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Glossary

From Per Regna
Revision as of 07:59, 3 March 2026 by Admin (talk | contribs) (Created page with " = Glossary = This glossary explains key terms used in Per Regna. Terms are listed alphabetically. ---- == A == === Alliance === A group of players who cooperate for protection, warfare, trade, and coordinated objectives such as rallies and system control. === Alliance War === A coordinated conflict between two alliances involving strategic attacks, diplomacy, and system influence. === Ascension === The process of advancing to the next Realm after reaching the requi...")
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Glossary

This glossary explains key terms used in Per Regna.

Terms are listed alphabetically.


A

Alliance

A group of players who cooperate for protection, warfare, trade, and coordinated objectives such as rallies and system control.

Alliance War

A coordinated conflict between two alliances involving strategic attacks, diplomacy, and system influence.

Ascension

The process of advancing to the next Realm after reaching the required Realm Score. Colonies, ships, and resources move to a new galaxy upon ascension.


B

Build Slots

Available construction spaces on a planet. The capital colony has %15-20 additional build slots compared to colonies.


C

Capital

Your primary planet.

  • Higher base production
  • Extra building slots
  • Cannot be destroyed

Cargo Ship

A fleet unit used to transport resources and collect debris. Cargo capacity determines how much loot can be extracted.

Colonial Administration

A research that connects multiple Research Labs across colonies to reduce total research time (Realm 2+).

Combat Ratio

The ratio between your fleet power and the recommended or enemy power. Influences combat risk and expedition survival.

Combustion Technology

Research that increases fleet speed and reduces travel time.


D

Debris Field

A resource field created when ships are destroyed in battle. Can be collected using Cargo Ships.

Debris Rate

The percentage of destroyed fleet value converted into debris.

Base Rates:

  • PvP: 30%
  • Pirate Battles: 40%

Modified by:

  • Salvage Operations research
  • Realm reductions

Depth

The progression layer within an expedition. Each deeper level increases rewards and risk.


E

Energy

A required resource for mine production. Negative energy reduces mine output.

Espionage

The act of scouting another player or pirate using Probes to gather information.

Expedition

A fleet mission into Nebula Zones to gain resources, ships, fragments, or special events.

Exploration Ship

A specialized ship (Realm 3+) that increases expedition discovery chances.


F

Fleet Hangar

A structure that protects ships from destruction while offline. Protected ships become temporarily stunned after activation.

Fleet Speed

Determined by the slowest ship in the fleet and drive technologies.

Fragment

A rare item used for research, blueprints, or special unlocks.


G

Gas

A resource required for fleet fuel and advanced research.

Galaxy View

The interface where players scout systems, send fleets, and access Nebula Centers.


I

Imperial Credits (IC)

A special currency used for Trade Center offers, battle simulations, and Imperial features


L

LOG2 Scaling

A logarithmic scaling formula used in expedition discovery calculations.

Example:

Discovery Chance = MIN(LOG2(probeCount), 10)

Loot Multiplier

A modifier applied during expeditions based on depth, node state, or rally participation.


M

Mine

A building that produces Steel, Quartz, or Gas.

Moon

A secondary celestial body unlocked after Realm 2.


N

Nebula Center

A scouting target required to reveal available Nebula Zones.

Nebula Zone

A selectable expedition area with defined difficulty and reward scaling.

Node

A resource or expedition target location (e.g., Asteroid Node, Nebula Zone).


P

Pirate

A PvE enemy faction that occupies systems, launches convoys, and may retaliate when attacked repeatedly.

Probe

A scouting ship used to:

  • Reveal fleet compositions
  • Discover expedition nodes
  • Improve expedition discovery rates

Scout Formula:

Scout Power =
Player Sensor Tech
- Enemy Sensor Tech
+ sqrt(Number of Probes)

PvP

Player versus Player combat.


R

Rapid Fire

A combat mechanic allowing a ship to attack multiple targets within a single combat round.

Realm

A stage of progression in Per Regna.

Each Realm unlocks new:

  • Research
  • Ships
  • Buildings
  • Mechanics

Realm Score

The score required to ascend to the next Realm.

Recycler

A cargo-capable ship used to collect debris fields.

Research Lab

A building required to conduct research.


S

Salvage Operations

Research that increases debris generation:

  • +0.5% per level (PvP)
  • +0.25% per level (Pirate)

Sensor Technology

Research that improves scouting power and reduces probe detection.

Solar Plant

Building that generates energy for mine production.

Stun

A temporary status preventing fleet movement after:

  • Expedition failure
  • Fleet Hangar activation

Fleet Hangar stun formula:

MIN(3600 + (1800 Γ— FLOOR(Total Lost Ship Value / 10000)), 86400)

T

Trade Center

Marketplace where players use Experience Points for offers and exchanges.

Warp Gate

An advanced travel structure unlocked after Realm 3 for moons.


W

Warlord

An archetype focused on combat strength and offensive bonuses.