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= Riftwake Incursion = | |||
'''Riftwake Incursion''' is a recurring weekly Alliance-versus-Alliance event in '''Per Regna'''. Five ancient '''Riftwake Scars''' mark the galaxy; each week one flares. Alliances destroy '''Siphon Spines''' (PvE), then fight for a continuous hold on the '''Wakeheart''' (PvP). The victor becomes '''Realmwarden''' for seven days and holds the '''Mandate of Regna''': discretionary '''Mandate Caches''' and server-wide '''Regnal Honors''' (buff titles only). | '''Riftwake Incursion''' is a recurring weekly Alliance-versus-Alliance event in '''Per Regna'''. Five ancient '''Riftwake Scars''' mark the galaxy; each week one flares. Alliances destroy '''Siphon Spines''' (PvE), then fight for a continuous hold on the '''Wakeheart''' (PvP). The victor becomes '''Realmwarden''' for seven days and holds the '''Mandate of Regna''': discretionary '''Mandate Caches''' and server-wide '''Regnal Honors''' (buff titles only). | ||
<blockquote>Eligible galaxies: '''Realm 4+''' only — younger realms lack enough alliance density for Contagion-range AvA.</blockquote> | |||
== Contents == | == Contents == | ||
| Line 22: | Line 27: | ||
== Why it exists == | == Why it exists == | ||
Uncoordinated moon raids and border scrapes do not create a shared server story. Riftwake Incursion channels conflict into: | Uncoordinated moon raids and border scrapes do not create a shared server story. Riftwake Incursion channels conflict into: | ||
| Line 29: | Line 35: | ||
== Lore glossary == | == Lore glossary == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Term | !Term | ||
| Line 73: | Line 80: | ||
=== Five rotating Riftwake Scars === | === Five rotating Riftwake Scars === | ||
{| class="wikitable" | {| class="wikitable" | ||
!Rule | !Rule | ||
| Line 91: | Line 99: | ||
=== Scar center layout (nebula pattern) === | === Scar center layout (nebula pattern) === | ||
Scar '''centers''' are special systems (not normal habitable colony rings). Structure mirrors nebulas: one center body + orbital targets players attack by planet/colony id. | Scar '''centers''' are special systems (not normal habitable colony rings). Structure mirrors nebulas: one center body + orbital targets players attack by planet/colony id. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Slot | !Slot | ||
| Line 113: | Line 123: | ||
|No extra planets, asteroids, or player colonies on scar centers | |No extra planets, asteroids, or player colonies on scar centers | ||
|} | |} | ||
[Spine 2] [Spine 3] | |||
\ / | |||
\ / | |||
[Wakeheart] ← position 0 (system center) | |||
/ \ | |||
/ \ | |||
[Spine 1] [Spine 4] | |||
{| class="wikitable" | {| class="wikitable" | ||
!Rule | !Rule | ||
| Line 142: | Line 154: | ||
|System view like nebula: show Wakeheart + 4 spines only, hide normal planet strip | |System view like nebula: show Wakeheart + 4 spines only, hide normal planet strip | ||
|} | |} | ||
'''Conversion (existing maps):''' for each <code>riftwake_scars.systemId</code>, strip/hide colonizable planets + pirates/asteroids at the scar; ensure position 0 = Wakeheart colony and positions 1–4 = Siphon Spine colonies; wire <code>riftwake_spines</code> rows to those colony/planet ids. | '''Conversion (existing maps):''' for each <code>riftwake_scars.systemId</code>, strip/hide colonizable planets + pirates/asteroids at the scar; ensure position 0 = Wakeheart colony and positions 1–4 = Siphon Spine colonies; wire <code>riftwake_spines</code> rows to those colony/planet ids. | ||
=== Rift Contagion (unconquerable belt) === | === Rift Contagion (unconquerable belt) === | ||
Alien influence bleeds into neighboring stars. Empires cannot permanently claim those systems. | Alien influence bleeds into neighboring stars. Empires cannot permanently claim those systems. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Scope | !Scope | ||
| Line 165: | Line 180: | ||
|'''Rift Contagion''' has spread; those stars reject permanent control | |'''Rift Contagion''' has spread; those stars reject permanent control | ||
|} | |} | ||
~35 locked systems out of ~7500 is negligible for colonization and prevents a single alliance from owning every approach hex. | ~35 locked systems out of ~7500 is negligible for colonization and prevents a single alliance from owning every approach hex. | ||
