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Revision as of 07:53, 3 March 2026 by Admin (talk | contribs) (Created page with " = Frequently Asked Questions = This page answers common questions about progression, economy, fleets, combat, and core systems. ---- == Getting Started == === What is a Realm? === A Realm represents a stage of progression in the universe. * There are 4 Realms in total. * You ascend by reaching the required Realm Score (visible in your profile). * Upon ascension: ** Colonies move to a new galaxy. ** Ships and resources transfer with you. ** New mechanics unlock. {| c...")
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Frequently Asked Questions

This page answers common questions about progression, economy, fleets, combat, and core systems.


Getting Started

What is a Realm?

A Realm represents a stage of progression in the universe.

  • There are 4 Realms in total.
  • You ascend by reaching the required Realm Score (visible in your profile).
  • Upon ascension:
    • Colonies move to a new galaxy.
    • Ships and resources transfer with you.
    • New mechanics unlock.
Realm Unlock Highlights
Realm 1 Foundation systems
Realm 2 Moons unlocked
Realm 3 Warp Gates unlocked
Realm 4 Prestige systems

Realms ensure steady progression without overwhelming new players.

---

What should I focus on in my first days?

Priorities:

  1. Upgrade Steel and Quartz Mines
  2. Maintain positive Energy via Solar Plants
  3. Upgrade your Homeworld
  4. Complete Daily Quests

Early economic growth is more important than rushing fleets.

---

What makes my Homeworld special?

Your Homeworld:

  • Has higher base production
  • Has extra building slots
  • Cannot be destroyed

It is the core of your empire and provides the best long-term return on investment.


Resources & Energy

Why is my mine production low?

If your energy is negative:

  • Mine output is reduced
  • Production efficiency drops

Solution: Upgrade Solar Plants or other power sources before upgrading mines further.

---

When does Gas become important?

Gas is required for:

  • Fleet fuel
  • Advanced research
  • Expeditions

It becomes critical once you begin regular fleet movement.

---

What are Experience Points used for?

Experience Points are used for:

  • Trade Center offers
  • Battle simulations
  • Imperial access features

They are valuable and should be spent carefully.


Fleets & Expeditions

What are Expeditions?

Expeditions send fleets into deep space to discover:

  • Resources
  • Ships
  • Fragments
  • Special events

Larger fleets increase potential rewards but also increase risk.

---

How do I start an expedition?

Expeditions require two steps:

  1. Scout a Nebula Center
  2. Once scanned, available Nebula Zones appear in Galaxy View
  3. Choose a zone and send an exploration fleet

---

Which ships should I send on an expedition?

Recommended fleet composition:

  • Probes
  • Cargo Ships
  • Fighter-class ships
  • (Realm 3+) Exploration Ship

Probe Discovery Chance

Discovery Chance (%) = MIN(LOG2(probeCount), 10)

More probes increase event discovery chance.

Exploration Ship Bonus

Explorer Bonus (%) = MIN(LOG2(explorerCount + 1) Γ— 10, 100)

Exploration Ships increase resource and ship discovery rates.

Ship Type Influence

Ship types affect what ships can be discovered.

Example:

  • Sending Kamikaze may discover Kamikaze or Fighter.
  • Sending Battleship may unlock Kamikaze, Fighter, Battleship, Destroyer, or Frigate.

---

What does Nebula Zone difficulty mean?

Higher difficulty zones:

  • Offer greater rewards
  • Increase chance of ship loss
  • Increase stun probability
Difficulty Risk Level Reward Potential
Easy Very Low Low
Medium Moderate Balanced
Extreme High Very High

Higher risk equals higher potential gain.

---

Can I recall fleets?

Yes.

  • Fleets can be recalled before arrival.
  • They return faster.
  • Fuel is not refunded.

Recalling in time can prevent fleet loss.

---

Why is my fleet slow?

Fleet speed is determined by:

  • Slowest ship in the fleet
  • Combustion technologies

Lower speed:

  • Uses less fuel
  • Takes longer

---

What is debris?

When ships are destroyed in battle, debris fields form.

Base debris generation:

Battle Type Base Debris Rate R1 & R2 Realm 3 Realm 4
PvP 30% 22.5% 15%
Pirate Battles 40% 37.5% 35%

Salvage Operations Research

  • PvP: +0.5% per level
  • Pirate: +0.25% per level

Example (Realm 3, Salvage Level 20):

Pirate:
20% + (20 Γ— 0.25%) - 2.5% = 22.5%

PvP:
40% + (20 Γ— 0.5%) - 2.5% = 47.5%

Research

Why is research taking so long?

Research speed depends on:

  • Research Lab levels
  • Colonial Administration research (Realm 2+)

Each Colonial Administration level links another Research Lab into the research network.

---

What research should I prioritize early?

Recommended early research:

  • Energy Technology
  • Drive Technologies
  • Computer Technology
  • Basic combat technologies

Alliances

Why should I join an Alliance?

Alliances provide:

  • Protection
  • Shared knowledge
  • Coordinated attacks
  • Trading opportunities
  • Social gameplay

Active alliances are a major advantage.

---

What happens during Alliance wars?

Alliance wars involve:

  • Coordinated attacks
  • Diplomacy
  • Strategy
  • Political shifts

Success depends on teamwork, not only fleet size.


Combat & Protection

How does PvP work?

PvP occurs when attacking another player’s planet or fleet.

Key elements:

  • Espionage before attack
  • Timing
  • Fleet composition
  • Tactical coordination

Planning matters more than raw numbers.

---

Can I lose everything if attacked?

No.

  • A portion of resources is always protected.
  • Defenses may partially rebuild.
  • Fleet Hangar can protect ships.

However:

  • Protected ships are stunned temporarily.

Fleet Hangar Stun Formula

Stun Duration =
MIN(3600 + (1800 Γ— FLOOR(Total Lost Ship Value / 10000)), 86400)

Range: 1 hour to 24 hours.

---

How do I defend my planet?

Recommended approach:

  • Mixed defensive structures
  • Protected fleets when offline
  • Balance economy and military growth

---

What do Probes do?

Probes are used for scouting Pirates or Players.

Scouting:

  • Reveals fleet
  • Reveals defenses
  • Reveals protection status

Detection depends on:

  • Enemy Sensor Technology
  • Number of probes sent

Scout Capability Formula

Scout Power =
Player Sensor Tech
- Enemy Sensor Tech
+ sqrt(Number of Probes)

Higher scout power reveals more detailed reports.

---

What does Rapid Fire mean?

Rapid Fire allows an attacking ship to strike multiple targets in the same combat round.

Example:

If 1 Fighter (700 attack) fights 10 Probes (200 HP + 15 Shield):

Without Rapid Fire:

  • Fighter destroys only one target per attack cycle.
  • Battle may last multiple rounds.

With 5Γ— Rapid Fire:

  • Fighter may apply its 700 attack multiple times in one round.
  • Multiple probes can be destroyed instantly.

Rapid Fire increases efficiency against specific ship types.