Engineering Lab: Difference between revisions
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{{Building|name=Engineering Lab|image=Building_EngineeringLab.png|category=Infrastructure|realm=1|placement=Planet / Moon|steel=1000|quartz=400|gas=750|time=40s|effects=Improves construction speed of buildings, ships, and defenses.|requirements=Defense Yard Level 2<br> | {{Building|name=Engineering Lab|image=Building_EngineeringLab.png|category=Infrastructure|realm=1|placement=Planet / Moon|steel=1000|quartz=400|gas=750|time=40s|effects=Improves construction speed of buildings, ships, and defenses.|requirements=Defense Yard Level 2<br> | ||
Construction Engineering Level 3| | Construction Engineering Level 3|costMultiplier=2.02|buildTimeMultiplier=2.25}} | ||
= Engineering Lab = | = Engineering Lab = | ||
The '''Engineering Lab''' coordinates all | The '''Engineering Lab''' coordinates engineers who accelerate '''all''' construction on the colony โ buildings, ships, and defenses. | ||
== Mechanics == | |||
* Each level speeds upgrades and production on that world | |||
* Affects building upgrade time, shipyard output, and defense yard output | |||
* Required for several advanced structures ([[Radar Station]], [[Gravimetric Tower]], etc.) | |||
== | == Special capabilities == | ||
=== Construction speed === | |||
* Levels '''1โ10''': each level adds practical construction speed (roughly +20% effective speed per level in the early phase) | |||
* '''Level 10 milestone''': approximately '''doubles''' overall construction speed vs an unleveled lab โ a common empire-wide goal | |||
* Levels beyond 10 continue improving speed on a steeper curve; see in-game building reference for your current world | |||
Practical tip: prioritize Engineering Lab on your builder planet before stacking expensive [[Terraformer]] or [[Gravimetric Tower]] projects. | |||
* | ย | ||
* | == Strategy == | ||
* Upgrade in parallel with [[Shipyard]] / [[Defense Yard]] on production worlds | |||
* Do not neglect moon labs if moons host yards or radar | |||
* Synergizes with [[Construction Engineering]] research | |||
== Lore == | == Lore == | ||
| Line 18: | Line 28: | ||
Here, engineers constantly redesign manufacturing techniques, automate production lines, and refine construction methods to maximize efficiency. | Here, engineers constantly redesign manufacturing techniques, automate production lines, and refine construction methods to maximize efficiency. | ||
== | == References == | ||
Engineering | * [[Construction Engineering]] | ||
* [[Shipyard]] ยท [[Defense Yard]] | |||
* [[Buildings]] | |||
Revision as of 05:45, 13 September 2026
| Engineering Lab | |
|---|---|
| Category | Infrastructure |
| Realm | 1 |
| Placement | Planet / Moon |
| Initial Cost | |
|
Steel: 1000 | |
| Build Time | 40s |
| Build Time Multiplier | 2.25 |
| Cost Multiplier | 2.02 |
| Base Effects | |
| Improves construction speed of buildings, ships, and defenses. | |
| Requirements | |
| Defense Yard Level 2 Construction Engineering Level 3 | |
Engineering Lab
The Engineering Lab coordinates engineers who accelerate all construction on the colony โ buildings, ships, and defenses.
Mechanics
- Each level speeds upgrades and production on that world
- Affects building upgrade time, shipyard output, and defense yard output
- Required for several advanced structures (Radar Station, Gravimetric Tower, etc.)
Special capabilities
Construction speed
- Levels 1โ10: each level adds practical construction speed (roughly +20% effective speed per level in the early phase)
- Level 10 milestone: approximately doubles overall construction speed vs an unleveled lab โ a common empire-wide goal
- Levels beyond 10 continue improving speed on a steeper curve; see in-game building reference for your current world
Practical tip: prioritize Engineering Lab on your builder planet before stacking expensive Terraformer or Gravimetric Tower projects.
Strategy
- Upgrade in parallel with Shipyard / Defense Yard on production worlds
- Do not neglect moon labs if moons host yards or radar
- Synergizes with Construction Engineering research
Lore
Engineering Labs serve as the operational nerve centers of colonial industry.
Here, engineers constantly redesign manufacturing techniques, automate production lines, and refine construction methods to maximize efficiency.