== Event flow == | == Event flow == | ||
Weekly rotation picks Active Scar (realmLevel ≥ 4 galaxies) | |||
│ | |||
▼ | |||
Launch from Contagion-range origin (own / alliance / diplomatic-ally station) | |||
│ | |||
▼ | |||
Phase 1 — Destroy all 4 Siphon Spines (PvE + PvP perimeter) | |||
│ Wakeheart invulnerable while any spine stands | |||
│ Each clear: −1% Astral Siphon + hold bonus for clearing alliance | |||
▼ | |||
Phase 2 — Occupy Wakeheart; hold continuously (default 3h, shortened by hold bonus) | |||
│ Displacement resets that alliance’s hold timer | |||
│ Diplomatic allies cannot displace each other (NAP still can) | |||
│ Spines may respawn (±jitter) for bonus contests (Wakeheart stays vulnerable) | |||
▼ | |||
Winner — Realmwarden (7 days) | |||
Mandate Caches + Regnal Honors + Mandate fatigue if they win again next week | |||
Auto participation packs for 2nd / 3rd / spine-clear fighters | |||
== Access & launch == | == Access & launch == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Rule | !Rule | ||
| Line 212: | Line 230: | ||
== Allies, NAP & FCS coalitions == | == Allies, NAP & FCS coalitions == | ||
Diplomatic treaties do '''not''' merge alliances for Riftwake scoring or win conditions. Each alliance remains a separate competitor. | Diplomatic treaties do '''not''' merge alliances for Riftwake scoring or win conditions. Each alliance remains a separate competitor. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Topic | !Topic | ||
| Line 240: | Line 260: | ||
== Phase 1 — Siphon Spines == | == Phase 1 — Siphon Spines == | ||
Four high-tier Siphon Spines protect the Wakeheart. | Four high-tier Siphon Spines protect the Wakeheart. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Mechanic | !Mechanic | ||
| Line 271: | Line 293: | ||
=== Spine respawn (Wakeheart phase) === | === Spine respawn (Wakeheart phase) === | ||
After all four spines fall and the Wakeheart is vulnerable: | After all four spines fall and the Wakeheart is vulnerable: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Rule | !Rule | ||
| Line 290: | Line 314: | ||
== Phase 2 — Wakeheart hold == | == Phase 2 — Wakeheart hold == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Mechanic | !Mechanic | ||
| Line 329: | Line 354: | ||
=== Example hold times === | === Example hold times === | ||
{| class="wikitable" | {| class="wikitable" | ||
!Spines credited | !Spines credited | ||
| Line 335: | Line 361: | ||
|- | |- | ||
|0 | |0 | ||
| +0% | |+0% | ||
|3h 00m | |3h 00m | ||
|- | |- | ||
|1 | |1 | ||
| +5% | |+5% | ||
|~2h 51m | |~2h 51m | ||
|- | |- | ||
|2 | |2 | ||
| +10% | |+10% | ||
|~2h 43m | |~2h 43m | ||
|- | |- | ||
|3 | |3 | ||
| +15% | |+15% | ||
|~2h 36m | |~2h 36m | ||
|- | |- | ||
|4 | |4 | ||
| +20% | |+20% | ||
|~2h 30m | |~2h 30m | ||
|} | |} | ||
| Line 362: | Line 388: | ||
== Astral Siphon (galaxy drain) == | == Astral Siphon (galaxy drain) == | ||
While Riftwake structures remain, they drain galaxy productivity. | While Riftwake structures remain, they drain galaxy productivity. | ||
drain = 5% base + (1% × remaining alive spines/Wakeheart) | |||
With '''1 Wakeheart + 4 Siphon Spines''' (5 structures): | With '''1 Wakeheart + 4 Siphon Spines''' (5 structures): | ||
{| class="wikitable" | {| class="wikitable" | ||
!State | !State | ||
| Line 381: | Line 411: | ||
|'''0%''' | |'''0%''' | ||
|} | |} | ||
Applies to '''production income''', not warehouse stock. Global UI should show current Astral Siphon and recent clear attribution. | Applies to '''production income''', not warehouse stock. Global UI should show current Astral Siphon and recent clear attribution. | ||
== Realmwarden & Mandate of Regna == | == Realmwarden & Mandate of Regna == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Privilege | !Privilege | ||
| Line 401: | Line 433: | ||
|- | |- | ||
|Mandate fatigue | |Mandate fatigue | ||
|'''−5%''' battle stats per consecutive week retained (cap '''−15%'''); resets when another alliance wins | |'''−5%''' Riftwake battle stats per consecutive week retained (cap '''−15%'''; spines / Wakeheart only); resets when another alliance wins | ||
|} | |} | ||
| Line 407: | Line 439: | ||
=== Mandate Caches (manual) === | === Mandate Caches (manual) === | ||
