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Quest System

From Per Regna
Revision as of 07:12, 13 September 2026 by Admin (talk | contribs) (Local CI auto-sync from QuestSystem.wikitext)

Quest System

The Quest System in Per Regna provides structured objectives that guide commanders through core mechanics while rewarding regular activity.

Quests are organized into three tabs:

  • Onboarding β€” permanent early-game paths (complete at your own pace)
  • Daily β€” rotating objectives that reset each day
  • Weekly β€” multi-step quest chains plus streak milestones for consecutive daily completion

Quest Categories (Onboarding)

Onboarding quests are grouped into thematic paths. Each path is a sequence completed in order. Finishing every quest in a path grants a Category Bonus (resources, items, or temporary boosts).

Typical paths:

  • Exploration β€” scanning, sensors, expeditions, archive finds
  • Resource Management β€” mines, energy, warehouse, engineering
  • Combat β€” shipyard, fleets, pirate fights, debris recycling
  • Colonization β€” alliance, Astrophysics, colony ship, new colony

Exact step lists follow the live onboarding catalog and can change with patches β€” treat in-game quest cards as the checklist.

Related: Research, Fleet and Ships, Expeditions, Pirates, Colonization, Alliances, Buildings


Daily Quests

Once onboarding is underway, commanders get a daily pool of objectives spanning economy, combat, exploration, trade, and alliance play.

How many quests per day

Realm Daily quests
1–2 5
3 6
4+ 8

The pool mixes a few fixed quests with rotating picks from a larger catalog (filtered by your realm).

Daily completion bonus

You do not need every quest. The daily completion bonus unlocks after finishing total quests βˆ’ 1 (for example: 4 of 5, 5 of 6, or 7 of 8). That lets you skip one awkward task and still clear the day.

Imperial Credits (IC) on dailies

Only 4 quests each day are marked reward-eligible for Imperial Credits (experience points toward Imperial Access). Completing other dailies still progresses objectives and can grant non-IC rewards when defined, but IC from the daily pool is limited to those four.

Quest cards and the claim flow show which rewards you actually receive.

Difficulty

Dailies are tagged Easy / Medium / Hard. Harder tasks generally pay more when they are IC-eligible.


Weekly tab

The Weekly tab has two layers:

Weekly quest chains

Multi-step storylines (realm-gated). Examples from the live catalog:

  • The Lost Signal (R2+)
  • Pirate Warlord Hunt (R2+)
  • Colonial Push (R2+)
  • Industrial Overhaul (R2+)
  • Trade Winds (R2+)
  • Alliance Road (R2+)
  • Frontier Defense (R2+)
  • Nebula Mysteries (R3+)
  • Grand Salvage Operation (R3+)

Complete steps in order; finishing a chain grants a completion reward (IC and/or items).

Weekly streak milestones

Streaks track consecutive days where you earned the daily completion bonus:

Milestone Requirement
3-day streak 3 consecutive completed days
7-day streak 7 consecutive completed days

Claim each milestone once per streak window when eligible. Rewards are typically temporary boosts (tech, production, quest, etc.).


Imperial Credits & rewards

Quest rewards can include:

  • Imperial Credits (IC) β€” used toward Imperial Access
  • resources and packages
  • items and temporary boosts

Onboarding category bonuses and weekly chain completions often include IC or strong boosts. Daily IC is capped as noted above (4 eligible quests per day).

In-game tooltips are authoritative for exact reward packages.


Quest Interface

Tabs: Onboarding Β· Daily Β· Weekly

Players can view active objectives, progress, claimable rewards, category bonuses, and chain status. Badges highlight pending claims (daily, weekly streak, weekly chains).


Strategic Importance

  • Teaches new commanders the core systems
  • Encourages diversified play each day
  • Adds steady IC and boost income for active empires
  • Weekly chains steer mid-game goals (pirates, trade, nebula, alliance)

References