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= Quest System =
= Quest System =
The '''Quest System''' in ''Per Regna'' provides structured objectives that guide commanders through the core mechanics of the game while rewarding regular activity and progression.
The '''Quest System''' in '''Per Regna''' provides structured objectives that guide commanders through core mechanics while rewarding regular activity.


Quests help new players learn the game systems while giving experienced players recurring goals that encourage exploration, expansion, combat, and economic development.
Quests are organized into three tabs:


Quests are divided into three major systems:
* '''Onboarding''' β€” permanent early-game paths (complete at your own pace)
* '''Daily''' β€” rotating objectives that reset each day
* '''Weekly''' β€” multi-step quest '''chains''' plus '''streak''' milestones for consecutive daily completion


* '''Onboarding Quests''' β€” guided progression during early gameplay
* '''Daily Quests''' β€” rotating objectives that reward active play
* '''Weekly Streak Rewards''' β€” bonuses earned through consistent completion of daily quests
Together these systems provide a steady flow of rewards, experience, and gameplay direction.
----
----


= Quest Categories =
= Quest Categories (Onboarding) =
During the onboarding phase, quests are organized into several thematic '''paths''', each focusing on a major gameplay area.
Onboarding quests are grouped into thematic '''paths'''. Each path is a sequence completed in order. Finishing every quest in a path grants a '''Category Bonus''' (resources, items, or temporary boosts).
Β 
Current onboarding quest paths include:
Β 
* '''Exploration Path''' β€” teaches scanning systems and expeditions
* '''Resource Management Path''' β€” focuses on economy and infrastructure
* '''Combat Path''' β€” introduces fleets, battles, and debris recycling
* '''Colonization Path''' β€” guides players toward founding new colonies
Β 
Each path contains a sequence of quests that must be completed in order.
Β 
Completing an entire quest category grants a '''Category Bonus''', providing additional rewards such as resources, items, or temporary boosts.Β 
----


= Onboarding Quests =
Typical paths:
Onboarding quests are designed to guide new commanders through the early stages of the game.


They introduce essential mechanics step-by-step, ensuring players become familiar with:
* '''Exploration''' β€” scanning, sensors, expeditions, archive finds
* '''Resource Management''' β€” mines, energy, warehouse, engineering
* '''Combat''' β€” shipyard, fleets, pirate fights, debris recycling
* '''Colonization''' β€” alliance, Astrophysics, colony ship, new colony


* building infrastructure
Exact step lists follow the live onboarding catalog and can change with patches β€” treat in-game quest cards as the checklist.
* researching technologies
* constructing fleets
* launching expeditions
* expanding to new colonies


Unlike daily quests, onboarding quests are '''permanent progression tasks''' and can be completed at the player’s own pace.
Related: [[Research]], [[Fleet and Ships]], [[Expeditions]], [[Pirates]], [[Colonization]], [[Alliances]], [[Buildings]]
----
Β 
== Example Onboarding Progression ==
Typical onboarding tasks include:
Β 
'''Exploration Path'''
Β 
# Build a [[Research Lab]] building
# Research [[Sensor Technology]]
# Research [[Chemical Propulsion]]
# Scan nearby systems with probes
# Research [[Expedition Basics]]
# Complete the first [[Expeditions|Expedition]]
# Successfully complete multiple expeditions
# Discover your first archive item
Β 
This sequence teaches players how to explore the galaxy and discover rare artifacts.Β 
Β 
Related pages:
Β 
* [[Research]]
* [[Fleet and Ships]]
* [[Expeditions]]
Β 
----'''Resource Path'''
Β 
This quest chain introduces planetary development.
Β 
Tasks include:
Β 
* building basic mines for [[Resources]] production
* upgrading mines
* constructing energy infrastructure via [[Solar Plant]] / [[Fusion Reactor]] / [[Elerium Reactor]]
* unlocking the [[Warehouse]]
* improving construction efficiency through the [[Engineering Lab]]Related pages:
Β 
----'''Combat Path'''
Β 
The combat questline teaches fleet construction and battle mechanics.
Β 
Players will:
Β 
* build a [[Shipyard]]
* research [[Chemical Propulsion]] technologies
* construct their first combat ships ([[Fleet and Ships]])
* attack [[Pirates]]' outposts
* win battles ([[Fleet Combat]])
* recycle debris fields via [[Recycler]]
Β 
----'''Colonization Path'''
Β 
The [[Colonization]] questline focuses on empire expansion.
Β 
Players will:
Β 
* join or create an [[Alliances]]
* personalize their commander identity
* research [[Astrophysics]]
* construct a [[Colony Ship]]<nowiki/>establish a new colony
* develop infrastructure on that colony ([[Buildings]])
Β 
----
Β 
= Category Completion Rewards =
Completing all quests within a category grants a '''Category Bonus'''.
Β 
Category bonuses may include:
Β 
* imperial credits
* resources
* temporary boosts
* special items
Β 
For example:
Β 
* Exploration completion may grant expedition technology boosts.
* Resource completion may grant quality-of-life boosts for production.
* Combat completion may grant ship construction boosts.
Β 
These rewards help accelerate player progression after mastering each gameplay system.
----
----


