Solar Plant
More actions
| Solar Plant | ||
|---|---|---|
| Category | Production | |
| Realm | 1 | |
| Placement | Planet / Moon | |
| - | Initial Cost | |
|
Steel: 150 | ||
| Build Time | 13s | |
| - | Base Effects | |
| Produces Energy for planetary infrastructure. Energy output increases with each level. | ||
| - | Requirements | |
| None | ||
Solar Plant
The Solar Plant converts stellar radiation into usable electrical energy for planetary infrastructure.
Large photovoltaic fields absorb energy from the local star and convert it into stable power that fuels every other facility on the colony.
Without sufficient energy production, mines and industrial facilities cannot operate at full efficiency.
Mechanics
- Provides base energy production.
- Energy production increases with each level.
- Production may be influenced by planetary conditions such as star proximity.
Lore
Solar power became the first reliable energy source used by early colonists during humanity's expansion beyond the core systems.
Even as advanced fusion and exotic energy systems emerged, solar fields remained a dependable backbone of colonial infrastructure.
Across thousands of worlds, vast arrays of reflective panels stretch across deserts, plains, and orbital platforms β silently harvesting the power of distant suns.
Strategy
Solar Plants are the **primary early-game power source**.
Players typically expand Solar Plants alongside their mines to maintain sufficient energy supply.
Later in the game, Fusion Reactors and Elerium Reactors provide significantly higher output but require fuel.