Asteroid Harvesting
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Asteroid Harvesting
Asteroid Harvesting is a fleet-based resource extraction system where players deploy Orbital Refineries to process finite asteroid nodes.
Unlike mines, asteroid nodes:
- Have finite resource pools
- Require active fleet deployment
- Scale by realm
- Become contested in higher realms
System Overview
Asteroid harvesting consists of:
- Discovering a node
- Scanning it for composition
- Deploying Orbital Refineries
- Extracting refined resources
- Transporting output via Orbital Refineries or Cargo ships
Nodes are temporary and disappear when fully processed.
Node Discovery
Spawn Sources by Realm
| Realm | Discovery Source |
|---|---|
| Realm 2 | Pirate Bases drop node coordinates |
| Realm 3 | Expeditions reveal anomalous clusters |
| Realm 4+ | Legendary pirate raids and alliance events |
Nodes are visible but require scanning to reveal exact composition.
Node Properties
Each asteroid node contains:
- Finite resource pool
- Mixed composition
- Possible rare drops
Node Size by Realm
| Realm | Node Size Range | PvP Risk |
|---|---|---|
| R2 | 5,000,000 β 30,000,000 | None |
| R3 | 10,000,000 β 60,000,000 | Pirate convoy risk |
| R4+ | 30,000,000 β 100,000,000 | Full PvP enabled |
Resource Composition
| Resource Type | Distribution |
|---|---|
| Regular (Steel, Quartz,) | 70β80% |
| Rare Traces (Realm-dependent) | 20β30% |
| Special Drops | 2β5% |
Rare trace resources by realm:
| Realm | Rare Resources |
|---|---|
| R2 | Iridium (5β10%) |
| R3 | Silicium (10β15%), Iridium (5%) |
| R4+ | Elerium (10β20%), Silicium (10%), Iridium (5β10%) |
Special Drops may include:
- Research Fragments
- Catalysts
- Alliance Tokens
Fleet Requirements
Orbital Refinery (Mandatory)
The Orbital Refinery is required to process asteroid nodes.
Base Stats by Realm:
| Realm | Processing Power | Refinery Hold Capacity |
|---|---|---|
| R2 | 2,000 units/min | 10,000 |
| R3 | 3,500 units/min | 15,000 |
| R4+ | 5,000 units/min | 20,000 |
Functions:
- Extracts and refines raw asteroid materials
- Stores processed output internally
- Halts if internal storage becomes full
Cargo Ships (Optional)
Cargo ships:
- Remove refined resources from refinery hold
- Allow continuous processing
- Prevent idle time
At later realms, without cargo ships, refineries frequently stop due to full storage.
Processing Mechanics
Core Processing Formula
Processing Time = Node Size Γ· (Number of Refineries Γ Processing Power)
Example (Realm 2, 200,000 node):
1 Refinery: 200,000 Γ· 2,000 = 100 minutes
3 Refineries: 200,000 Γ· (3 Γ 2,000) = ~33 minutes
Intel and Scanning
When discovered, nodes show limited information.
To reveal details, players must:
- Send Probe
- Use Espionage research
Scan Detail Levels
| Espionage Level | Information Accuracy |
|---|---|
| Low | Β±20% estimation |
| High | Exact breakdown including rare drop chances |
Enemy probes can reveal:
- Remaining node size
- Active refinery count
- Cargo presence
- Processing percentage