Delivered once per win to the Realmwarden alliance leadership vault. Leader / Deputy gift to players. Contents use existing quest / weekly-event item types (realm-scaled resource packs). | Delivered once per win to the Realmwarden alliance leadership vault. Leader / Deputy gift to players. Contents use existing quest / weekly-event item types (realm-scaled resource packs). | ||
==== Prime Mandate Cache × 3 (high) ==== | ==== Prime Mandate Cache × **3** (high) ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Content | !Content | ||
| Line 436: | Line 470: | ||
|} | |} | ||
==== Spinebreaker Cache × 8 (medium) ==== | ==== Spinebreaker Cache × **8** (medium) ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Content | !Content | ||
| Line 460: | Line 495: | ||
|} | |} | ||
==== Accord Cache × 15 (standard) ==== | ==== Accord Cache × **15** (standard) ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Content | !Content | ||
| Line 479: | Line 515: | ||
==== Vault rules ==== | ==== Vault rules ==== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Rule | !Rule | ||
| Line 500: | Line 537: | ||
=== Participation (non-winners) === | === Participation (non-winners) === | ||
Automatic at window end (not manual): | Automatic at window end (not manual): | ||
{| class="wikitable" | {| class="wikitable" | ||
!Place | !Place | ||
| Line 514: | Line 553: | ||
|Fighters with spine-clear contribution: <code>resourcePack: tiny</code> + <code>boost_box_common</code> × 1 | |Fighters with spine-clear contribution: <code>resourcePack: tiny</code> + <code>boost_box_common</code> × 1 | ||
|} | |} | ||
Contribution score (board + place ranking) ≈ spine damage + Wakeheart PvP damage + hold seconds + '''spines cleared × heavy weight'''. | Contribution score (board + place ranking) ≈ spine damage + Wakeheart PvP damage + hold seconds + '''spines cleared × heavy weight'''. | ||
== Regnal Honors (buffs only) == | == Regnal Honors (buffs only) == | ||
'''No personal debuff titles in v1.''' Soft power is buffing allies / diplomats and distributing Mandate Caches — not nerfing rivals. | '''No personal debuff titles in v1.''' Soft power is buffing allies / diplomats and distributing Mandate Caches — not nerfing rivals. | ||
Realmwarden leadership assigns up to '''8''' unique Honors to '''any player on the server'''. Effects last while assigned (up to 7 days). '''24h cooldown''' per slot after reassignment. One player may hold '''at most one''' Honor at a time. | Realmwarden leadership assigns up to '''8''' unique Honors to '''any player on the server'''. Effects last while assigned (up to 7 days). '''24h cooldown''' per slot after reassignment. One player may hold '''at most one''' Honor at a time. | ||
{| class="wikitable" | {| class="wikitable" | ||
!ID | !ID | ||
| Line 568: | Line 610: | ||
=== Honors as reward management === | === Honors as reward management === | ||
Honors are a '''prestige + performance''' lever alongside caches: | Honors are a '''prestige + performance''' lever alongside caches: | ||
| Line 574: | Line 617: | ||
That can create '''healthy''' in-alliance competition (“I want Marshal next week”) and unhealthy drama if leadership is opaque. Mitigations: | That can create '''healthy''' in-alliance competition (“I want Marshal next week”) and unhealthy drama if leadership is opaque. Mitigations: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Practice | !Practice | ||
| Line 596: | Line 640: | ||
|Stops stacking all best buffs on one whale | |Stops stacking all best buffs on one whale | ||
|} | |} | ||
Some rivalry for Marshal / Inquisitor is '''intended''' — same as officer roles and FCS lead prestige. Keep it productive by making criteria visible and buffs specialized, not one god-tier title. | Some rivalry for Marshal / Inquisitor is '''intended''' — same as officer roles and FCS lead prestige. Keep it productive by making criteria visible and buffs specialized, not one god-tier title. | ||
== Fleet losses == | == Fleet losses == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Combat | !Combat | ||
| Line 617: | Line 663: | ||
== FCS limits == | == FCS limits == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Limit | !Limit | ||
| Line 632: | Line 679: | ||
== Anti-domination == | == Anti-domination == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Lever | !Lever | ||
| Line 646: | Line 694: | ||
|- | |- | ||
|Mandate fatigue | |Mandate fatigue | ||
