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Shipyard: Difference between revisions

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Sync building catalog + capabilities (Shipyard)
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{{Building|name=Shipyard|image=Building_Shipyard.png|category=Infrastructure|realm=1|placement=Planet|steel=350|quartz=200|gas=150|time=18s|effects=Enables construction of ships and orbital platforms.<br>
{{Building|name=Shipyard|image=Building_Shipyard.png|category=Infrastructure|realm=1|placement=Planet|steel=350|quartz=200|gas=150|time=18s|effects=Enables construction of ships and orbital platforms.<br>
Higher levels unlock larger ships.|requirements=None|costMultiplier=2|buildTimeMultiplier=2.2}}
Higher levels unlock larger ships.|costMultiplier=2|buildTimeMultiplier=2.2}}


= Shipyard =
= Shipyard =
The '''Shipyard''' is the industrial heart of any spacefaring empire.
The '''Shipyard''' constructs every ship and orbital platform in Per Regna โ€” the industrial heart of military expansion.


Here, fleets are assembled from raw materials into fully operational starships ready to patrol the galaxy.
== Mechanics ==
* Enables all ship construction on the colony
* Higher levels unlock larger hull classes and shorten build times (with [[Nano Construction]] research and [[Engineering Lab]] effects)
* Shipyard level contributes to colony '''tonnage capacity''' for docked hulls


Shipyards combine heavy orbital construction platforms with planetary manufacturing complexes capable of assembling hull sections, propulsion systems, and advanced weapon arrays.
== Special capabilities ==
=== Construction & tonnage ===
* Empire and colony '''tonnage''' caps affect how much hull you can hold before build penalties apply ([[Tonnage]])
* Moon shipyards contribute a reduced fraction of their level toward empire fleet capacity โ€” only the highest moon yard per planet counts for defense-side rules; keep primary yards on main worlds
* Use in-yard '''scrap''' and '''graveyard buyback''' tools for recovery (see in-game shipyard panel)


== Mechanics ==
== Strategy ==
ย 
* Upgrade before unlocking the next realm's hull line
* Enables construction of all ships.
* Pair with [[Engineering Lab]] and [[Research Lab]] on production worlds
* Larger ship classes unlock at higher levels.
* See [[Fleet and Ships]] for hull requirements
* Construction speed improves with research upgrades.


== Lore ==
== Lore ==
Line 20: Line 26:
From small reconnaissance craft to colossal capital ships, every vessel begins its life within the dry docks of a shipyard. See full ship details in [[Fleet and Ships]]
From small reconnaissance craft to colossal capital ships, every vessel begins its life within the dry docks of a shipyard. See full ship details in [[Fleet and Ships]]


== Strategy ==
== References ==
Shipyards are essential for military expansion.
* [[Fleet and Ships]]
ย 
* [[Tonnage]] ยท [[Engineering Lab]]
Higher levels become increasingly valuable when:
* [[Buildings]]
ย 
* Producing large fleets
* Unlocking advanced ship classes
* Accelerating ship production during wartime
----
ย 
== Ship Construction Time ==
Ship construction time is determined by the ship's base build time, your '''Shipyard''' level, your '''Engineering Lab''' effect.
ย 
The player-facing formula is:<pre>Final Ship Build Time
= Base Ship Build Time
ย  ร— (0.9 ^ Shipyard Level)
ย  ร— (0.5 ^ Nano Construction Level)
ย  ร— (1 / Engineering Lab Effect)</pre>Where:
ย 
* '''Base Ship Build Time''' is the ship's listed base construction time.
* '''Shipyard Level''' reduces build time multiplicatively.
* [[Engineering Lab]] '''Effect''' multiplies overall production speed.
ย 
=== Engineering Lab Effect ===
Engineering Lab has two phases:<pre>
Engineering Lab Effect = 1 + 0.25 ร— Engineering Lab Level for levels 1 to 10
2.0 for level 10 and above
</pre>This means:
ย 
* Level 1 = 1.25x speed
* Level 2 = 1.50x speed
* Level 3 = 1.75x speed
* ...
* Level 10 = 2.00x speed
* Level 11+ = still 2.00x speed
ย 
In other words, the Engineering Lab ramps up to double production speed by level 10, then stops increasing further for ship production.
ย 
=== Example ===
If a ship has a base build time of 10,800 seconds, and the colony has:
ย 
* Shipyard Level 8
* Nano Construction Level 0
* Engineering Lab Level 6
ย 
then:<pre>
Engineering Lab Effect = 1 + (0.25 ร— 6) = 2.5
Final Time = 10800 ร— (0.9 ^ 8) ร— (0.5 ^ 0) ร— (1 / 2.5)
</pre>This gives the actual ship construction time for that colony.
ย 
=== Notes ===
ย 
* Shipyard level always matters.
* Engineering Lab always matters.
* Nano Construction only matters if it is active in your game ruleset.
* No other construction-speed research is referenced in the currently loaded live building/research data for ship production.ย 
ย 
=== References ===
ย 
* [[Tonnage]]

Revision as of 05:45, 13 September 2026

Shipyard

Category Infrastructure
Realm 1
Placement Planet
Initial Cost

Steel: 350
Quartz: 200
Gas: 150
Iridium: โ€”
Silicium: โ€”
Elerium: โ€”

Build Time 18s
Build Time Multiplier 2.2
Cost Multiplier 2
Base Effects
Enables construction of ships and orbital platforms.

Higher levels unlock larger ships.

Requirements
{{{requirements}}}

Shipyard

The Shipyard constructs every ship and orbital platform in Per Regna โ€” the industrial heart of military expansion.

Mechanics

  • Enables all ship construction on the colony
  • Higher levels unlock larger hull classes and shorten build times (with Nano Construction research and Engineering Lab effects)
  • Shipyard level contributes to colony tonnage capacity for docked hulls

Special capabilities

Construction & tonnage

  • Empire and colony tonnage caps affect how much hull you can hold before build penalties apply (Tonnage)
  • Moon shipyards contribute a reduced fraction of their level toward empire fleet capacity โ€” only the highest moon yard per planet counts for defense-side rules; keep primary yards on main worlds
  • Use in-yard scrap and graveyard buyback tools for recovery (see in-game shipyard panel)

Strategy

Lore

Shipyards are among the largest structures ever built by colonial engineers. Massive orbital gantries stretch kilometers into space, where ship hulls are assembled piece by piece before their first launch.

From small reconnaissance craft to colossal capital ships, every vessel begins its life within the dry docks of a shipyard. See full ship details in Fleet and Ships

References