Expeditions/Fleet Mechanics: Difference between revisions
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= Expedition Fleet Composition & Support Mechanics = | = Expedition Fleet Composition & Support Mechanics = | ||
This page | This page explains how fleet composition affects Expedition results in a player-friendly way. | ||
All bonuses use diminishing returns and have maximum caps. | |||
== 1. Return Type Specialist Ships (Max +10%) == | |||
Certain support ships increase the chance of specific reward types. | |||
Only '''one specialist ship type applies per reward roll'''.Β If multiple specialist ships are present, only the one matching the rolled reward type is used. | |||
Β | |||
Only '''one ship type applies per | |||
{| class="wikitable" | {| class="wikitable" | ||
!Reward Type | !Reward Type | ||
| Line 22: | Line 16: | ||
|Relics | |Relics | ||
|Orbital Refinery | |Orbital Refinery | ||
|Increases relic | |Increases relic discovery rate (up to +10%) | ||
|- | |- | ||
|Monuments | |Monuments | ||
|Advanced Recycler | |Advanced Recycler | ||
|Increases monument | |Increases monument discovery rate (up to +10%) | ||
|- | |- | ||
|Nano | |Nano | ||
|Planetary Harvester | |Planetary Harvester | ||
|Increases nano | |Increases nano discovery rate (up to +10%) | ||
|- | |- | ||
|Tech Boosts | |Tech Boosts | ||
|Frigate | |Frigate | ||
|Increases tech boost | |Increases tech boost discovery rate (up to +10%) | ||
|} | |} | ||
'''How it scales:''' | |||
* Sending more of the matching ship increases the bonus. | |||
* The bonus grows quickly at first. | |||
* After large numbers, gains become smaller (diminishing returns). | |||
* The maximum possible bonus is +10%, even with 1000 ships. | |||
Β | |||
Β | |||
Β | |||
* | |||
* | |||
This | This encourages balanced fleets instead of extreme stacking. | ||
== 2. Probe β Find Chance Bonus (Max +10%) == | == 2. Probe β Find Chance Bonus (Max +10%) == | ||
Probes increase the overall chance of | Probes increase the overall chance of finding anything during an expedition (events, resources, ships). | ||
* More Probes = higher chance. | |||
* Gains slow down at high numbers. | |||
* Maximum bonus: +10%. | |||
Probes affect whether you find something at all, not what type. | |||
== 3. Exploration Ship β Quantity & Quality Bonus (Max +100%) == | |||
Exploration Ships improve: | |||
* The amount of resources or ships found. | |||
The | * The quality tier of rewards. | ||
This bonus increases logarithmically: | |||
* | * Early ships give strong improvements. | ||
* | * Each additional ship adds less than the previous one. | ||
* Maximum bonus: +100%. | |||
Example progression: | |||
* 1 ship β noticeable improvement | |||
* 10 ships β strong improvement | |||
* 100 ships β very high improvement | |||
* 1000 ships β reaches cap | |||
Exploration Ships affect both quantity and reward quality. | |||
Β | |||
== 4. Combat Ship Discovery Logic == | == 4. Combat Ship Discovery Logic == | ||
Combat | Combat ships influence which ships can be discovered. | ||
* Sending lower-tier combat ships limits discoveries to similar tiers. | |||
* Sending higher-tier ships unlocks higher-tier discoveries. | |||
Examples: | Examples: | ||
* Sending Kamikaze allows discovery of Kamikaze or Fighter-class ships. | * Sending Kamikaze allows discovery of Kamikaze or Fighter-class ships. | ||
* Sending Battleship enables | * Sending Battleship enables finding Destroyers or Frigates. | ||
Β | |||
== 5. Overall Fleet Size Impact == | == 5. Overall Fleet Size Impact == | ||
Larger fleets: | |||
* | * Discover more total resources. | ||
* | * Recover more ships. | ||
Fleet size improves volume, but does not bypass caps. | |||
== 6. Cargo Requirement == | == 6. Cargo Requirement == | ||
Cargo ships are required to | Cargo ships are required to bring back discovered rewards. | ||
If | If you do not send enough cargo capacity: | ||
* Excess resources are lost | * Excess resources are lost. | ||
* Excess recovered ships cannot | * Excess recovered ships cannot return. | ||
Always ensure sufficient cargo space. | |||
== 7. Stacking Rules Summary == | == 7. Stacking Rules Summary == | ||
β’ Probe bonus increases overall find chance (max +10%).Β β’ Specialist ship bonus increases specific reward type chance (max +10%).Β β’ Exploration Ships increase quantity and quality (max +100%).Β β’ Only one specialist ship applies per reward roll.Β β’ All categories stack together.Β β’ Cargo limits what you can bring back. | |||
== Strategy Tip == | |||
A balanced expedition fleet often includes: | |||
Β | |||
== | |||
Β | |||
Β | |||
* | * Probes (to increase chance of discovery) | ||
* | * Exploration Ships (to improve reward quality & amount) | ||
* | * One focused specialist ship (based on desired reward) | ||
* | * Combat ships (to unlock discovery tiers) | ||
* | * Sufficient cargo ships | ||
Building fleets with a clear objective will consistently outperform random compositions. | |||
Revision as of 09:25, 3 March 2026
Expedition Fleet Composition & Support Mechanics
This page explains how fleet composition affects Expedition results in a player-friendly way.
