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Version 1.3.3

From Per Regna
Revision as of 13:54, 1 July 2026 by Admin (talk | contribs) (Created page with "A follow-up to Alliance Territorial Control focused on making your alliance's systems easier to manage and defend, a new auto-renew option for the Trade Union, and a batch of combat, donation, and performance fixes.<blockquote>New to alliance play? See the full Alliances guide, or open '''Settings β†’ Quick Guides''' in-game.</blockquote> == New Features == === Alliance system management === * New '''Alliance Systems''' view lists every system your alliance controls...")
(diff) ← Older revision | Latest revision (diff) | Newer revision β†’ (diff)

A follow-up to Alliance Territorial Control focused on making your alliance's systems easier to manage and defend, a new auto-renew option for the Trade Union, and a batch of combat, donation, and performance fixes.

New to alliance play? See the full Alliances guide, or open Settings β†’ Quick Guides in-game.

New Features

Alliance system management

  • New Alliance Systems view lists every system your alliance controls β€” Headquarters first, then Divisions β€” with at-a-glance indicators for active building upgrades, defense production, and the shared alliance research.
  • Jump straight from the list to dispatch Survey, Harvest, Station, or Donate fleets to any controlled system.
  • Alliance building details now show clear per-building stat readouts: Alliance Level, Vault Capacity, Research Speed, Diplomacy Slots, Relic Capacity, Build Speed, Defense Slots, and Common / Rare Output.

See who's defending

  • The Fleet List now has an Alliance tab: see fellow members' fleets traveling to and stationed at your controlled system centers, so you always know who is helping to hold the line.

Auto-Renew trade offers

  • Trade offers can now be set to Auto-Renew: once an offer is fulfilled β€” by a buyer or by the Trade Union β€” an identical offer is created automatically. If you don't have enough resources at renewal time, it's simply skipped.
  • Auto-Renew is an Imperial Access feature.

Scout pirates from the scan panel

  • Detected a pirate system on your scan? You can now dispatch a Scout fleet to it directly from the pirate scan panel.

More animated buildings

  • New animated building sprites, including the Ascension Gate and Arctic-themed building skins (plus an updated Fusion Reactor), for players using the Animated Buildings option.

Improvements

  • System-harvest research effects now display clearly β€” Refinery Cap, Max Cycles, and Cycle Time Reduction.
  • One-click harvest now warns when you don't have enough Orbital Refineries to fully harvest a nebula zone's gas, and lets you send anyway.
  • The daily system-share delivery fleet is now labeled Tribute Delivery.
  • Coordinated-attack "fleet too weak" messages now show the tonnage you sent versus the minimum required.
  • Clearer guidance that an alliance Headquarters can't be attacked β€” only Divisions can be conquered.
  • Base relics now clearly indicate they can't be equipped directly; purchase a variant in the Bazaar to use them.
  • New Hide Unusable Slots setting hides empty building slots on planets, moons, and alliance surfaces once nothing more can be built there.
  • Exploration return notifications and mail now include the destination colony's coordinates, and fleet-return notifications read more naturally.
  • Clearer messaging when a boost can't be applied to an alliance colony, and when a building is already at its maximum level.

Balance

  • Territorial Expansion research now grants +5 systems per level (up from +1), so alliances can grow their territory limit much faster.

Bug Fixes

  • Fixed combat defender-win resolution and corrected stun handling so partially stunned fleets resolve using full owned-ship counts.
  • Fixed alliance vault donation issues.
  • Fixed a fleet launch slowness (performance) issue.
  • Improved FCS coordinated-attack alerts and resolved several system-conquering edge cases.
  • Fixed Colony Relocate leaving an empty moon slot orbiting a vacated planet, and clarified the Colony Relocate description.

Announcement

  • Lifetime Imperial Access is being retired after July 31. If you already own it, nothing changes β€” it stays yours for life with every benefit. After that date, Imperial Access will be available only through timed packages, unlocked with Imperial Credits earned in-game or Quantum Shards from the Store.