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Created page with "A stability and polish release on top of Alliance Territorial Control: system monuments now crown your conquered stars, alliance cosmetics can be deployed to more than one system, trades show their fees up front, and a batch of combat, monument, and reliability fixes land alongside a late-game research rebalance.<blockquote>New to alliance play? See the full Alliances guide, or open '''Settings → Quick Guides''' in-game.</blockquote> == New Features == === System mon..." |
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* Allied alliances still can't wage war on each other, but a member can now run a small '''fleet''' against an ally's planet to try moons, as long as the incoming fleet stays under a tonnage cap (1b). Full-strength attacks and FCS group attacks remain blocked between allies. | * Allied alliances still can't wage war on each other, but a member can now run a small '''fleet''' against an ally's planet to try moons, as long as the incoming fleet stays under a tonnage cap (1b). Full-strength attacks and FCS group attacks remain blocked between allies. | ||
== Resource Management == | |||
* Players now can micro manage their resource production rate for each of their colonies. | |||
== Improvements == | == Improvements == | ||
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* The '''Custom Battle Simulation''' screen was redesigned with sectioned, icon-labeled groups and clearer row striping for easier reading. | * The '''Custom Battle Simulation''' screen was redesigned with sectioned, icon-labeled groups and clearer row striping for easier reading. | ||
* Colony action buttons in the colony selector now '''scroll horizontally''' so they're no longer cut off when a colony has many available actions. | * Colony action buttons in the colony selector now '''scroll horizontally''' so they're no longer cut off when a colony has many available actions. | ||
== Balance == | == Balance == | ||
Revision as of 13:41, 7 July 2026
A stability and polish release on top of Alliance Territorial Control: system monuments now crown your conquered stars, alliance cosmetics can be deployed to more than one system, trades show their fees up front, and a batch of combat, monument, and reliability fixes land alongside a late-game research rebalance.
New to alliance play? See the full Alliances guide, or open Settings → Quick Guides in-game.
New Features
System monuments on the star
- Alliance system-monument relics now appear as a centerpiece ringing the star of a conquered system, so your territory reads as sworn alliance dominion at a glance in galaxy and system views.
- Monument art and its skin variants were reworked to match — obelisks and monoliths now visibly orbit the captured star.
Deploy a cosmetic to more systems
- The alliance Archive can now be leveled up beyond level 1. Each level lets the same system theme or monument cosmetic be deployed to one more system at once.
- The relic chooser and Archive now show a usage counter (
Used X/Y) and list every system a cosmetic is currently deployed to, and clearly block deployment once the usage limit is reached.
See trade fees before you accept
- Accepting a trade offer now shows a preview of the market fee — including any allied discount — before you confirm, so there are no surprises on what each side receives.
Ally "moon tests"
- Allied alliances still can't wage war on each other, but a member can now run a small fleet against an ally's planet to try moons, as long as the incoming fleet stays under a tonnage cap (1b). Full-strength attacks and FCS group attacks remain blocked between allies.
Resource Management
- Players now can micro manage their resource production rate for each of their colonies.
Improvements
- Fleet List now understands alliance system missions: the Exploration tab includes system surveys, the Civil tab includes system harvests, and the expedition/harvest counters count them too. The All tab now hides other players' system station and threat fleets while still surfacing FCS missions.
- Ship and defense build cancellation now warns that a 3% cancellation fee applies to an in-progress order (queued orders are still fully refunded).
- The Custom Battle Simulation screen was redesigned with sectioned, icon-labeled groups and clearer row striping for easier reading.
- Colony action buttons in the colony selector now scroll horizontally so they're no longer cut off when a colony has many available actions.
Balance
- Legendary Expeditions research reworked: it now works together with the Orrery to unlock the deepest expeditions — depth 7 at research level 15, with one more depth every 5 levels after. Its cost and research time were increased to match.
- Regional Market Control now grants a much larger market-tax reduction per level.
- Small tuning: unified Vault storage growth per level, and adjustments tied to the new Archive scaling.
Bug Fixes
- Fixed the monument level shown in your inventory and collection to reflect your best owned copy — including monuments already deployed to a colony — while keeping upgrade costs based on the copy that would actually be upgraded.
- Reworked alliance relic placement onto a dedicated attachments model, fixing edge cases around which cosmetic shows on a system and freeing the correct slot when swapping.
- Improved database reliability with retry handling for transient errors (notably around the build/upgrade queue), reducing intermittent failures and slowdowns.
- Additional attack and monument fixes and cleanup.
Announcement
- Lifetime Imperial Access is being retired after July 31. If you already own it, nothing changes — it stays yours for life with every benefit. After that date, Imperial Access will be available only through timed packages, unlocked with Imperial Credits earned in-game or Quantum Shards from the Store.