Sensor Array
From Per Regna
More actions
| Sensor Array | |
|---|---|
| Category | Lunar |
| Realm | 2 |
| Placement | Moon |
| Initial Cost | |
|
Steel: 500000 | |
| Build Time | 5600s |
| Build Time Multiplier | 2.2 |
| Cost Multiplier | 2 |
| Base Effects | |
| Reveals nearby asteroids and pirate activity in adjacent systems. | |
| Requirements | |
| Engineering Lab Level 8 Sensor Technology Level 12 | |
Sensor Array
The wiki page title is Sensor Array; the in-game UI label is Sensor Tower. This moon structure scans nearby space for asteroids and pirate activity β not the same as Radar Station fleet scans or attack early-warning timers.
Mechanics
- Moon-only surveillance network
- Scan range is 1 + βlevel (rounded down): 2 grids at level 1, 3 at level 4, 4 at level 9, 5 at level 16 (research and monument bonuses have diminishing returns and a hard cap)
- Reveals harvestable asteroids and pirate presence in range
Special capabilities
Asteroid & pirate scans
Use Sensor Array to map economic and PvE threats around your moons:
- Find Asteroid Harvesting targets without blind jumps
- Spot pirate activity before sending fleets
This is complementary to Fleet Detection:
- Radar Station β fleet scans + lengthens attack push alerts
- Sensor Array β asteroid / pirate system scans
Strategy
- Build on moons supporting economy or expedition hubs
- Do not skip Radar Station on defense moons β Sensor Array does not replace attack warning
- Higher levels matter in busy galactic arms
Lore
Sensor Arrays rely on advanced quantum detection systems capable of observing hyperspace disturbances created by traveling fleets.
These installations form the backbone of strategic intelligence networks.
References
- Fleet Detection β how radar and Frigates interact (Sensor Array section)
- Radar Station
- Asteroid Harvesting Β· Pirates