All bonuses use diminishing returns and have maximum caps.
1. Return Type Specialist Ships (Max +10%)
Certain support ships increase the chance of specific reward types.
Only one specialist ship type applies per reward roll. If multiple specialist ships are present, only the one matching the rolled reward type is used.
| Reward Type | Specialist Ship | Effect |
|---|---|---|
| Relics | Orbital Refinery | Increases relic discovery rate (up to +10%) |
| Monuments | Advanced Recycler | Increases monument discovery rate (up to +10%) |
| Nano | Planetary Harvester | Increases nano discovery rate (up to +10%) |
| Tech Boosts | Frigate | Increases tech boost discovery rate (up to +10%) |
How it scales:
- Sending more of the matching ship increases the bonus.
- The bonus grows quickly at first.
- After large numbers, gains become smaller (diminishing returns).
- The maximum possible bonus is +10%, even with 1000 ships.
This encourages balanced fleets instead of extreme stacking.
2. Probe β Find Chance Bonus (Max +10%)
Probes increase the overall chance of finding anything during an expedition (events, resources, ships).
- More Probes = higher chance.
- Gains slow down at high numbers.
- Maximum bonus: +10%.
Probes affect whether you find something at all, not what type.
3. Exploration Ship β Quantity & Quality Bonus (Max +100%)
Exploration Ships improve:
- The amount of resources or ships found.
- The quality tier of rewards.
This bonus increases logarithmically:
- Early ships give strong improvements.
- Each additional ship adds less than the previous one.
- Maximum bonus: +100%.
Example progression:
- 1 ship β noticeable improvement
- 10 ships β strong improvement
- 100 ships β very high improvement
- 1000 ships β reaches cap
Exploration Ships affect both quantity and reward quality.
4. Combat Ship Discovery Logic
Combat ships influence which ships can be discovered.
- Sending lower-tier combat ships limits discoveries to similar tiers.
- Sending higher-tier ships unlocks higher-tier discoveries.
Examples:
- Sending Kamikaze allows discovery of Kamikaze or Fighter-class ships.
- Sending Battleship enables finding Destroyers or Frigates.
5. Overall Fleet Size Impact
Larger fleets:
- Discover more total resources.
- Recover more ships.
Fleet size improves volume, but does not bypass caps.
6. Cargo Requirement
Cargo ships are required to bring back discovered rewards.
If you do not send enough cargo capacity:
- Excess resources are lost.
- Excess recovered ships cannot return.
Always ensure sufficient cargo space.
7. Stacking Rules Summary
β’ Probe bonus increases overall find chance (max +10%). β’ Specialist ship bonus increases specific reward type chance (max +10%). β’ Exploration Ships increase quantity and quality (max +100%). β’ Only one specialist ship applies per reward roll. β’ All categories stack together. β’ Cargo limits what you can bring back.
Strategy Tip
A balanced expedition fleet often includes:
- Probes (to increase chance of discovery)
- Exploration Ships (to improve reward quality & amount)
- One focused specialist ship (based on desired reward)
- Combat ships (to unlock discovery tiers)
- Sufficient cargo ships
Building fleets with a clear objective will consistently outperform random compositions.