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Shipyard

From Per Regna
Revision as of 05:45, 13 September 2026 by Admin (talk | contribs) (Sync building catalog + capabilities (Shipyard))
Shipyard

Category Infrastructure
Realm 1
Placement Planet
Initial Cost

Steel: 350
Quartz: 200
Gas: 150
Iridium: β€”
Silicium: β€”
Elerium: β€”

Build Time 18s
Build Time Multiplier 2.2
Cost Multiplier 2
Base Effects
Enables construction of ships and orbital platforms.

Higher levels unlock larger ships.

Requirements
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Shipyard

The Shipyard constructs every ship and orbital platform in Per Regna β€” the industrial heart of military expansion.

Mechanics

  • Enables all ship construction on the colony
  • Higher levels unlock larger hull classes and shorten build times (with Nano Construction research and Engineering Lab effects)
  • Shipyard level contributes to colony tonnage capacity for docked hulls

Special capabilities

Construction & tonnage

  • Empire and colony tonnage caps affect how much hull you can hold before build penalties apply (Tonnage)
  • Moon shipyards contribute a reduced fraction of their level toward empire fleet capacity β€” only the highest moon yard per planet counts for defense-side rules; keep primary yards on main worlds
  • Use in-yard scrap and graveyard buyback tools for recovery (see in-game shipyard panel)

Strategy

Lore

Shipyards are among the largest structures ever built by colonial engineers. Massive orbital gantries stretch kilometers into space, where ship hulls are assembled piece by piece before their first launch.

From small reconnaissance craft to colossal capital ships, every vessel begins its life within the dry docks of a shipyard. See full ship details in Fleet and Ships

References