|Each consecutive week the '''same''' alliance retains Realmwarden: '''−5%''' battle stats (cap '''−15%'''); resets when another alliance wins | |Each consecutive week the '''same''' alliance retains Realmwarden: '''−5%''' Riftwake battle stats (cap '''−15%'''; spines / Wakeheart only); resets when another alliance wins | ||
|- | |- | ||
|Manual caches / titles | |Manual caches / titles | ||
|Tyranny invites next-week coalitions | |Tyranny invites next-week coalitions | ||
|} | |} | ||
Rotation cartels are a social risk, not a hard technical ban. | Rotation cartels are a social risk, not a hard technical ban. | ||
== Edge cases == | == Edge cases == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Case | !Case | ||
| Line 681: | Line 731: | ||
== Tunables == | == Tunables == | ||
{| class="wikitable" | {| class="wikitable" | ||
!Parameter | !Parameter | ||
| Line 704: | Line 755: | ||
|- | |- | ||
|Hold bonus per spine | |Hold bonus per spine | ||
| +5% (max +20%) | |+5% (max +20%) | ||
|- | |- | ||
|Spine respawn | |Spine respawn | ||
| Line 731: | Line 782: | ||
|- | |- | ||
|Realmwarden production perk | |Realmwarden production perk | ||
| +5% | |+5% | ||
|- | |- | ||
|Mandate fatigue | |Mandate fatigue | ||
|−5% / retained week, max −15% | |−5% / retained week, max −15% (Riftwake targets only) | ||
|} | |} | ||
== Related systems == | == Related systems == | ||
* | * Alliance Territory | ||
* | * Territory Siege | ||
* | * Pirate Bosses | ||
* | * Fleet Combat | ||
* | * Alliances | ||
Revision as of 06:21, 13 September 2026
Riftwake Incursion
Riftwake Incursion is a recurring weekly Alliance-versus-Alliance event in Per Regna. Five ancient Riftwake Scars mark the galaxy; each week one flares. Alliances destroy Siphon Spines (PvE), then fight for a continuous hold on the Wakeheart (PvP). The victor becomes Realmwarden for seven days and holds the Mandate of Regna: discretionary Mandate Caches and server-wide Regnal Honors (buff titles only).
Eligible galaxies: Realm 4+ only — younger realms lack enough alliance density for Contagion-range AvA.
Contents
- Why it exists
- Lore glossary
- Map: scars & contagion
- Event flow
- Access & launch
- Allies, NAP & FCS coalitions
- Phase 1 — Siphon Spines
- Phase 2 — Wakeheart hold
- Astral Siphon (galaxy drain)
- Realmwarden & Mandate of Regna
- Rewards
- Regnal Honors (buffs only)
- Fleet losses
- FCS limits
- Anti-domination
- Edge cases
- Tunables
- Related systems
Why it exists
Uncoordinated moon raids and border scrapes do not create a shared server story. Riftwake Incursion channels conflict into:
- Spatial pressure — expand or ally toward this week’s Active Scar
- Hybrid combat — PvE spine clears plus open PvP at the Wakeheart
- Governance — the Realmwarden manually distributes Mandate Caches and Regnal Honors, driving diplomacy and counter-coalitions
Lore glossary
| Term | Meaning |
|---|---|
| Riftwake | Alien puncture of local space; drains productivity until silenced |
| Riftwake Scar | One of five fixed systems where a Riftwake can flare |
| Active Scar | This week’s flared scar (the only attackable site) |
| Siphon Spine | PvE alien node shielding the Wakeheart (×4 per Active Scar) |
| Wakeheart | PvP hold target at the scar’s system center |
| Rift Contagion | Unconquerable blight on the scar + adjacent hexes |
| Astral Siphon | Galaxy-wide production drain while Riftwake structures live |
| Realmwarden | Alliance that silenced the Active Scar; rules for 7 days |
| Mandate of Regna | Realmwarden privileges: caches + title assignment |
| Mandate Caches | Sealed reward packages distributed by leadership |
| Regnal Honors | Positive player titles (buffs) assigned by the Realmwarden |
| Regnal Marks | (Removed from v1 — buffs only; no personal debuff titles) |
Map: scars & contagion
Five rotating Riftwake Scars
| Rule | Detail |
|---|---|
| Scars | 5 fixed systems on a ring (not galaxy center) |
| Active | 1 scar per week (published rotation) |
| Dormant | Other 4 visible on the map, not attackable that week |
| Layout (Active Scar) | 1 Wakeheart (center colony) + 4 Siphon Spines (orbital colonies) in the same system — nebula-style, not a normal colonizable system |
Scar center layout (nebula pattern)
Scar centers are special systems (not normal habitable colony rings). Structure mirrors nebulas: one center body + orbital targets players attack by planet/colony id.
