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Created page with "== Player classes == Each monument belongs to one class. Classes are designed so that committing to a path amplifies a specific loop in the gameβnot just a single stat, but how you spend your time and resources. === Warlord β Conquer, strike, recycle === Purpose: Aggressive commanders who grow through combat: PvP, pirate clears, debris recycling, and fleet-focused weekly events. What Warlords optimize: * Stronger attacks β Higher fleet damage in offensive battle..." Β |
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== Player classes == | == Player classes == | ||
Each | Each [[Monuments]] belongs to one class. Classes are designed so that committing to a path amplifies a specific loop in the gameβnot just a single stat, but how you spend your time and resources. | ||
=== Warlord β Conquer, strike, recycle === | === Warlord β Conquer, strike, recycle === | ||
Revision as of 19:47, 21 May 2026
Player classes
Each Monuments belongs to one class. Classes are designed so that committing to a path amplifies a specific loop in the gameβnot just a single stat, but how you spend your time and resources.
Warlord β Conquer, strike, recycle
Purpose: Aggressive commanders who grow through combat: PvP, pirate clears, debris recycling, and fleet-focused weekly events.
What Warlords optimize:
- Stronger attacks β Higher fleet damage in offensive battles.
- More fleets β Extra fleet slot capacity for simultaneous raids and escorts.
- Faster ships β Shorter travel time to hit targets before they react.
- Lower fuel burn β Cheaper long campaigns so you can keep pressure up.
- Faster rebuilds β Construction speed helps replace losses after wars.
Typical day: Scout β strike β collect debris with Recyclers β rebuild β repeat. Warlord monuments reward commanders who treat battle debris and pirate loot as primary income, not a side activity.
Monuments: Titan-Class Mech (Core), Stargate (Support), Mass Relay (Support).
Guardian β Hold, shield, mine securely
Purpose: Defensive commanders who protect colonies, absorb attacks, and grow through secure production and asteroid mining.
What Guardians optimize:
- Stronger shields β Planetary shields resist more damage.
- Safer storage β More resources survive when you are raided offline.
- Tougher defenses β Higher defense HP and hangar capacity for a larger garrison.
- Better defense when attacked β Stronger defender firepower and shorter stun lockout under pressure.
- More mining operations β Extra miner slot capacity pairs with asteroid harvesting in Realm II+.
Typical day: Upgrade defenses, run harvest missions, hold alliance lines, retaliate from a fortified position. Guardians win by being expensive to crack and by converting time into irreplaceable stockpiles.
Monuments: Halo Ring (Core), Ancient City-Ship (Support), Precursor Forge (Support).
Explorer β Expeditions, discovery, technology
Purpose: Commanders who push the nebula, research tree, and anomaly contentβfinding items, relics, monument pieces, and flexible rewards at scale.
What Explorers optimize:
- More expeditions β Extra expedition slot and deeper maximum depth.
- Faster expedition cycles β Shorter time per run means more rolls per week.
- Higher success rates β Better odds on expedition outcomes.
- Wider sensors β Stronger scouting and intelligence play.
- Faster research β Tech pace accelerates everything else.
- Better anomaly discovery β More frequent high-value expedition events.
Typical day: Cycle nebula zones, depth-push when safe, claim research and inventory rewards, feed alliance with relics and intel. Explorers often find more monument pieces and rare items simply because they run more successful expeditionsβnot because they ignore combat, but because their engine is discovery.
Monuments: Celestial Orrery (Core), The Monolith (Support), Crystalline Spire (Support).
Industrialist β Produce, build, trade
Purpose: Economic commanders who scale through mines, construction queues, and the galactic marketβfunding fleets and alliance projects from surplus.
What Industrialists optimize:
- Higher production β All resource types benefit from mining output bonuses.
- Faster construction β Buildings and infrastructure rise faster empire-wide.
- Better trade β More value kept on deals and faster convoys.
- More trade capacity β Extra trade slot for market-focused empires.
