Asteroid Harvesting: Difference between revisions
More actions
No edit summary |
Local CI auto-sync from AsteroidHarvesting.wikitext |
||
| Line 1: | Line 1: | ||
= Asteroid Harvesting = | = Asteroid Harvesting = | ||
Asteroid Harvesting | '''Asteroid Harvesting''' lets commanders send [[Orbital Refinery|Orbital Refineries]] to mine ore fields that appear on the galaxy map. Harvesting unlocks from '''Realm 2'''. Asteroids are map fields β not expedition nodes or pirate drops. | ||
---- | |||
== Finding asteroids == | |||
* Asteroid fields spawn in '''habitable systems''' (up to '''2''' fields per system, typically in outer slots). | |||
* New fields appear in galaxies at '''Realm 2+''' (Realm 1 galaxies do not spawn new fields). | |||
* After a field is fully depleted, that slot stays empty for about '''12β24 hours''', then can receive a new field. | |||
* Fields are visible on the map when they spawn. A moon '''Sensor Tower''' system scan can reveal composition and yield intel β it is not required to launch a harvest. | |||
Related: [[Expeditions]] (nebula runs are a separate system). | |||
---- | |||
== | == Ore size & density == | ||
Each field rolls a '''base ore''' from its realm, then multiplies by '''density''' and a small variance (about '''Γ1.0β1.4'''). | |||
=== | === Base ore by realm === | ||
{| class="wikitable" | {| class="wikitable" | ||
!Realm | !Realm | ||
! | !Base ore | ||
|- | |- | ||
| | |1 | ||
| | |1,000,000 | ||
|- | |- | ||
| | |2 | ||
| | |10,000,000 | ||
|- | |- | ||
| | |3 | ||
| | |100,000,000 | ||
Β | |||
Β | |||
Β | |||
|- | |- | ||
| | |4 | ||
| | |1,000,000,000 | ||
|} | |} | ||
=== | === Density tiers === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Tier | ||
! | !Multiplier | ||
!Approx. spawn weight | |||
|- | |- | ||
| | |Sparse | ||
| | |Γ1 | ||
|~30% | |||
|- | |- | ||
| | |Normal | ||
| | |Γ2 | ||
|~45% | |||
| | |||
|- | |- | ||
| | |Dense | ||
| | |Γ4 | ||
|~20% | |||
|- | |- | ||
| | |Ultra Dense | ||
| | |Γ8 | ||
|~4% | |||
|- | |- | ||
| | |Hyper Dense | ||
| | |Γ400 | ||
|~1% | |||
|} | |} | ||
* | Hyper Dense fields are rare jackpots (especially in Realm 4). | ||
* | Β | ||
=== Composition === | |||
Each field has a rolled mix (steel / quartz / iridium / silicium / elerium). Asteroids do '''not''' yield gas. Typical profiles include rare, uncommon, standard, quartz-rich, and steel-heavy mixes. | |||
Β | |||
---- | |||
Β | |||
== Idle growth (Realm 2+) == | |||
Untouched fields (never mined) can slowly grow while idle: | |||
Β | |||
* Must sit idle at least '''~24 hours''' since last update | |||
* About '''+5%''' ore per growth period (can stack across ticks) | |||
* Growth can '''promote''' the field to a higher density tier when ore crosses the next tierβs minimum | |||
* Growth is capped (roughly '''3.5Γ''' the spawn maximum for that realm/density path) | |||
Once anyone starts mining, idle growth stops for that field. | |||
---- | |||
== How to harvest == | |||
=== Requirements === | |||
* Realm '''2+''' | |||
* [[Orbital Refinery]] ships (the only harvest-capable hull) | |||
* A free harvest mission slot for that asteroid (you cannot run two of your own harvests on the same field at once) | |||
[[Recycler]] and [[Advanced Recycler]] collect '''debris only''' β they cannot harvest asteroids. | |||
=== Mission flow === | |||
# Select an asteroid on the map and launch Orbital Refineries. | |||
# The fleet travels, then harvests in '''ticks''' until cargo is full, the field is depleted, or the cycle limit is reached. | |||
# The fleet returns with resources. | |||
=== | === Harvest ticks === | ||
Tick length scales by realm (defaults about '''5 / 3 / 2 minutes''' for Realms 2 / 3 / 4), with class and research floors: | |||
3 | * Most classes: tick floor around '''3 minutes''' | ||
* [[Player Classes|Industrialist]] / [[Player Classes|Guardian]]: floor around '''1 minute''' | |||
* [[Advanced Resource Extraction]]: about '''β1% tick interval per level''' (cannot go below '''30%''' of the base interval) | |||
Maximum ticks per mission (before ship cycle caps) are higher in later realms (about '''8 / 12 / 16''' for R2 / R3 / R4), further improved by [[Debris Mastery]]. Each Orbital Refinery also has a ship '''harvest cycle''' limit (catalog default '''15'''). | |||
=== | === Speed & cargo === | ||
* | * Each Orbital Refinery contributes harvest speed (catalog '''3,000''' ore per tick per ship). | ||
* | * Only the first '''2,000,000''' refineries in a fleet count toward '''speed'''; extras still add '''cargo'''. | ||
* | * Speed also rises from Advanced Resource Extraction, monuments, and Guardian class bonuses. | ||
* Cargo uses all shipsβ cargo capacity (including [[Galactic Commerce]] bonuses). | |||
Ore converts to resources with Industrial Supremacy / Planetary Engineering efficiency bonuses where applicable. | |||
=== | === Contested systems === | ||
In contested / vulnerable alliance systems, harvest yields can be reduced (siege income factor, typically about '''half'''). See [[Territory Siege]] / [[Alliance Territory]]. | |||
---- | |||
== Practical tips == | |||
* | * Scout Hyper Dense and Ultra Dense fields early β they are rare. | ||
* | * Bring enough cargo; missions end when holds fill even if ore remains. | ||
* | * Donβt expect Recyclers to mine β use Orbital Refineries only. | ||
* Sensor Tower intel helps pick valuable compositions before you commit travel time. | |||
* Idle growth rewards patience on untouched jackpot fields in R2+. | |||
---- | |||
== | == References == | ||
* | * [[Orbital Refinery]] Β· [[Advanced Resource Extraction]] Β· [[Debris Mastery]] Β· [[Sensor Array]] Β· [[Asteroid Mining]] Β· [[Expeditions]] Β· [[Player Classes]] Β· [[Trading System]] | ||
Revision as of 07:19, 13 September 2026
Asteroid Harvesting
Asteroid Harvesting lets commanders send Orbital Refineries to mine ore fields that appear on the galaxy map. Harvesting unlocks from Realm 2. Asteroids are map fields β not expedition nodes or pirate drops.
