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Version 1.3.4: Difference between revisions

From Per Regna
Created page with "A stability and polish release on top of Alliance Territorial Control: system monuments now crown your conquered stars, alliance cosmetics can be deployed to more than one system, trades show their fees up front, and a batch of combat, monument, and reliability fixes land alongside a late-game research rebalance.<blockquote>New to alliance play? See the full Alliances guide, or open '''Settings → Quick Guides''' in-game.</blockquote> == New Features == === System mon..."
 
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* Allied alliances still can't wage war on each other, but a member can now run a small '''fleet''' against an ally's planet to try moons, as long as the incoming fleet stays under a tonnage cap (1b). Full-strength attacks and FCS group attacks remain blocked between allies.
* Allied alliances still can't wage war on each other, but a member can now run a small '''fleet''' against an ally's planet to try moons, as long as the incoming fleet stays under a tonnage cap (1b). Full-strength attacks and FCS group attacks remain blocked between allies.
== Resource Management ==
* Players now can micro manage their resource production rate for each of their colonies.


== Improvements ==
== Improvements ==
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* The '''Custom Battle Simulation''' screen was redesigned with sectioned, icon-labeled groups and clearer row striping for easier reading.
* The '''Custom Battle Simulation''' screen was redesigned with sectioned, icon-labeled groups and clearer row striping for easier reading.
* Colony action buttons in the colony selector now '''scroll horizontally''' so they're no longer cut off when a colony has many available actions.
* Colony action buttons in the colony selector now '''scroll horizontally''' so they're no longer cut off when a colony has many available actions.
* '''Stellar Realms''' leftovers were renamed to '''Per Regna''' across the alliance name hint, account-linking share message, and the rate-us prompt.


== Balance ==
== Balance ==

Revision as of 13:41, 7 July 2026

A stability and polish release on top of Alliance Territorial Control: system monuments now crown your conquered stars, alliance cosmetics can be deployed to more than one system, trades show their fees up front, and a batch of combat, monument, and reliability fixes land alongside a late-game research rebalance.

New to alliance play? See the full Alliances guide, or open Settings → Quick Guides in-game.

New Features

System monuments on the star

  • Alliance system-monument relics now appear as a centerpiece ringing the star of a conquered system, so your territory reads as sworn alliance dominion at a glance in galaxy and system views.
  • Monument art and its skin variants were reworked to match — obelisks and monoliths now visibly orbit the captured star.

Deploy a cosmetic to more systems

  • The alliance Archive can now be leveled up beyond level 1. Each level lets the same system theme or monument cosmetic be deployed to one more system at once.
  • The relic chooser and Archive now show a usage counter (Used X/Y) and list every system a cosmetic is currently deployed to, and clearly block deployment once the usage limit is reached.

See trade fees before you accept

  • Accepting a trade offer now shows a preview of the market fee — including any allied discount — before you confirm, so there are no surprises on what each side receives.

Ally "moon tests"

  • Allied alliances still can't wage war on each other, but a member can now run a small fleet against an ally's planet to try moons, as long as the incoming fleet stays under a tonnage cap (1b). Full-strength attacks and FCS group attacks remain blocked between allies.

Resource Management

  • Players now can micro manage their resource production rate for each of their colonies.

Improvements

  • Fleet List now understands alliance system missions: the Exploration tab includes system surveys, the Civil tab includes system harvests, and the expedition/harvest counters count them too. The All tab now hides other players' system station and threat fleets while still surfacing FCS missions.
  • Ship and defense build cancellation now warns that a 3% cancellation fee applies to an in-progress order (queued orders are still fully refunded).
  • The Custom Battle Simulation screen was redesigned with sectioned, icon-labeled groups and clearer row striping for easier reading.
  • Colony action buttons in the colony selector now scroll horizontally so they're no longer cut off when a colony has many available actions.

Balance

  • Legendary Expeditions research reworked: it now works together with the Orrery to unlock the deepest expeditions — depth 7 at research level 15, with one more depth every 5 levels after. Its cost and research time were increased to match.
  • Regional Market Control now grants a much larger market-tax reduction per level.
  • Small tuning: unified Vault storage growth per level, and adjustments tied to the new Archive scaling.

Bug Fixes

  • Fixed the monument level shown in your inventory and collection to reflect your best owned copy — including monuments already deployed to a colony — while keeping upgrade costs based on the copy that would actually be upgraded.
  • Reworked alliance relic placement onto a dedicated attachments model, fixing edge cases around which cosmetic shows on a system and freeing the correct slot when swapping.
  • Improved database reliability with retry handling for transient errors (notably around the build/upgrade queue), reducing intermittent failures and slowdowns.
  • Additional attack and monument fixes and cleanup.

Announcement

  • Lifetime Imperial Access is being retired after July 31. If you already own it, nothing changes — it stays yours for life with every benefit. After that date, Imperial Access will be available only through timed packages, unlocked with Imperial Credits earned in-game or Quantum Shards from the Store.