Typical day: Balance mine upgrades, shipyard output, trade routes, and alliance donations. Industrialists win long wars by replacing losses and bankrolling coordinated pushes.
Monuments: Dyson Sphere Fragment (Core), The Pyramids (Support), Interstellar Trade Nexus (Support).
Planning your class path
Step 1 β Choose your Core (identity)
Ask: Where do most of my resources and power come from today?
| If you mainly⦠| Consider Core |
|---|---|
| Raid players/pirates and live off battle loot | Titan-Class Mech (Warlord) |
| Defend, mine asteroids, and hate losing stockpiles | Halo Ring (Guardian) |
| Run expeditions daily and chase tech/relics | Celestial Orrery (Explorer) |
| Maximize mines, builds, and market income | Dyson Sphere Fragment (Industrialist) |
The Core has the longest activation (~24 hours). Treat it as a seasonal commitment, not a weekly experiment.
Step 2 β Pick Supports that reinforce the same loop
| Core class | Strong Support pairings | Why |
|---|---|---|
| Warlord | Stargate + Mass Relay | Speed + fuel for constant campaigning |
| Warlord | Stargate + Pyramids (mixed) | Offense + rebuild economy (hybrid) |
| Guardian | Ancient City-Ship + Precursor Forge | Layered defense under attack |
| Guardian | Halo + City-Ship (if Core is Halo) | Maximum fortress profile |
| Explorer | Monolith + Crystalline Spire | Research + expedition reliability |
| Explorer | Orrery + both Explorer Supports | Maximum nebula throughput |
| Industrialist | Pyramids + Trade Nexus | Production + market dominance |
| Industrialist | Dyson + Trade Nexus | Endgame economy ceiling |
One mixed Support is fine (e.g. Warlord Core + Trade Nexus for raid income and market funding)βbut two off-class Supports usually dilute your identity bonuses.
Step 3 β Level before you swap
If you are considering changing Core mid-season:
- Count spare copies and upgrade costs.
- Schedule the swap during a quiet week (activation downtime).
- Re-align fleet templates, research priorities, and alliance role with the new class.
Step 4 β Align research and fleets
Monuments multiply what you already do well:
- Warlord β Weapon Systems, Shield breaking, Recycler-heavy fleets, short-range rapid strikes.
- Guardian β Shield Technology, defense structures, harvest fleets, safe storage habits.
- Explorer β Expedition Basics, Sensor Technology, Probes and Exploration ships, deep-depth templates.
- Industrialist β Industrial Engineering, trade technologies, Cargo/Freighter logistics.
Recommended combinations
Pure Warlord (raider)
- Core: Titan-Class Mech
- Support: Mass Relay + Stargate
- Loop: Fast hits, debris recycling, event scores on Fleet Commander / Loot Master weeks.
Pure Guardian (turtle miner)
- Core: Halo Ring
- Support: Ancient City-Ship + Precursor Forge
- Loop: Asteroid harvest, alliance defense, survive double taps, outlast attackers.
Pure Explorer (nebula farmer)
- Core: Celestial Orrery
- Support: Crystalline Spire + The Monolith
- Loop: Maximum expedition slots and depth, research rush, monument piece farming for your alliance.
Pure Industrialist (economic engine)
- Core: Dyson Sphere Fragment
- Support: The Pyramids + Interstellar Trade Nexus
- Loop: Fund fleet rebuilds, alliance research donations, trade income, construction races.
Hybrid: Warlord Core + Industrial Support (raid economy)
- Core: Titan-Class Mech
- Support: Stargate + The Pyramids
- Loop: Aggressive outward play with strong rebuildβcommon for commanders who raid but need construction speed to recover.
Hybrid: Explorer Core + Warlord Support (expedition-funded wars)
- Core: Celestial Orrery
- Support: Crystalline Spire + Mass Relay
- Loop: Farm relics and pieces in the nebula, then spend wealth on timed warsβhigher skill ceiling.