Finding asteroids
- Asteroid fields spawn in habitable systems (up to 2 fields per system, typically in outer slots).
- New fields appear in galaxies at Realm 2+ (Realm 1 galaxies do not spawn new fields).
- After a field is fully depleted, that slot stays empty for about 12β24 hours, then can receive a new field.
- Fields are visible on the map when they spawn. A moon Sensor Tower system scan can reveal composition and yield intel β it is not required to launch a harvest.
Related: Expeditions (nebula runs are a separate system).
Ore size & density
Each field rolls a base ore from its realm, then multiplies by density and a small variance (about Γ1.0β1.4).
Base ore by realm
| Realm | Base ore |
|---|---|
| 1 | 1,000,000 |
| 2 | 10,000,000 |
| 3 | 100,000,000 |
| 4 | 1,000,000,000 |
Density tiers
| Tier | Multiplier | Approx. spawn weight |
|---|---|---|
| Sparse | Γ1 | ~30% |
| Normal | Γ2 | ~45% |
| Dense | Γ4 | ~20% |
| Ultra Dense | Γ8 | ~4% |
| Hyper Dense | Γ400 | ~1% |
Hyper Dense fields are rare jackpots (especially in Realm 4).
Composition
Each field has a rolled mix (steel / quartz / iridium / silicium / elerium). Asteroids do not yield gas. Typical profiles include rare, uncommon, standard, quartz-rich, and steel-heavy mixes.
Idle growth (Realm 2+)
Untouched fields (never mined) can slowly grow while idle:
- Must sit idle at least ~24 hours since last update
- About +5% ore per growth period (can stack across ticks)
- Growth can promote the field to a higher density tier when ore crosses the next tierβs minimum
- Growth is capped (roughly 3.5Γ the spawn maximum for that realm/density path)
Once anyone starts mining, idle growth stops for that field.
How to harvest
Requirements
- Realm 2+
- Orbital Refinery ships (the only harvest-capable hull)
- A free harvest mission slot for that asteroid (you cannot run two of your own harvests on the same field at once)
Recycler and Advanced Recycler collect debris only β they cannot harvest asteroids.
Mission flow
- Select an asteroid on the map and launch Orbital Refineries.
- The fleet travels, then harvests in ticks until cargo is full, the field is depleted, or the cycle limit is reached.
- The fleet returns with resources.
Harvest ticks
Tick length scales by realm (defaults about 5 / 3 / 2 minutes for Realms 2 / 3 / 4), with class and research floors:
- Most classes: tick floor around 3 minutes
- Industrialist / Guardian: floor around 1 minute
- Advanced Resource Extraction: about β1% tick interval per level (cannot go below 30% of the base interval)
Maximum ticks per mission (before ship cycle caps) are higher in later realms (about 8 / 12 / 16 for R2 / R3 / R4), further improved by Debris Mastery. Each Orbital Refinery also has a ship harvest cycle limit (catalog default 15).
Speed & cargo
- Each Orbital Refinery contributes harvest speed (catalog 3,000 ore per tick per ship).
- Only the first 2,000,000 refineries in a fleet count toward speed; extras still add cargo.
- Speed also rises from Advanced Resource Extraction, monuments, and Guardian class bonuses.
- Cargo uses all shipsβ cargo capacity (including Galactic Commerce bonuses).
Ore converts to resources with Industrial Supremacy / Planetary Engineering efficiency bonuses where applicable.
Contested systems
In contested / vulnerable alliance systems, harvest yields can be reduced (siege income factor, typically about half). See Territory Siege / Alliance Territory.
Practical tips
- Scout Hyper Dense and Ultra Dense fields early β they are rare.
- Bring enough cargo; missions end when holds fill even if ore remains.
- Donβt expect Recyclers to mine β use Orbital Refineries only.
- Sensor Tower intel helps pick valuable compositions before you commit travel time.
- Idle growth rewards patience on untouched jackpot fields in R2+.