= Daily Quests =
= Daily Quests =
Daily quests provide recurring objectives that encourage regular gameplay activity.
Once onboarding is underway, commanders get a daily pool of objectives spanning economy, combat, exploration, trade, and alliance play.
Β 
Once onboarding progression begins, players gain access to a rotating pool of daily tasks.
Β 
Each day several quests are selected from a larger pool covering different gameplay systems.Β 
Β 
Examples of daily objectives include:
Β 
* upgrade buildings
* complete research
* build ships
* attack pirate outposts
* complete expeditions
* recycle debris
* trade resources
* scout enemy systems
* transport resources
* harvest meteorites
* donate resources to alliances
Β 
These tasks encourage players to interact with many different parts of the game.
Β 
Related pages:


* [[Expeditions]]
=== How many quests per day ===
* [[Trading Center]]
{| class="wikitable"
* [[Pirates]]
!Realm
* [[Asteroid Mining]]
!Daily quests
* [[Alliances]]
|-
|1–2
|'''5'''
|-
|3
|'''6'''
|-
|4+
|'''8'''
|}


----
The pool mixes a few '''fixed''' quests with '''rotating''' picks from a larger catalog (filtered by your realm).


= Quest Difficulty =
=== Daily completion bonus ===
Daily quests are categorized by difficulty.
You do '''not''' need every quest. The daily completion bonus unlocks after finishing '''total quests βˆ’ 1''' (for example: 4 of 5, 5 of 6, or 7 of 8). That lets you skip one awkward task and still clear the day.


Difficulty determines the reward value.
=== Imperial Credits (IC) on dailies ===
Only '''4''' quests each day are marked '''reward-eligible''' for Imperial Credits (experience points toward Imperial Access). Completing other dailies still progresses objectives and can grant non-IC rewards when defined, but IC from the daily pool is limited to those four.


Typical difficulty levels include:
Quest cards and the claim flow show which rewards you actually receive.


* '''Easy''' β€” quick tasks such as building ships or scouting
=== Difficulty ===
* '''Medium''' β€” moderate tasks like recycling debris or completing research
Dailies are tagged Easy / Medium / Hard. Harder tasks generally pay more when they are IC-eligible.
* '''Hard''' β€” longer activities such as expeditions or attack missions
Β 
Harder quests usually reward more experience.
----
----


= Imperial Credits Rewards =
= Weekly tab =
Completing quests grants '''Imperial Credits (IC)'''. This credits will be used to acquire Imperial Access. As there is no other purpose for Imperial Credits, Life Time Player's won't get any Imperial CreditsΒ  from daily activities but will get other boosts&items.
The Weekly tab has two layers:
Β 
Quest rewards typically include:
Β 
* imperial credits
* resource packages
* items
* temporary boosts


Category completion rewards provide additional IC bonuses.
=== Weekly quest chains ===
----
Multi-step storylines (realm-gated). Examples from the live catalog:


= Quest Completion System =
* The Lost Signal (R2+)
Daily quests follow a flexible completion system.
* Pirate Warlord Hunt (R2+)
* Colonial Push (R2+)
* Industrial Overhaul (R2+)
* Trade Winds (R2+)
* Alliance Road (R2+)
* Frontier Defense (R2+)
* Nebula Mysteries (R3+)
* Grand Salvage Operation (R3+)


Players are '''not required to complete every quest''' to receive the daily completion reward.
Complete steps in order; finishing a chain grants a completion reward (IC and/or items).


Instead:
=== Weekly streak milestones ===
Streaks track consecutive days where you earned the '''daily completion bonus''':


* A portion of available quests must be completed to trigger the daily completion bonus.
{| class="wikitable"
!Milestone
!Requirement
|-
|3-day streak
|3 consecutive completed days
|-
|7-day streak
|7 consecutive completed days
|}


This system allows players to ignore tasks that may not fit their current strategy.
Claim each milestone once per streak window when eligible. Rewards are typically temporary boosts (tech, production, quest, etc.).
----
----


= Weekly Streak Rewards =
= Imperial Credits & rewards =
Consistent activity is rewarded through the '''Weekly Streak System'''.
Quest rewards can include:
Β 
Players who complete daily quests across multiple consecutive days unlock additional rewards.
Β 
Typical streak structure:
Β 
Day 1 β†’ Daily rewards
Β 
Day 2 β†’ Daily rewards
Β 
Day 3 β†’ '''Special streak reward'''
Β 
The 3-day streak reward often includes temporary boosts that improve gameplay efficiency.


