hold win, spine respawn (Β±jitter), window end
|
| Astral Siphon
|
Applied in resourceService.calculateResourceProductionPerHourForColony
|
| Mandate / Honors
|
POST /api/riftwake/mandate-caches/:id/distribute, POST /api/riftwake/honors/assign
|
| API
|
GET /api/riftwake/overview (includes contribution board + access badges), GET /api/riftwake/scars
|
| Client flag
|
RIFTWAKE_INCURSION_FEATURE_KEY in game-core featureFlags.ts
|
Related systems