Version 1.3.0: Difference between revisions
From Per Regna
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Created page with "=== Gameplay === * Fleet Coordination (FCS) — Attack leaders open coordinated attacks to alliance members before arrival. Allies attach fleets; leader can lock participation and set max delay for late joiners. * Colony relocation — Incoming&Outgoing PvP attacks blocked after you relocate a colony. Realm 4 players who ascended without relocation boosts receive a backfill grant. * PvP hangar stun — Defender wins no longer trigger hangar stun on the defending player...." |
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=== Gameplay === | === Gameplay === | ||
* Fleet Coordination (FCS) — Attack leaders open coordinated attacks to alliance members before arrival. Allies attach fleets; leader can lock participation and set max delay for late joiners. | * Fleet Coordination ([[FleetCoordinationSystem(FCS)]]) — Attack leaders open coordinated attacks to alliance members before arrival. Allies attach fleets; leader can lock participation and set max delay for late joiners. | ||
* Colony relocation — Incoming&Outgoing PvP attacks blocked after you relocate a colony. Realm 4 players who ascended without relocation boosts receive a backfill grant. | * Colony relocation — Incoming&Outgoing PvP attacks blocked after you relocate a colony. Realm 4 players who ascended without relocation boosts receive a backfill grant. | ||
* PvP hangar stun — Defender wins no longer trigger hangar stun on the defending player. | * PvP hangar stun — Defender wins no longer trigger hangar stun on the defending player. | ||
Latest revision as of 10:51, 10 June 2026
Gameplay
- Fleet Coordination (FleetCoordinationSystem(FCS)) — Attack leaders open coordinated attacks to alliance members before arrival. Allies attach fleets; leader can lock participation and set max delay for late joiners.
- Colony relocation — Incoming&Outgoing PvP attacks blocked after you relocate a colony. Realm 4 players who ascended without relocation boosts receive a backfill grant.
- PvP hangar stun — Defender wins no longer trigger hangar stun on the defending player.
Catalog & balance (server)
- Asteroid field spawns rebalanced across upper-left systems.
Backend
- FCS rally/participation service.
- Attack stop service reliability improvements.
- PvP battle effects fixes.
- Prevented multiple simultaneous actions on the same zone.
App & UI
- FCS controls in fleet setup; FCS filter on fleet list.
- Coordinated-attack details in battle mail.
- PvP battle effects polish.
- Image and asset optimization for smaller downloads and faster loads