Examples include:
* Imperial Credits (IC) β€” used toward Imperial Access
* resources and packages
* items and temporary boosts


* technology boosts
Onboarding category bonuses and weekly chain completions often include IC or strong boosts. Daily IC is capped as noted above (4 eligible quests per day).
* production boosts
* quest reward boosts


In-game tooltips are authoritative for exact reward packages.
----
----


= Quest Interface =
= Quest Interface =
The Quest interface organizes tasks into separate tabs:
Tabs: '''Onboarding''' Β· '''Daily''' Β· '''Weekly'''
Β 
* '''Onboarding'''
* '''Daily'''
* '''Weekly'''
Β 
Players can view:
Β 
* active quests
* progress toward completion
* available rewards
* category bonuses
Β 
Quest badges indicate:
Β 
* number of pending quests
* available rewards
* completed quest chains


Players can view active objectives, progress, claimable rewards, category bonuses, and chain status. Badges highlight pending claims (daily, weekly streak, weekly chains).
----
----


= Strategic Importance =
= Strategic Importance =
The Quest System provides several gameplay benefits:


Guidance for new players
* Teaches new commanders the core systems
* Encourages diversified play each day
* Adds steady IC and boost income for active empires
* Weekly chains steer mid-game goals (pirates, trade, nebula, alliance)


Encouragement for diverse gameplay
----
Β 
Additional progression rewards


Regular incentives for daily activity
== References ==


By completing quests, players gain both knowledge and resources that help accelerate their empire’s development.
* [[Expeditions]] Β· [[Trading System]] Β· [[Pirates]] Β· [[Asteroid Harvesting]] Β· [[Alliances]] Β· [[Player Classes]] Β· [[Beginner Guides]]

Revision as of 07:12, 13 September 2026

Quest System

The Quest System in Per Regna provides structured objectives that guide commanders through core mechanics while rewarding regular activity.

Quests are organized into three tabs:

  • Onboarding β€” permanent early-game paths (complete at your own pace)
  • Daily β€” rotating objectives that reset each day
  • Weekly β€” multi-step quest chains plus streak milestones for consecutive daily completion

Quest Categories (Onboarding)

Onboarding quests are grouped into thematic paths. Each path is a sequence completed in order. Finishing every quest in a path grants a Category Bonus (resources, items, or temporary boosts).

Typical paths:

  • Exploration β€” scanning, sensors, expeditions, archive finds
  • Resource Management β€” mines, energy, warehouse, engineering
  • Combat β€” shipyard, fleets, pirate fights, debris recycling
  • Colonization β€” alliance, Astrophysics, colony ship, new colony

Exact step lists follow the live onboarding catalog and can change with patches β€” treat in-game quest cards as the checklist.

Related: Research, Fleet and Ships, Expeditions, Pirates, Colonization, Alliances, Buildings


Daily Quests

Once onboarding is underway, commanders get a daily pool of objectives spanning economy, combat, exploration, trade, and alliance play.

How many quests per day

Realm Daily quests
1–2 5
3 6
4+ 8

The pool mixes a few fixed quests with rotating picks from a larger catalog (filtered by your realm).

Daily completion bonus

You do not need every quest. The daily completion bonus unlocks after finishing total quests βˆ’ 1 (for example: 4 of 5, 5 of 6, or 7 of 8). That lets you skip one awkward task and still clear the day.

Imperial Credits (IC) on dailies

Only 4 quests each day are marked reward-eligible for Imperial Credits (experience points toward Imperial Access). Completing other dailies still progresses objectives and can grant non-IC rewards when defined, but IC from the daily pool is limited to those four.

Quest cards and the claim flow show which rewards you actually receive.

Difficulty

Dailies are tagged Easy / Medium / Hard. Harder tasks generally pay more when they are IC-eligible.


Weekly tab

The Weekly tab has two layers:

Weekly quest chains

Multi-step storylines (realm-gated). Examples from the live catalog:

  • The Lost Signal (R2+)
  • Pirate Warlord Hunt (R2+)
  • Colonial Push (R2+)
  • Industrial Overhaul (R2+)
  • Trade Winds (R2+)
  • Alliance Road (R2+)
  • Frontier Defense (R2+)
  • Nebula Mysteries (R3+)
  • Grand Salvage Operation (R3+)

Complete steps in order; finishing a chain grants a completion reward (IC and/or items).

Weekly streak milestones

Streaks track consecutive days where you earned the daily completion bonus:

Milestone Requirement
3-day streak 3 consecutive completed days
7-day streak 7 consecutive completed days

Claim each milestone once per streak window when eligible. Rewards are typically temporary boosts (tech, production, quest, etc.).


Imperial Credits & rewards

Quest rewards can include:

  • Imperial Credits (IC) β€” used toward Imperial Access
  • resources and packages
  • items and temporary boosts

Onboarding category bonuses and weekly chain completions often include IC or strong boosts. Daily IC is capped as noted above (4 eligible quests per day).

In-game tooltips are authoritative for exact reward packages.


Quest Interface

Tabs: Onboarding Β· Daily Β· Weekly

Players can view active objectives, progress, claimable rewards, category bonuses, and chain status. Badges highlight pending claims (daily, weekly streak, weekly chains).


Strategic Importance

  • Teaches new commanders the core systems
  • Encourages diversified play each day
  • Adds steady IC and boost income for active empires
  • Weekly chains steer mid-game goals (pirates, trade, nebula, alliance)

References