| Slot | Position | Entity | Role |
|---|---|---|---|
| Center | 0 | Wakeheart colony | Final PvP hold target (FCS / station at system center) |
| Orbit | 1–4 | Siphon Spine colonies | PvE raid targets; must all be cleared before Wakeheart is attackable |
| — | 5+ | None | No extra planets, asteroids, or player colonies on scar centers |
[Spine 2] [Spine 3]
\ /
\ /
[Wakeheart] ← position 0 (system center)
/ \
/ \
[Spine 1] [Spine 4]
| Rule | Detail |
|---|---|
| Planet types | New types e.g. wakeheart / siphonSpine (or reuse systemCenter + tagged NPC colonies)
|
| Colonizable | false — no player colonies on scar centers |
| Owner | Shared Riftwake NPC player (like system protector / pirate NPC) |
| Attack flow | Target a Siphon Spine colony with FCS → clear all 4 → Wakeheart shield drops → target Wakeheart colony to occupy/hold |
| Contagion neighbors | Stay normal habitable systems (planets OK); only scar centers use this layout |
| UI | System view like nebula: show Wakeheart + 4 spines only, hide normal planet strip |
Conversion (existing maps): for each riftwake_scars.systemId, strip/hide colonizable planets + pirates/asteroids at the scar; ensure position 0 = Wakeheart colony and positions 1–4 = Siphon Spine colonies; wire riftwake_spines rows to those colony/planet ids.
Rift Contagion (unconquerable belt)
Alien influence bleeds into neighboring stars. Empires cannot permanently claim those systems.
| Scope | Count |
|---|---|
| Per scar | Scar + 6 adjacent hexes = 7 systems |
| All scars | 5 × 7 = 35 systems |
| Rules | No system conquering, no alliance territory nodes |
| Allowed | Travel, station for the event, harvest/PvE as configured |
| Lore | Rift Contagion has spread; those stars reject permanent control |
~35 locked systems out of ~7500 is negligible for colonization and prevents a single alliance from owning every approach hex.
Event flow
Weekly rotation picks Active Scar (realmLevel ≥ 4 galaxies)
│
▼
Launch from Contagion-range origin (own / alliance / diplomatic-ally station)
│
▼
Phase 1 — Destroy all 4 Siphon Spines (PvE + PvP perimeter)
│ Wakeheart invulnerable while any spine stands
│ Each clear: −1% Astral Siphon + hold bonus for clearing alliance
▼
Phase 2 — Occupy Wakeheart; hold continuously (default 3h, shortened by hold bonus)
│ Displacement resets that alliance’s hold timer
│ Diplomatic allies cannot displace each other (NAP still can)
│ Spines may respawn (±jitter) for bonus contests (Wakeheart stays vulnerable)
▼
Winner — Realmwarden (7 days)
Mandate Caches + Regnal Honors + Mandate fatigue if they win again next week
Auto participation packs for 2nd / 3rd / spine-clear fighters
Access & launch
| Rule | Detail |
|---|---|
| Eligibility | Launch origin (from-colony or warp-hop exit) must sit within 2 hexes of the active Contagion belt. Distant ally presence does not unlock global launches. |
| Origin ownership | Own colony, same-alliance colony, or diplomatic ally station |
| Warp hop | Warp exit must still be an own-alliance hop target (unchanged warp rules). Ally stations help as launch/station origins, not as free warp exits for other alliances. |
| Solo | No Realmwarden path without an alliance |
| Launch | FCS / station missions from eligible origins |
| Ownership | Active Scar system is never permanently conquered |
Allies, NAP & FCS coalitions
Diplomatic treaties do not merge alliances for Riftwake scoring or win conditions. Each alliance remains a separate competitor.
