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Version 1.4.4: Difference between revisions

From Per Regna
Publish 1.4.4.wikitext → Version 1.4.4
Publish 1.4.4.wikitext → Version 1.4.4
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A small asteroid-lifecycle patch: '''uncollected Ultra Dense and Hyper Dense fields despawn about 3 days after idle growth stops''' so quiet regions cannot fill with permanent max-size jackpots.
A lifecycle-cleanup patch: '''uncollected Ultra Dense / Hyper Dense asteroids''' and '''idle unscouted pirate strongholds''' despawn so quiet regions do not keep permanent jackpots or ancient fleets.


Asteroid harvesting details: [[Asteroid Harvesting]]. Or open '''Settings → Quick Guides''' in-game.
See [[Asteroid Harvesting]] and [[Pirates]]. Or open '''Settings → Quick Guides''' in-game.


== Balance ==
== Balance ==
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* After despawn, the slot follows the normal '''12–24 hour''' empty cooldown before a new field can appear.
* After despawn, the slot follows the normal '''12–24 hour''' empty cooldown before a new field can appear.
* '''Example:''' A field promotes to Ultra Dense and finishes growing on Monday; if no Orbital Refineries arrive by Thursday, it despawns and the cycle restarts.
* '''Example:''' A field promotes to Ultra Dense and finishes growing on Monday; if no Orbital Refineries arrive by Thursday, it despawns and the cycle restarts.
=== Pirate unscouted despawn ===
* Pirate strongholds that are '''unscouted''' (and unattacked) for about '''7 days''' despawn and re-enter the normal respawn cooldown, then re-roll fresh fleet strength and resources.
* The timer starts at spawn if nobody has scouted this presence yet; a scout or attack resets it. Inbound fleets block the despawn.
* '''Example:''' A Realm 2 stronghold spawns Monday with no probes; by the following Monday it vanishes and later returns as a fresh roll.

Revision as of 10:05, 20 September 2026

A lifecycle-cleanup patch: uncollected Ultra Dense / Hyper Dense asteroids and idle unscouted pirate strongholds despawn so quiet regions do not keep permanent jackpots or ancient fleets.

See Asteroid Harvesting and Pirates. Or open Settings → Quick Guides in-game.

Balance

Asteroid jackpot despawn

  • Untouched Ultra Dense / Hyper Dense fields disappear after roughly 3 days with no further growth (idle ore regen has stopped bumping them).
  • While a field is still growing, it stays; the timer effectively starts once it hits its size cap and sits uncollected.
  • After despawn, the slot follows the normal 12–24 hour empty cooldown before a new field can appear.
  • Example: A field promotes to Ultra Dense and finishes growing on Monday; if no Orbital Refineries arrive by Thursday, it despawns and the cycle restarts.

Pirate unscouted despawn

  • Pirate strongholds that are unscouted (and unattacked) for about 7 days despawn and re-enter the normal respawn cooldown, then re-roll fresh fleet strength and resources.
  • The timer starts at spawn if nobody has scouted this presence yet; a scout or attack resets it. Inbound fleets block the despawn.
  • Example: A Realm 2 stronghold spawns Monday with no probes; by the following Monday it vanishes and later returns as a fresh roll.