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= Expedition Fleet Composition & Support Mechanics =
= Expedition Fleet Composition & Support Mechanics =
This page explains how fleet composition affects Expedition results in a player-friendly way.
This page explains how fleet composition affects Expedition results.  Formulas below are simplified to help players estimate maximum potential.


All bonuses use diminishing returns and have maximum caps.
All bonuses use diminishing returns and have maximum caps.


== 1. Return Type Specialist Ships (Max +10%) ==
== 1. Return Type Specialist Ships (Max +10%) ==
Certain support ships increase the chance of specific reward types.
Certain ships increase the chance of specific reward types.
 
Only '''one specialist ship type applies per reward roll'''.  If multiple specialist ships are present, only the one matching the rolled reward type is used.
{| class="wikitable"
{| class="wikitable"
!Reward Type
!Reward Type
!Specialist Ship
!Specialist Ship
!Effect
!Max Bonus
|-
|-
|Relics
|Relics
|Orbital Refinery
|Orbital Refinery
|Increases relic discovery rate (up to +10%)
| +10%
|-
|-
|Monuments
|Monuments
|Advanced Recycler
|Advanced Recycler
|Increases monument discovery rate (up to +10%)
| +10%
|-
|-
|Nano
|Nano
|Planetary Harvester
|Planetary Harvester
|Increases nano discovery rate (up to +10%)
| +10%
|-
|-
|Tech Boosts
|Tech Boosts
|Frigate
|Frigate
|Increases tech boost discovery rate (up to +10%)
| +10%
|}
|}
'''How it scales:'''
'''Rules:'''
 
* Only one specialist ship type applies per reward roll.
* More ships = higher bonus.
* Gains slow down at higher ship counts.
* Maximum possible bonus is +10%.
 
'''Approximate scaling formula:'''
bonus ≈ 10% × ( specialistShips / (specialistShips + 150~200) )
This means:


* Sending more of the matching ship increases the bonus.
* ~150–200 ships → about +5%
* The bonus grows quickly at first.
* ~500 ships → about +7–8%
* After large numbers, gains become smaller (diminishing returns).
* 1000 ships → about +8–9%
* The maximum possible bonus is +10%, even with 1000 ships.
* The bonus never exceeds +10%


This encourages balanced fleets instead of extreme stacking.
This helps estimate how close you are to the cap.


== 2. Probe – Find Chance Bonus (Max +10%) ==
== 2. Probe – Find Chance Bonus (Max +10%) ==
Probes increase the overall chance of finding anything during an expedition (events, resources, ships).
Probes increase the overall chance of finding anything.


* More Probes = higher chance.
* Affects whether something is found.
* Gains slow down at high numbers.
* Does not affect reward type.
* Maximum bonus: +10%.
* Maximum bonus: +10%.


Probes affect whether you find something at all, not what type.
'''Approximate scaling formula:'''
bonus ≈ 10% × ( probes / (probes + 150) )
Examples:
 
* 50 probes → ~2–3%
* 150 probes → ~5%
* 500 probes → ~7–8%
* 1000 probes → ~9%


== 3. Exploration Ship – Quantity & Quality Bonus (Max +100%) ==
== 3. Exploration Ship – Quantity & Quality Bonus (Max +100%) ==
Exploration Ships improve:
Exploration Ships improve:


* The amount of resources or ships found.
* Amount of resources or ships found
* The quality tier of rewards.
* Reward quality tier


This bonus increases logarithmically:
This bonus grows logarithmically.


* Early ships give strong improvements.
'''Formula (exact):'''
* Each additional ship adds less than the previous one.
bonus = MIN(100%, log₂(explorerCount + 1) × 10%)
* Maximum bonus: +100%.
This means:


Example progression:
* 1 ship → ~10%
* 3 ships → ~20%
* 7 ships → ~30%
* 31 ships → ~50%
* 127 ships → ~70%
* 511 ships → ~90%
* 1023 ships → 100% (cap)


* 1 ship → noticeable improvement
Each doubling of ships adds roughly +10%.
* 10 ships → strong improvement
* 100 ships → very high improvement
* 1000 ships → reaches cap
 
Exploration Ships affect both quantity and reward quality.


== 4. Combat Ship Discovery Logic ==
== 4. Combat Ship Discovery Logic ==
Combat ships influence which ships can be discovered.
Combat ships influence which ships can be discovered.


* Sending lower-tier combat ships limits discoveries to similar tiers.
* Sending low-tier ships → low-tier discoveries
* Sending higher-tier ships unlocks higher-tier discoveries.
* Sending high-tier ships unlocks higher-tier discovery pools


Examples:
Examples:


* Sending Kamikaze allows discovery of Kamikaze or Fighter-class ships.
* Kamikaze Kamikaze / Fighter-class discoveries
* Sending Battleship enables finding Destroyers or Frigates.
* Battleship → Destroyer / Frigate-class discoveries


== 5. Overall Fleet Size Impact ==
== 5. Overall Fleet Size ==
Larger fleets:
Larger fleets:


* Discover more total resources.
* Increase total resource volume
* Recover more ships.
* Increase number of ships recovered


Fleet size improves volume, but does not bypass caps.
Fleet size affects volume, not probability caps.


