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= Frequently Asked Questions =
#REDIRECT [[Frequently Asked Questions]]
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Common questions about '''Per Regna''' β€” progression, economy, fleets, combat, and cosmetics.
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For step-by-step starts see [[Beginner Guides]]. For deeper play see [[Advanced Strategy]]. In-game: '''Settings β†’ Quick Guides'''.
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== Getting Started ==
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=== What is a Realm? ===
A '''Realm''' is a progression tier of the universe. Higher Realms unlock ships, buildings, research, and alliance systems.
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* Ascend when you meet the Realm Score shown on your profile.
* On ascension your colonies move to a new galaxy; ships and resources come with you.
* See [[Realms Overview]] for focus by Realm.
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{| class="wikitable"
!Realm !! Unlock highlights
|-
|Realm 1 || Foundation economy and fleets
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|Realm 2 || Moons, trading, early alliances
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|Realm 3 || Warp Gates, deeper combat & expeditions
|-
|Realm 4 || Prestige, late capitals, major AvA
|}
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=== What should I focus on in my first days? ===
# Keep '''energy positive''' ([[Solar Plant]])
# Upgrade '''Steel / Quartz''' mines and [[Warehouse]]
# Follow [[Quest System|onboarding quests]]
# Unlock [[Probe]] and scout before hard fights
# Prefer economy over oversized fleets early
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Full checklist: [[Beginner Guides]].
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=== What makes my Homeworld special? ===
Your Homeworld has stronger base production, extra building slots, and cannot be abandoned like a normal colony. Invest in it early.
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== Resources & Energy ==
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=== Why is my mine production low? ===
'''Negative energy''' cuts mine output. Build more power ([[Solar Plant]], [[Fusion Reactor]], [[Elerium Reactor]]) before stacking mines.
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=== When does Gas become important? ===
Gas fuels fleets, many mid/late researches, and expeditions. Prioritize [[Gas Extractor]] once you move fleets often.
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== Fleets & Expeditions ==
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=== How do Expeditions work? ===
Send fleets into nebula zones for resources, ships, and [[Relics|relic pieces]]. Larger fleets can earn more but risk more. See [[Expeditions]].
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=== Which ships should I send? ===
Early: [[Probe]], cargo, light combat. Later: add [[Science Vessel]] and specialist hulls. Composition affects recovered ship types β€” see [[Expeditions]].
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=== Can I recall fleets? ===
Yes, before arrival. They return faster; fuel already spent is not refunded.
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=== What is debris? ===
Destroyed ships leave debris fields you collect with [[Recycler]] / [[Advanced Recycler]]. Rates differ for PvP vs pirates and rise with [[Salvage Operations]]. See [[Fleet Combat]].
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== Research ==
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=== Why is research slow? ===
Speed scales with [[Research Lab]] levels and, from mid game, [[Colonial Administration]] linking labs into a network. See [[Research]].
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=== What should I research first? ===
Energy, propulsion, basic weapons/shields, and sensors β€” enough to unlock Probe, cargo, and early combat. Full tree: [[Research|Research Catalog]].
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== Combat & Protection ==
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=== How does PvP warning work? ===
Defenders are not pinged at launch. Early-warning pushes fire in a '''10–30 minute''' window before arrival, shaped by [[Radar Station]] and attacker [[Frigate]]s. Full rules: [[Fleet Detection]].
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=== Can I lose everything if attacked? ===
No. [[Warehouse]] + [[Resource Protection]] shelter a share of resources; [[Fleet Hangar]] can protect docked fleets (with stun rules β€” [[Fleet Stun]]); defenses may partially recover.
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=== What is Rapid Fire? ===
Some ships and defenses strike certain targets multiple times per round. See [[Rapid Fire]] and each unit’s infobox.
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== Alliances & Cosmetics ==
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=== Why join an Alliance? ===
Shared vault, research, territory, FCS rallies, and branding. See [[Alliances]].
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=== Do relics / cosmetics give combat power? ===
No. [[Relics]] and [[Cosmetics]] are identity and prestige. Class bonuses come from [[Monuments]] / [[Player Classes]].
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== Related ==
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* [[Beginner Guides]] Β· [[Advanced Strategy]] Β· [[Glossary]] Β· [[Patch Notes]] Β· [[Main Page]]

Latest revision as of 07:33, 13 September 2026