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Warp Gate: Difference between revisions

From Per Regna
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* Each use triggers a '''cooldown'''; higher levels reduce cooldown duration
* Each use triggers a '''cooldown'''; higher levels reduce cooldown duration
* '''Warp hop''' launches start from the gate moon; the parent planet can hop through it too once the planet has an [[Ascension Gate]]. Planet launches add readiness that shrinks with Ascension Gate level ('''5 minutes''' at level 1 down to '''2 minutes''')
* '''Warp hop''' launches start from the gate moon; the parent planet can hop through it too once the planet has an [[Ascension Gate]]. Planet launches add readiness that shrinks with Ascension Gate level ('''5 minutes''' at level 1 down to '''2 minutes''')
* '''One-click missions''' (scout, recycler, asteroid and gas harvest, expedition, alliance system Harvest / Survey) take the nearest eligible hop automatically with the Imperial Access setting '''One-Click Auto Warp Hop''' ('''Settings โ†’ Fleet''', on by default); if the hop cannot be used, the fleet flies directly
* A hop is only used when it '''arrives sooner''' than flying direct. When the readiness delay (plus any planet launch delay) is longer than the time saved, the fleet flies directly and the send screen does not offer the hop


== Special capabilities ==
== Special capabilities ==

Latest revision as of 19:04, 8 October 2026

Warp Gate

Category Lunar
Realm 3
Placement Moon
Initial Cost

Steel: 2000000
Quartz: 4000000
Gas: 2000000
Iridium: 1000000
Silicium: 500000
Elerium: 250000

Build Time 86400s
Build Time Multiplier 2.2
Cost Multiplier 2.5
Base Effects
Allows instant fleet travel between connected Warp Gates.
Requirements
Engineering Lab Level 16

Warp Technology Level 8

Warp Gate

The Warp Gate is a moon-only dimensional gateway that lets fleets travel instantly between paired gates โ€” revolutionizing empire mobility in Per Regna.

Mechanics

  • Moon-only โ€” plan moon infrastructure before investing
  • Requires a paired Warp Gate at the destination; unlinkable gates do nothing
  • Each use triggers a cooldown; higher levels reduce cooldown duration
  • Warp hop launches start from the gate moon; the parent planet can hop through it too once the planet has an Ascension Gate. Planet launches add readiness that shrinks with Ascension Gate level (5 minutes at level 1 down to 2 minutes)
  • One-click missions (scout, recycler, asteroid and gas harvest, expedition, alliance system Harvest / Survey) take the nearest eligible hop automatically with the Imperial Access setting One-Click Auto Warp Hop (Settings โ†’ Fleet, on by default); if the hop cannot be used, the fleet flies directly
  • A hop is only used when it arrives sooner than flying direct. When the readiness delay (plus any planet launch delay) is longer than the time saved, the fleet flies directly and the send screen does not offer the hop

Special capabilities

Paired instant travel

  • Link two gates to open a corridor bypassing normal flight time
  • Cooldown between jumps decreases as the gate levels up
  • Ideal for redeploying defenders or staging surprise offensives

Strategy

  • Build pairs between your main fleet world and border moons
  • Combine with Radar Station stealth limits โ€” inbound moon launches stay off enemy planet scans (moon launches)
  • Protect gate moons; losing a gate strand isolates fleets

Lore

Warp Gates generate temporary dimensional corridors that bypass conventional hyperspace travel.

These corridors allow fleets to cross vast interstellar distances instantly.

Only the most advanced civilizations possess the technology to construct and maintain these gates.

References