Shipyard: Difference between revisions
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* Moon shipyards contribute a reduced fraction of their level toward empire fleet capacity โ only the highest moon yard per planet counts for defense-side rules; keep primary yards on main worlds | * Moon shipyards contribute a reduced fraction of their level toward empire fleet capacity โ only the highest moon yard per planet counts for defense-side rules; keep primary yards on main worlds | ||
* Use in-yard '''scrap''' and '''graveyard buyback''' tools for recovery (see in-game shipyard panel) | * Use in-yard '''scrap''' and '''graveyard buyback''' tools for recovery (see in-game shipyard panel) | ||
=== Engine Bay === | |||
From '''Realm 4''', the Shipyard's '''Engines''' tool opens the Engine Bay with two slots for [[Engines]]: | |||
* '''Forge''': a Ship Production Engine speeds up ship building here (ร1.25 / ร1.5 / ร2 for 72h, up to 2ร below the minimum build time) | |||
* '''Recovery''': a Graveyard Reconstruction Engine speeds up graveyard recovery on this planet (ร1.5 / ร2 / ร3 for 24h, never below 12h per batch) | |||
The engine must be in this planet's Colony Stores, this planet's [[Engineering Lab]] must meet its grade (31 / 33 / 35), and there must be work for it. Deploying uses the engine up; removing it destroys it. The build progress bar and the Graveyard screen show a running engine. | |||
== Strategy == | == Strategy == | ||
Revision as of 15:05, 5 October 2026
| Shipyard | |
|---|---|
| Category | Infrastructure |
| Realm | 1 |
| Placement | Planet |
| Initial Cost | |
|
Steel: 350 | |
| Build Time | 18s |
| Build Time Multiplier | 2.2 |
| Cost Multiplier | 2 |
| Base Effects | |
| Enables construction of ships and orbital platforms. Higher levels unlock larger ships. | |
| Requirements | |
| {{{requirements}}} | |
Shipyard
The Shipyard constructs every ship and orbital platform in Per Regna โ the industrial heart of military expansion.
Mechanics
- Enables all ship construction on the colony
- Higher levels unlock larger hull classes and shorten build times (with Nano Construction research and Engineering Lab effects)
- Shipyard level contributes to colony tonnage capacity for docked hulls
Special capabilities
Construction & tonnage
- Empire and colony tonnage caps affect how much hull you can hold before build penalties apply (Tonnage)
- Moon shipyards contribute a reduced fraction of their level toward empire fleet capacity โ only the highest moon yard per planet counts for defense-side rules; keep primary yards on main worlds
- Use in-yard scrap and graveyard buyback tools for recovery (see in-game shipyard panel)
Engine Bay
From Realm 4, the Shipyard's Engines tool opens the Engine Bay with two slots for Engines:
- Forge: a Ship Production Engine speeds up ship building here (ร1.25 / ร1.5 / ร2 for 72h, up to 2ร below the minimum build time)
- Recovery: a Graveyard Reconstruction Engine speeds up graveyard recovery on this planet (ร1.5 / ร2 / ร3 for 24h, never below 12h per batch)
The engine must be in this planet's Colony Stores, this planet's Engineering Lab must meet its grade (31 / 33 / 35), and there must be work for it. Deploying uses the engine up; removing it destroys it. The build progress bar and the Graveyard screen show a running engine.
Strategy
- Upgrade before unlocking the next realm's hull line
- Pair with Engineering Lab and Research Lab on production worlds
- See Fleet and Ships for hull requirements
Lore
Shipyards are among the largest structures ever built by colonial engineers. Massive orbital gantries stretch kilometers into space, where ship hulls are assembled piece by piece before their first launch.
From small reconnaissance craft to colossal capital ships, every vessel begins its life within the dry docks of a shipyard. See full ship details in Fleet and Ships