| Topic | Locked rule |
|---|---|
| Scoring / win | Spine credit, hold ownership, and Realmwarden are always one alliance id — never shared across allies |
| Inter-alliance FCS | Allowed only when the rally lead opts in (Allow inter-alliance participation). NAP-only / strangers cannot join |
| Credit on joint FCS | Lead’s alliance gets spine clear / Wakeheart occupy / hold. Allied joiners help damage and share spine loot, but do not share hold-bonus ownership or Realmwarden |
| Own rallies | Allies may still run their own FCS and compete against each other |
| Wakeheart displace | Diplomatic ally cannot kick / replace the occupying partner (must break ally first)
|
| NAP on Wakeheart | Still contestable — NAP does not protect the holder |
| Allied launch | May launch Riftwake attacks from an ally station in Contagion range; does not grant map-wide unlock |
Phase 1 — Siphon Spines
Four high-tier Siphon Spines protect the Wakeheart.
| Mechanic | Detail |
|---|---|
| Wakeheart shield | Invulnerable while any spine is alive |
| Combat | Hybrid: damage the spine (PvE) while rival fleets contest the system (PvP) |
| Clear credit | Alliance that destroys the spine gets credit |
| Hold bonus | +5% Wakeheart hold rate per credited spine (max +20%) |
| Concurrent FCS | Max 2 active Riftwake FCS rallies per alliance |
| Fleet / loot | 1.5× high Boss (boss tier) fleet + resource/item pool; FCS-only; loot share uses the same boss participation curves (more joiners → more pool access)
|
| Target | Players pick one Siphon Spine colony (positions 1–4) as mission target |
| Debris | Softer PvE (~15% debris / graveyard split) on spine PvE losses |
Spine respawn (Wakeheart phase)
After all four spines fall and the Wakeheart is vulnerable:
| Rule | Detail |
|---|---|
| Respawn | Every 90 ± 15 minutes at 50% HP (jitter anti-timer-snipe) |
| Shield | Does not re-lock the Wakeheart |
| Credit | Re-clear can grant or steal hold-bonus credit for that spine slot |
| Cap | Hold bonus still capped at +20% |
Phase 2 — Wakeheart hold
| Mechanic | Detail |
|---|---|
| Mission | FCS attack (no new mission type). On attacker victory, survivors auto-station and occupation starts |
| Initial NPC garrison | 2× high Boss fleet — no resource stockpile / no combat loot (fight is for the hold only) |
| Capture | Win at Wakeheart colony (pos 0) → your alliance occupies |
| Win condition | Continuous occupation until required hold time elapses |
| Base hold | 3 hours wall-clock at +0% bonus |
| Hold bonus | requiredHold = 3h / (1 + bonus); e.g. +20% → ~2h 30m
|
| Displacement | Rival FCS victory vs occupying fleets → timer resets to 0; winners auto-station. Diplomatic allies cannot displace each other (must break ally first). NAP remains contestable. |
| Neutral Wakeheart | No alliance left stationed → timer does not tick |
| Gating | Wakeheart attacks refused while any Siphon Spine still has NPC ships |
| Loot on kick/win | None — no RSS moved to the next winner; spine loot + Mandate Caches are the payouts |
| Window | Default 8 hour active event window |
Example hold times
| Spines credited | Hold bonus | Approx. continuous hold needed |
|---|---|---|
| 0 | ||
| 3h 00m | ||
| 1 | ||
| ~2h 51m | ||
| 2 | ||
| ~2h 43m | ||
| 3 | ||
| ~2h 36m | ||
| 4 | ||
| ~2h 30m |
Tiebreakers (window ends, no full hold)
- Longest continuous hold in the last 2 hours
- Else most spine clears credited
- Else no Realmwarden — Mandate Cache pool rolls to next week (+10%)
Astral Siphon (galaxy drain)
While Riftwake structures remain, they drain galaxy productivity.
drain = 5% base + (1% × remaining alive spines/Wakeheart)
With 1 Wakeheart + 4 Siphon Spines (5 structures):
| State | Approx. drain |
|---|---|
| Event start (all alive) | 10% |
| Each spine cleared | −1% |
| All spines cleared, Wakeheart still contested | 6% (Wakeheart) |
| Realmwarden claimed / Wakeheart silenced | 0% |
Applies to production income, not warehouse stock. Global UI should show current Astral Siphon and recent clear attribution.
