Shipyard: Difference between revisions
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{{Building|name=Shipyard|image=Building_Shipyard.png|category=Infrastructure|realm=1|placement=Planet|steel=350|quartz=200|gas=150|time=18s|effects=Enables construction of ships and orbital platforms.<br> | {{Building|name=Shipyard|image=Building_Shipyard.png|category=Infrastructure|realm=1|placement=Planet|steel=350|quartz=200|gas=150|time=18s|effects=Enables construction of ships and orbital platforms.<br> | ||
Higher levels unlock larger ships. | Higher levels unlock larger ships.|costMultiplier=2|buildTimeMultiplier=2.2}} | ||
= Shipyard = | = Shipyard = | ||
The '''Shipyard''' | The '''Shipyard''' constructs every ship and orbital platform in Per Regna โ the industrial heart of military expansion. | ||
== Mechanics == | |||
* Enables all ship construction on the colony | |||
* Higher levels unlock larger hull classes and shorten build times (with [[Nano Construction]] research and [[Engineering Lab]] effects) | |||
* Shipyard level contributes to colony '''tonnage capacity''' for docked hulls | |||
== Special capabilities == | |||
=== Construction & tonnage === | |||
* Empire and colony '''tonnage''' caps affect how much hull you can hold before build penalties apply ([[Tonnage]]) | |||
* Moon shipyards contribute a reduced fraction of their level toward empire fleet capacity โ only the highest moon yard per planet counts for defense-side rules; keep primary yards on main worlds | |||
* Use in-yard '''scrap''' and '''graveyard buyback''' tools for recovery (see in-game shipyard panel) | |||
== | == Strategy == | ||
ย | * Upgrade before unlocking the next realm's hull line | ||
* | * Pair with [[Engineering Lab]] and [[Research Lab]] on production worlds | ||
* | * See [[Fleet and Ships]] for hull requirements | ||
* | |||
== Lore == | == Lore == | ||
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From small reconnaissance craft to colossal capital ships, every vessel begins its life within the dry docks of a shipyard. See full ship details in [[Fleet and Ships]] | From small reconnaissance craft to colossal capital ships, every vessel begins its life within the dry docks of a shipyard. See full ship details in [[Fleet and Ships]] | ||
== | == References == | ||
* [[Fleet and Ships]] | |||
ย | * [[Tonnage]] ยท [[Engineering Lab]] | ||
* [[Buildings]] | |||
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* [[Engineering Lab]] | |||
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Revision as of 05:45, 13 September 2026
| Shipyard | |
|---|---|
| Category | Infrastructure |
| Realm | 1 |
| Placement | Planet |
| Initial Cost | |
|
Steel: 350 | |
| Build Time | 18s |
| Build Time Multiplier | 2.2 |
| Cost Multiplier | 2 |
| Base Effects | |
| Enables construction of ships and orbital platforms. Higher levels unlock larger ships. | |
| Requirements | |
| {{{requirements}}} | |
Shipyard
The Shipyard constructs every ship and orbital platform in Per Regna โ the industrial heart of military expansion.
Mechanics
- Enables all ship construction on the colony
- Higher levels unlock larger hull classes and shorten build times (with Nano Construction research and Engineering Lab effects)
- Shipyard level contributes to colony tonnage capacity for docked hulls
Special capabilities
Construction & tonnage
- Empire and colony tonnage caps affect how much hull you can hold before build penalties apply (Tonnage)
- Moon shipyards contribute a reduced fraction of their level toward empire fleet capacity โ only the highest moon yard per planet counts for defense-side rules; keep primary yards on main worlds
- Use in-yard scrap and graveyard buyback tools for recovery (see in-game shipyard panel)
Strategy
- Upgrade before unlocking the next realm's hull line
- Pair with Engineering Lab and Research Lab on production worlds
- See Fleet and Ships for hull requirements
Lore
Shipyards are among the largest structures ever built by colonial engineers. Massive orbital gantries stretch kilometers into space, where ship hulls are assembled piece by piece before their first launch.
From small reconnaissance craft to colossal capital ships, every vessel begins its life within the dry docks of a shipyard. See full ship details in Fleet and Ships
