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Kinetic Warfare: Difference between revisions

From Per Regna
Created page with "{{Research|name=Debris Mastery|image=Research_DebrisMastery.png|realm=2|category=Economy|description=Enhances recovery of battle losses and debris processing.|effects=โ€ข Improves own-loss recovery<br> โ€ข Increases debris conversion speed<br> โ€ข Improves harvest cycle efficiency|requirements=Research Lab Level 16<br> Salvage Operations Level 3<br> Fleet Mastery Level 5|cost=20000 Steel<br> 13000 Quartz<br> 10000 Gas<br> 800 Iridium<br> 1800 Silicium|time=1080s}} == Ov..."
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Fix Kinetic Warfare overview prose (was Debris Mastery bleed)
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{{Research|name=Debris Mastery|image=Research_DebrisMastery.png|realm=2|category=Economy|description=Enhances recovery of battle losses and debris processing.|effects=โ€ข Improves own-loss recovery<br>
{{Research
โ€ข Increases debris conversion speed<br>
| name = Kinetic Warfare
โ€ข Improves harvest cycle efficiency|requirements=Research Lab Level 16<br>
| image = Research_KineticWarfare.png
Salvage Operations Level 3<br>
| realm = 2
Fleet Mastery Level 5|cost=20000 Steel<br>
| category = Warlord
13000 Quartz<br>
| description = Optimizes mass-driver platforms and ammunition for improved penetration and impact. Significantly increases kinetic weapon damage of Carrier and Dreadnought
10000 Gas<br>
| effects = โ€ข Fleet Attack (+2% per level)
800 Iridium<br>
| requirements = Research Lab Level 15<br>
1800 Silicium|time=1080s}}
Weapon Systems Level 8
| cost = 7000 Steel<br>
21000 Quartz<br>
7000 Gas<br>
1200 Iridium
| time = 720s
}}


== Overview ==
== Overview ==
Turns warfare into economic advantage through superior salvage operations.
'''Kinetic Warfare''' improves mass-driver penetration and impact for capital kinetic platforms โ€” especially [[Carrier]] and [[Dreadnought]] hulls that rely on physical ordnance rather than beams.
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== Affected Ships ==
* [[Carrier]]
* [[Dreadnought]]
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== Purpose ==
Optimizes mass-driver platforms and ammunition for improved penetration and impact. Significantly increases kinetic weapon damage of Carrier and Dreadnought.
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== Strategic Notes ==
* Prioritize when this branch matches your realm plan and dependency chain.
* Levels stack empire-wide across all colonies in '''Per Regna'''.
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== References ==
* [[Research]]
* [[Carrier]] ยท [[Dreadnought]]

Latest revision as of 06:04, 13 September 2026

Kinetic Warfare

Realm 2
Category Warlord
- Description
Optimizes mass-driver platforms and ammunition for improved penetration and impact. Significantly increases kinetic weapon damage of Carrier and Dreadnought
- Effects (per level)
โ€ข Fleet Attack (+2% per level)
- Requirements
Research Lab Level 15

Weapon Systems Level 8

- Base Cost
7000 Steel

21000 Quartz
7000 Gas
1200 Iridium

Base Research Time 720s

Overview

Kinetic Warfare improves mass-driver penetration and impact for capital kinetic platforms โ€” especially Carrier and Dreadnought hulls that rely on physical ordnance rather than beams.

Affected Ships

Purpose

Optimizes mass-driver platforms and ammunition for improved penetration and impact. Significantly increases kinetic weapon damage of Carrier and Dreadnought.

Strategic Notes

  • Prioritize when this branch matches your realm plan and dependency chain.
  • Levels stack empire-wide across all colonies in Per Regna.

References