Version 1.2.57
From Per Regna
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Tonnage β penalties, detail & balance
Gameplay
- Over-capacity warnings β color-coded penalty tiers when used tonnage exceeds capacity (yards, ship/defense cards).
- Expandable breakdown at Shipyard / Defense Yard: hangar vs. active fleets vs. defenses (colony + empire).
- Imperial Overview β tonnage on Fleet and Defense tabs; refreshed tables.
- Fleet configure, travel, and build screens show tonnage while you plan.
- Quick Guide β Tonnage updated.
Catalog & balance
- Yard Tonnage Capacity bases and scaling formula tuned (global tonnage math fix).
- Dreadnought and Titan build times reduced (late-game production pacing).
- Battlecruiser combat stats increased (attack, defense, shield).
- Titan Nest build time increased (strategic building pacing).
- Wormhole Mastery research renamed/clarified; Legendary Expeditions now also requires Wormhole Mastery level 6.
Ship Scrap
- Scrap docked ships at the Shipyard for partial resource recovery.
- Recovery uses the same formula as PvP ship debris, including Salvage Operations research and realm scaling.
- Preview β confirm; scrapped ships are removed immediately (cannot be undone).
PvE pirate losses β casualty recovery
When PvE casualty recovery is enabled for your realm:
- Losing ships to pirates no longer destroys the entire fleet outright.
- ~90% of combat losses return to your colony stunned and recover over time; ~10% are permanently destroyed (debris).
- Returning fleets can be forced home when recoverable losses exist.
- Battle reports split losses into Destroyed (permanent) vs. Stunned (recovering at colony).
- Shipyard / Defense lists show stunned counts alongside available ships.
Catalog
- Further Dreadnought / Titan Min Build Time tuning alongside PvE recovery rollout.
Mail & reports
- Previous / Next in mail β browse reports without returning to the inbox.
- Colony scout summaries improved.
- Pirate target info overlay from scout-related screens.
- Nebula / pirate difficulty colors unified.
Events
- Weekly event league leaderboard β promotion/demotion zones and ranks now follow event score order correctly
Fleet & economy fixes
- Probe-only fleets can no longer launch with cargo or as resource transports (blocks probe+cargo exploits).
- Shipyard build time calculation fix (debris/min-build-time edge case).
- Cancel build/refund exploit fixed β cancelling yard/building orders no longer returns excess resources.
- Imperial Overview includes full tonnage data per colony and ship/defense type.