Realmwarden & Mandate of Regna
| Privilege | Duration |
|---|---|
| Realmwarden status | 7 days (until next Incursion) |
| Mandate Caches | Manual distribution by leadership |
| Regnal Honors | Up to 8 buff titles, any player on the server |
| Alliance perk | +5% resource production for Realmwarden members while Mandate lasts |
| Mandate fatigue | −5% Riftwake battle stats per consecutive week retained (cap −15%; spines / Wakeheart only); resets when another alliance wins |
Rewards
Mandate Caches (manual)
Delivered once per win to the Realmwarden alliance leadership vault. Leader / Deputy gift to players. Contents use existing quest / weekly-event item types (realm-scaled resource packs).
Prime Mandate Cache × **3** (high)
| Content | Spec |
|---|---|
| Resources | resourcePack: large × 1
|
| Monument | monument_piece / monument_mythical × 3
|
| Relic | relic_piece / relic_piece_mythical × 2
|
| Speed | nano_boost / nano_boost_building_epic × 5
|
| Combat prep | boost_box / boost_box_epic × 3
|
| Tech | tech_boost / tech_boost_mythical × 3
|
| Flex | artifact_box / artifact_box_standard × 2
|
Spinebreaker Cache × **8** (medium)
| Content | Spec |
|---|---|
| Resources | resourcePack: medium × 1
|
| Monument | monument_piece / monument_mythical × 1
|
| Relic | relic_piece / relic_piece_legendary × 2
|
| Speed | nano_boost / nano_boost_building_epic × 3
|
| Combat prep | boost_box / boost_box_epic × 2
|
| Tech | tech_boost / tech_boost_epic × 2
|
Accord Cache × **15** (standard)
| Content | Spec |
|---|---|
| Resources | resourcePack: small × 1
|
| Combat prep | boost_box / boost_box_rare × 2
|
| Speed | nano_boost / nano_boost_building_epic × 1
|
| Tech | tech_boost / tech_boost_epic × 1
|
Vault rules
| Rule | Value |
|---|---|
| Who can send | Leader + Deputy |
| Audit | Alliance-visible gift log |
| Expiry | End of Realmwarden week |
| Undistributed | 50% auto-split by contribution score among members who fought; 50% void |
| Stockpile | Current week’s grant only |
Participation (non-winners)
Automatic at window end (not manual):
| Place | Reward |
|---|---|
| 2nd by contribution | Per active fighter: resourcePack: medium + boost_box_epic × 1
|
| 3rd | Per active fighter: resourcePack: small + boost_box_rare × 1
|
| Spine clear (≥1 credited) | Fighters with spine-clear contribution: resourcePack: tiny + boost_box_common × 1
|
Contribution score (board + place ranking) ≈ spine damage + Wakeheart PvP damage + hold seconds + spines cleared × heavy weight.
Regnal Honors (buffs only)
No personal debuff titles in v1. Soft power is buffing allies / diplomats and distributing Mandate Caches — not nerfing rivals.
Realmwarden leadership assigns up to 8 unique Honors to any player on the server. Effects last while assigned (up to 7 days). 24h cooldown per slot after reassignment. One player may hold at most one Honor at a time.
