Version 1.4.4: Difference between revisions
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A | A lifecycle-cleanup patch: '''uncollected Ultra Dense / Hyper Dense asteroids''' and '''idle unscouted pirate strongholds''' despawn so quiet regions do not keep permanent jackpots or ancient fleets. | ||
See [[Asteroid Harvesting]] and [[Pirates]]. Or open '''Settings → Quick Guides''' in-game. | |||
== Balance == | == Balance == | ||
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* After despawn, the slot follows the normal '''12–24 hour''' empty cooldown before a new field can appear. | * After despawn, the slot follows the normal '''12–24 hour''' empty cooldown before a new field can appear. | ||
* '''Example:''' A field promotes to Ultra Dense and finishes growing on Monday; if no Orbital Refineries arrive by Thursday, it despawns and the cycle restarts. | * '''Example:''' A field promotes to Ultra Dense and finishes growing on Monday; if no Orbital Refineries arrive by Thursday, it despawns and the cycle restarts. | ||
=== Pirate unscouted despawn === | |||
* Pirate strongholds that are '''unscouted''' (and unattacked) for about '''7 days''' despawn and re-enter the normal respawn cooldown, then re-roll fresh fleet strength and resources. | |||
* The timer starts at spawn if nobody has scouted this presence yet; a scout or attack resets it. Inbound fleets block the despawn. | |||
* '''Example:''' A Realm 2 stronghold spawns Monday with no probes; by the following Monday it vanishes and later returns as a fresh roll. | |||
Revision as of 10:05, 20 September 2026
A lifecycle-cleanup patch: uncollected Ultra Dense / Hyper Dense asteroids and idle unscouted pirate strongholds despawn so quiet regions do not keep permanent jackpots or ancient fleets.
See Asteroid Harvesting and Pirates. Or open Settings → Quick Guides in-game.
Balance
Asteroid jackpot despawn
- Untouched Ultra Dense / Hyper Dense fields disappear after roughly 3 days with no further growth (idle ore regen has stopped bumping them).
- While a field is still growing, it stays; the timer effectively starts once it hits its size cap and sits uncollected.
- After despawn, the slot follows the normal 12–24 hour empty cooldown before a new field can appear.
- Example: A field promotes to Ultra Dense and finishes growing on Monday; if no Orbital Refineries arrive by Thursday, it despawns and the cycle restarts.
Pirate unscouted despawn
- Pirate strongholds that are unscouted (and unattacked) for about 7 days despawn and re-enter the normal respawn cooldown, then re-roll fresh fleet strength and resources.
- The timer starts at spawn if nobody has scouted this presence yet; a scout or attack resets it. Inbound fleets block the despawn.
- Example: A Realm 2 stronghold spawns Monday with no probes; by the following Monday it vanishes and later returns as a fresh roll.