Version 1.4.5
From Per Regna
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A lifecycle-cleanup patch: uncollected Ultra Dense / Hyper Dense asteroids and idle unscouted pirate strongholds despawn so quiet regions do not keep permanent jackpots or ancient fleets.
See Asteroid Harvesting and Pirates. Or open Settings β Quick Guides in-game.
Balance
Asteroid jackpot despawn
- Untouched Ultra Dense / Hyper Dense fields disappear after roughly 3 days with no further growth (idle ore regen has stopped bumping them).
- While a field is still growing, it stays; the timer effectively starts once it hits its size cap and sits uncollected.
- After despawn, the slot follows the normal 12β24 hour empty cooldown before a new field can appear.
- Example: A field promotes to Ultra Dense and finishes growing on Monday; if no Orbital Refineries arrive by Thursday, it despawns and the cycle restarts.
Pirate unscouted despawn
- Pirate strongholds that are unscouted (and unattacked) for about 7 days despawn and re-enter the normal respawn cooldown, then re-roll fresh fleet strength and resources.
- The timer starts at spawn if nobody has scouted this presence yet; a scout or attack resets it. Inbound fleets block the despawn.
- Example: A Realm 2 stronghold spawns Monday with no probes; by the following Monday it vanishes and later returns as a fresh roll.