| ID | Honor | Intent | Modifiers |
|---|---|---|---|
supreme_marshal
|
Supreme Marshal | Military lead | fleetAttackPct +12%, unitRepairCostPct −15%
|
arch_architect
|
Arch-Architect | Build / infra | constructionSpeedPct +20%, monumentUpgradeCostPct −10%
|
master_of_trade
|
Master of Trade | Economy / diplomacy | resourceProductionPct +25%, marketplaceTaxPct −15%
|
high_inquisitor
|
High Inquisitor | Ops / PvE | fleetSpeedPct +15%, pveBossDamagePct +10%
|
veilwarden
|
Veilwarden | Defense / hold | fleetDefensePct +12%, stationedRepairPct +10%
|
rift_cartographer
|
Rift Cartographer | Travel / logistics | fleetSpeedPct +10%, warpFuelCostPct −10%
|
mandate_quartermaster
|
Mandate Quartermaster | Industry | shipBuildSpeedPct +15%, defenseBuildSpeedPct +15%
|
first_speaker
|
First Speaker | Prestige / diplomacy | Cosmetic nameplate + resourceProductionPct +5%
|
Honors as reward management
Honors are a prestige + performance lever alongside caches:
- Caches = loot (fungible, many recipients)
- Honors = scarce status + a real buff (8 slots server-wide)
That can create healthy in-alliance competition (“I want Marshal next week”) and unhealthy drama if leadership is opaque. Mitigations:
| Practice | Detail |
|---|---|
| Contribution board | Public Riftwake score per member (spine / hold / PvP) so awards feel earned |
| Role diversity | Eight different buffs — not one “best” title; Marshal ≠ Architect ≠ Trade |
| Split policy | Recommend: ~half Honors to own fighters, rest for diplomacy / NAP partners |
| Rotation norm | Soft expectation to rotate Marshal / Inquisitor across top contributors week to week |
| Reassign cost | 24h slot cooldown + server announcement reduces silent favoritism flips |
| One Honor / player | Stops stacking all best buffs on one whale |
Some rivalry for Marshal / Inquisitor is intended — same as officer roles and FCS lead prestige. Keep it productive by making criteria visible and buffs specialized, not one god-tier title.
Fleet losses
| Combat | Loss profile |
|---|---|
| Siphon Spine (PvE) | Softer (~15% debris); loot = 1.5× boss pool + boss share curves |
| Wakeheart (NPC then PvP) | 2× boss initial garrison, 0 loot; then standard PvP (~30% debris) vs occupying players |
| Home colony stun | No colony hangar stun from Riftwake battles |
| Attacker immunity | Riftwake PvP does not strip personal immunity shields |
FCS limits
| Limit | Value |
|---|---|
| Concurrent Riftwake FCS rallies per alliance | 2 |
| Participants per rally | Boss-tier caps (reuse pirate boss style: high participant / per-alliance soft caps) |
| Loot / credit curve | Prefer 10–12 participants for strong share access |
Anti-domination
| Lever | Effect |
|---|---|
| Hold bonus from spines | Skill / timing can beat pure blob size |
| Spine respawn | Late alliances can steal bonuses |
| Coalitions | NAP + allied launch stations |
| Mandate fatigue | Each consecutive week the same alliance retains Realmwarden: −5% Riftwake battle stats (cap −15%; spines / Wakeheart only); resets when another alliance wins |
| Manual caches / titles | Tyranny invites next-week coalitions |
Rotation cartels are a social risk, not a hard technical ban.
Edge cases
| Case | Resolution |
|---|---|
| Four alliances clear four spines; fifth takes Wakeheart | Allowed; fifth has no hold bonus unless they steal respawns |
| Same tick damage on a spine | Higher total damage alliance gets clear credit |
| Occupier at 2h59m kicked | Timer resets; must complete a full continuous hold again |
| Alliance disbands mid-hold | Occupation void; Wakeheart goes neutral |
| Event ends with no full hold | Tiebreakers; else no Realmwarden, Mandate Cache pool rolls over |
| Caches undistributed | Vault holds them; end-of-week auto-split / decay rules apply |
| Pre-existing owners in Contagion hexes | Prefer empty rings at seed; live servers need a one-time abandon / relocate path |
Tunables
| Parameter | Starting value |
|---|---|
| Riftwake Scars | 5 |
| Systems under Rift Contagion | 35 |
| Wakeheart + Siphon Spines | 1 + 4 |
| Access range | 2 hexes |
| Event window | 8 hours |
| Base continuous hold | 3 hours |
| Hold bonus per spine | |
| Spine respawn | 90 ± 15 min @ 50% HP (Wakeheart phase) |
| Spine debris | 15% |
| Astral Siphon | 5% + 1% per remaining structure |
| Realmwarden duration | 7 days |
| Regnal Honor slots | 8 (buffs only; no debuff Marks) |
| Title reassignment cooldown | 24h / slot |
| Concurrent FCS / alliance | 2 |
| Min galaxy realmLevel | 4 (Realm 4+ only) |
| Realmwarden production perk | |
| Mandate fatigue | −5% / retained week, max −15% (Riftwake targets only) |
Related systems
- Alliance Territory
- Territory Siege
- Pirate Bosses
- Fleet Combat
- Alliances