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Asteroid Harvesting

From Per Regna

Asteroid Harvesting

Asteroid Harvesting is a fleet-based resource extraction system where players deploy Orbital Refineries to process finite asteroid nodes.

Unlike mines, asteroid nodes:

  • Have finite resource pools
  • Require active fleet deployment
  • Scale by realm
  • Become contested in higher realms

System Overview

Asteroid harvesting consists of:

  1. Discovering a node
  2. Scanning it for composition
  3. Deploying Orbital Refineries
  4. Extracting refined resources
  5. Transporting output via Orbital Refineries or Cargo ships

Nodes are temporary and disappear when fully processed.

Node Discovery

Spawn Sources by Realm

Realm Discovery Source
Realm 2 Pirate Bases drop node coordinates
Realm 3 Expeditions reveal anomalous clusters
Realm 4+ Legendary pirate raids and alliance events

Nodes are visible and can be harvested immediately.

Node Properties

Each asteroid node contains:

  • Finite resource pool
  • Mixed composition
  • Possible rare drops

Node Size by Realm

Realm Node Size Range PvP Risk
R2 5,000,000 – 30,000,000 None
R3 10,000,000 – 60,000,000 Pirate convoy risk
R4+ 30,000,000 – 100,000,000 Full PvP enabled

Resource Composition

Resource Type Distribution
Regular (Steel, Quartz,) 70–80%
Rare Traces (Realm-dependent) 20–30%
Special Drops 2-3%

Rare trace resources by realm:

Realm Rare Resources
R2 Iridium (5–10%)
R3 Silicium (10–15%), Iridium (5%)
R4+ Elerium (10–20%), Silicium (10%), Iridium (5–10%)

Special Drops may include:

  • Relic pieces
  • Boost items

Fleet Requirements

Orbital Refinery (Mandatory)

The Orbital Refinery is required to process asteroid nodes. To improve harvest capacity and increase harvest cycle, Advanced Resource Extraction and Debris Mastery researches.

Base Stats by Realm:

Realm Processing Power Refinery Hold Capacity
R2+ 3,000 units/cycle 40,000

Functions:

  • Extracts and refines raw asteroid materials
  • Stores processed output internally
  • Halts if internal storage becomes full

Cargo Ships (Optional)

Cargo ships:

  • Remove refined resources from refinery hold
  • Allow continuous processing
  • Prevent idle time

At later realms, without cargo ships, refineries frequently stop due to full storage.

Processing Mechanics

Core Processing Formula

Processing Time = Node Size Γ· (Number of Refineries Γ— Processing Power)

Example (Realm 2, 200,000 node):

1 Refinery: 200,000 Γ· 2,000 = 100 minutes

3 Refineries: 200,000 Γ· (3 Γ— 2,000) = ~33 minutes