== 6. Cargo Requirement ==
== 6. Cargo Requirement ==
Cargo ships are required to bring back discovered rewards.
Cargo ships determine how much you can bring back.
 
Insufficient cargo capacity results in:


If you do not send enough cargo capacity:
* Lost resources
* Lost recovered ships


* Excess resources are lost.
== 7. How Bonuses Stack ==
* Excess recovered ships cannot return.
The following stack together:


Always ensure sufficient cargo space.
* Probe bonus (find chance)
* Specialist ship bonus (specific reward type)
* Exploration Ship bonus (quantity & quality)


== 7. Stacking Rules Summary ==
All caps still apply.
• Probe bonus increases overall find chance (max +10%).  • Specialist ship bonus increases specific reward type chance (max +10%).  • Exploration Ships increase quantity and quality (max +100%).  • Only one specialist ship applies per reward roll.  • All categories stack together.  • Cargo limits what you can bring back.


== Strategy Tip ==
== Strategy Insight ==
A balanced expedition fleet often includes:
Because of diminishing returns:


* Probes (to increase chance of discovery)
* The first 100–200 specialist ships give the biggest impact.
* Exploration Ships (to improve reward quality & amount)
* Extremely large stacks give smaller additional gains.
* One focused specialist ship (based on desired reward)
* Exploration Ships benefit strongly from doubling counts.
* Combat ships (to unlock discovery tiers)
* Sufficient cargo ships


Building fleets with a clear objective will consistently outperform random compositions.
Balanced fleets are usually more efficient than extreme stacking.

Revision as of 09:27, 3 March 2026

Expedition Fleet Composition & Support Mechanics

This page explains how fleet composition affects Expedition results. Formulas below are simplified to help players estimate maximum potential.

All bonuses use diminishing returns and have maximum caps.

1. Return Type Specialist Ships (Max +10%)

Certain ships increase the chance of specific reward types.

Reward Type Specialist Ship Max Bonus
Relics Orbital Refinery +10%
Monuments Advanced Recycler +10%
Nano Planetary Harvester +10%
Tech Boosts Frigate +10%

Rules:

  • Only one specialist ship type applies per reward roll.
  • More ships = higher bonus.
  • Gains slow down at higher ship counts.
  • Maximum possible bonus is +10%.

Approximate scaling formula:

bonus ≈ 10% × ( specialistShips / (specialistShips + 150~200) )

This means:

  • ~150–200 ships → about +5%
  • ~500 ships → about +7–8%
  • 1000 ships → about +8–9%
  • The bonus never exceeds +10%

This helps estimate how close you are to the cap.

2. Probe – Find Chance Bonus (Max +10%)

Probes increase the overall chance of finding anything.

  • Affects whether something is found.
  • Does not affect reward type.
  • Maximum bonus: +10%.

Approximate scaling formula:

bonus ≈ 10% × ( probes / (probes + 150) )

Examples:

  • 50 probes → ~2–3%
  • 150 probes → ~5%
  • 500 probes → ~7–8%
  • 1000 probes → ~9%

3. Exploration Ship – Quantity & Quality Bonus (Max +100%)

Exploration Ships improve:

  • Amount of resources or ships found
  • Reward quality tier

This bonus grows logarithmically.

Formula (exact):

bonus = MIN(100%, log₂(explorerCount + 1) × 10%)

This means:

  • 1 ship → ~10%
  • 3 ships → ~20%
  • 7 ships → ~30%
  • 31 ships → ~50%
  • 127 ships → ~70%
  • 511 ships → ~90%
  • 1023 ships → 100% (cap)

Each doubling of ships adds roughly +10%.

4. Combat Ship Discovery Logic

Combat ships influence which ships can be discovered.

  • Sending low-tier ships → low-tier discoveries
  • Sending high-tier ships → unlocks higher-tier discovery pools

Examples:

  • Kamikaze → Kamikaze / Fighter-class discoveries
  • Battleship → Destroyer / Frigate-class discoveries

5. Overall Fleet Size

Larger fleets:

  • Increase total resource volume
  • Increase number of ships recovered

Fleet size affects volume, not probability caps.

6. Cargo Requirement

Cargo ships determine how much you can bring back.

Insufficient cargo capacity results in:

  • Lost resources
  • Lost recovered ships

7. How Bonuses Stack

The following stack together:

  • Probe bonus (find chance)
  • Specialist ship bonus (specific reward type)
  • Exploration Ship bonus (quantity & quality)

All caps still apply.

Strategy Insight

Because of diminishing returns:

  • The first 100–200 specialist ships give the biggest impact.
  • Extremely large stacks give smaller additional gains.
  • Exploration Ships benefit strongly from doubling counts.

Balanced fleets are usually more efficient than extreme stacking.