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| == Version 1.2.57 ==
| | [[Version 1.2.57]] |
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| === Tonnage (follow-up) ===
| | [[Version 1.2.56]] |
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| * Over-capacity warnings — when you exceed tonnage, yards and ship/defense cards show color-coded penalty levels so you can see how far over the limit you are. | | * |
| * Detailed tonnage breakdown at Shipyard and Defense Yard — expand to see hangar vs. active fleet vs. defense usage (colony and empire totals).
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| * Imperial Overview — tonnage columns added to Fleet and Defense tabs; summary tables refreshed for readability.
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| * Fleet configure, travel, and build screens now surface tonnage impact while you plan.
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| * Quick Guide → Tonnage content updated to match the new UI.
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| === Ship Scrap (new) ===
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| * Scrap ships at the Shipyard — dismantle docked hulls for partial resource recovery.
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| * Recovery rates follow the same logic as PvP ship debris (including Salvage Operations research and realm scaling).
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| * Select ships, preview materials, then confirm — scrapped ships are removed immediately and cannot be undone.
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| === Mail & reports ===
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| * Previous / Next in mail — step through reports without returning to the inbox list.
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| * Colony scout summaries improved for quicker reading.
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| * Pirate target info overlay when viewing pirates from scout or related screens.
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| === Events & UI polish ===
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| * Weekly event league leaderboard — promotion/demotion zone labels and rankings now align correctly with event score order.
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| * Nebula and pirate difficulty colors unified for consistent “how hard is this?” reading across overlays and reports.
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| * Minor fixes to resource cost display, research cards, and related UI consistency.
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| === Localization ===
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| * Ship scrap, tonnage penalties, mail navigation, and settings strings added/updated in all supported languages.
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| == Version 1.2.56 ==
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| === Tonnage (new empire limit) ===
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| * Tonnage is now live: a soft cap on how large your empire can grow in ships and defenses.
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| * Capacity comes from Shipyard and Defense Yard levels across your colonies.
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| * Used tonnage counts docked ships, ships in active fleets, and planetary defenses.
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| * Tonnage is shown across the app where it matters — yards, ship/defense cards, fleet setup, battle simulation, events, colony picker, scout/nebula reports, monuments, and more.
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| * A new Quick Guide → Tonnage in Settings explains when to plan around the cap (especially in later realms).
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| === Quality of life ===
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| * Default colony on launch — choose which colony opens when you start the game, including moon colonies (Colony Settings).
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| * Settings reorganized into clearer sub-tabs (Fleet, Account, Game, Mail, Alliance) with improved Imperial Access messaging for locked options.
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| * Colony selector UI overhaul for faster switching between colonies.
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| * Fleet list improvements for managing multiple fleets.
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| * Scout reports — clearer actions and protection against acting on outdated scout data.
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| * Colony Move boost now has a dedicated inventory icon.
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| === Localization ===
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| * New and updated strings for tonnage, colony settings, yards, mail, and settings — across all supported languages.
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