Asteroid Harvesting
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Asteroid Harvesting
Asteroid Harvesting is a fleet-based resource extraction system where players deploy Orbital Refineries to process finite asteroid nodes.
Unlike mines, asteroid nodes:
- Have finite resource pools
- Require active fleet deployment
- Scale by realm
- Become contested in higher realms
System Overview
Asteroid harvesting consists of:
- Discovering a node
- Scanning it for composition
- Deploying Orbital Refineries
- Extracting refined resources
- Transporting output via Orbital Refineries or Cargo ships
Nodes are temporary and disappear when fully processed.
Node Discovery
Spawn Sources by Realm
| Realm | Discovery Source |
|---|---|
| Realm 2 | Pirate Bases drop node coordinates |
| Realm 3 | Expeditions reveal anomalous clusters |
| Realm 4+ | Legendary pirate raids and alliance events |
Nodes are visible and can be harvested immediately.
Node Properties
Each asteroid node contains:
- Finite resource pool
- Mixed composition
- Possible rare drops
Node Size by Realm
| Realm | Node Size Range | PvP Risk |
|---|---|---|
| R2 | 5,000,000 β 30,000,000 | None |
| R3 | 10,000,000 β 60,000,000 | Pirate convoy risk |
| R4+ | 30,000,000 β 100,000,000 | Full PvP enabled |
Resource Composition
| Resource Type | Distribution |
|---|---|
| Regular (Steel, Quartz,) | 70β80% |
| Rare Traces (Realm-dependent) | 20β30% |
| Special Drops | 2-3% |
Rare trace resources by realm:
| Realm | Rare Resources |
|---|---|
| R2 | Iridium (5β10%) |
| R3 | Silicium (10β15%), Iridium (5%) |
| R4+ | Elerium (10β20%), Silicium (10%), Iridium (5β10%) |
Special Drops may include:
- Relic pieces
- Boost items
Fleet Requirements
Orbital Refinery (Mandatory)
The Orbital Refinery is required to process asteroid nodes. To improve harvest capacity and increase harvest cycle, Advanced Resource Extraction and Debris Mastery researches.
Base Stats by Realm:
| Realm | Processing Power | Refinery Hold Capacity |
|---|---|---|
| R2+ | 3,000 units/cycle | 40,000 |
Functions:
- Extracts and refines raw asteroid materials
- Stores processed output internally
- Halts if internal storage becomes full
Cargo Ships (Optional)
Cargo ships:
- Remove refined resources from refinery hold
- Allow continuous processing
- Prevent idle time
At later realms, without cargo ships, refineries frequently stop due to full storage.
Processing Mechanics
Core Processing Formula
Processing Time = Node Size Γ· (Number of Refineries Γ Processing Power)
Example (Realm 2, 200,000 node):
1 Refinery: 200,000 Γ· 2,000 = 100 minutes
3 Refineries: 200,000 Γ· (3 Γ 2,000) = ~33 minutes